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Gil

@gil-n.bsky.social

Indie iOS / visionOS dev from France Creator of 5DPlan: https://apps.apple.com/us/app/lidar-scanner-3d-5d-plan/id6474450135 And Imagipets for visionOS: https://apps.apple.com/us/app/dragon-games-imagipets/id6523434951?platform=vision

668 Followers  |  1,057 Following  |  142 Posts  |  Joined: 20.10.2024  |  1.7404

Latest posts by gil-n.bsky.social on Bluesky

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RealityKit experiment #74
(gist in the replies)

- LowLevelMesh with disconnected geometry
- Marching Cubes + SDF for vertex positions
- Vertex normals from SDF gradient
- Polynomial smooth-min to blend the shapes

08.08.2025 11:15 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Beta 5 fixed the manipulation bug that I talked about in beta four πŸ‘πŸ‘

05.08.2025 23:57 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Porta Nubi is getting more and more reviews, and it’s so rewarding to see I’ve reached my goal of creating a fun spatial experience πŸ•ΉοΈ

It’s incredibly motivating to keep building for visionOS πŸ‘¨β€πŸ’»

22.07.2025 11:23 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Downloading visionOS 26 beta 4 🫑

22.07.2025 17:16 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Xcode 26 Beta 4 is also available!

22.07.2025 17:38 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Still no Paris ;(

22.07.2025 20:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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RealityKit experiment #73
(gist in the replies)

Here's a simple burn fade example. The ShaderGraphMaterial directly sets the color and opacity from the UV2 attribute of the LowLevelMesh vertices and the Metal compute shader updates those color/opacity values

22.07.2025 00:22 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Building local experiences with room tracking | Apple Developer Documentation Use room tracking in visionOS to provide custom interactions with physical spaces.

Some samples have been updated to visionOS 26 πŸ‘€

1️⃣ developer.apple.com/documentatio...
2️⃣ developer.apple.com/documentatio...
3️⃣ developer.apple.com/documentatio...

21.07.2025 19:28 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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My NEW app Metaballs: Spatial – coming this fall to visionOS 26 – got some MASSIVE updates this week🀯

Don't forget to follow for more updates!

20.07.2025 21:33 β€” πŸ‘ 22    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1
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Capturing a Metal workload in Xcode | Apple Developer Documentation Analyze your app’s performance by configuring your project to use the Metal debugger.

I think I also had to disable user interface debugging. It helped on iPhone but not on Vision Pro.

developer.apple.com/documentatio...

20.07.2025 15:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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RealityKit experiment #72
(gist in the comments)

LowLevelMesh Torus Spinner
- incrementally adds vertices/indices (or shifts the indexOffset when removing)
- multiple layers of varying opacity and minor radius are stacked with additive blend mode for the glow effect

20.07.2025 12:42 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

I have the same issue. There are some Settings that can make things better like disabling gpu frame capture. However debugging for me on Vision Pro has become terrible for this reason.

20.07.2025 06:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Alright XR peeps of Bluesky β€” I've got something NEW for you. Sneak peek at Metaballs: Spatial for Apple Vision Pro. This might be the most amazing app I've ever built 🀯

18.07.2025 01:39 β€” πŸ‘ 21    πŸ” 1    πŸ’¬ 4    πŸ“Œ 1

Will be on vacation ;( hope they do the same in Paris

18.07.2025 06:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Meet with Apple - Apple Developer Join us around the world for a variety of sessions, labs, and workshops β€” tailored for you.

New visionOS workshop in Munich in August! Three days & in-person 😍

developer.apple.com/events/view/...

17.07.2025 16:10 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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RealityKit experiment #71
(gist in the comments)

- Loads mesh & texture from USDZ
- LowLevelMesh verts use float4 color+alpha in uv2
- ShaderGraphMaterial blends texture with uv2.rgb, sets opacity from uv2.w
- Metal Compute Shader animates uv2

16.07.2025 11:30 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

There are a ton of deals to be had today and tomorrow - don't miss your chance to find some apps and tools you can't live without!

Thanks so much to @macstories.net for posting!

15.07.2025 14:17 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Porta Nubi is featured on the App Store πŸš€

It’s the first time that one of my apps is featured for the Vision Pro and in the US - super happy to see this πŸ™Œ

13.07.2025 14:52 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Less than a week before Indie App Sales, July '25 Edition, and we're already up to 167 apps holding sales! Is your app listed yet? If not, there's still time!!

Sales run on July 15-16. Register today at indieappsales.com

#IndieAppSales #IndieDev

10.07.2025 14:07 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 1    πŸ“Œ 2
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We can use .immersiveEnvironmentBehavior(.coexist) to open immersive spaces that can coexist with system environments.

(sound on for this one)

stepinto.vision/example-code...

12.07.2025 11:47 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

Happy ο£Ώ 26 beta 3 day, everyone!

iOS, macOS, visionOS, watchOS

tvOS remains at 26 beta 2
Xcode remains at 26 beta 2

07.07.2025 17:29 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

visionOS 26 Beta 3 is available!

07.07.2025 18:07 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I've been asking for RoomPlan on visionOS since day 1 and just noticed this in the documentation 🧐 Looking at the archive of the website, the deprecated tag has been here at least since visionOS 2. I really hope we get this framework in visionOS 27 πŸ™
(FB18000521 if Apple is reading this πŸ‘€)

07.07.2025 21:04 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Accessing the main camera | Apple Developer Documentation Add camera-based features to enterprise apps.

New sample is available to show how to use Camera Access on visionOS 26 with the Enterprise APIs:

developer.apple.com/documentatio...

07.07.2025 15:32 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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5DPlan version 1.8 is now available!

What's new:
- Improved detailed PDF reports
- Detailed Wall and Window Measures

07.07.2025 11:57 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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It has never been easier to align 2D and 3D content, thanks to the new depth alignment features in SwiftUI Layout.

stepinto.vision/example-code...

06.07.2025 15:13 β€” πŸ‘ 30    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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RealityKit experiment #70
(gist in the comments)

Grass Mesh with Wind 🌬️🌿
- Single LowLevelMesh with part for each blade
- Poisson Disk Sampling for evenly distributed blade placement
- Incremental mesh growth performed on CPU
- Compute Shader for offsetting vertices on GPU

06.07.2025 15:43 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

Follow the White Rabbit 2D photo to 3D test.
The hall of clock making Worlds Fair Paris 1889

06.07.2025 01:01 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
Let's make a sparkler on Apple Vision Pro ✨
YouTube video by dreamwieber Let's make a sparkler on Apple Vision Pro ✨

Let's make a sparkler on Apple Vision Pro ✨

www.youtube.com/shorts/2tJGL...

05.07.2025 01:18 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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RealityKit experiment #69 πŸ‡ΊπŸ‡ΈπŸ”Š
(gist in the comments)

Happy 4th of July!!
- LowLevelMesh + compute shader for flag
- Burst particles + point light for fireworks
- Entity.playAudio(resource:) for sound
- MeshResource(extruding:) for text

04.07.2025 15:26 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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