This mirrors advice I sometimes give to DMs for TTRPG systems. You never want to nail down every lore detail because your players will come up with things to fill the gaps, and those things will be better - either just plain better, or simply more meaningful to them personally
06.10.2025 13:26 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
WTF? What is wrong with these companies? Clearly theyโre tired of being successful, and of their customers having a positive opinion of them, and have decided to punch themselves in the family jewels to alleviate the boredom
02.10.2025 21:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Literally all Iโm asking from a software vendor as a paying customer is that you donโt punch yourself in the balls. I know everyone is doing it, but you could justโฆnot
02.10.2025 17:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
com/blog/2025/09/30/detailed-data-sharing-for-better-ai/
02.10.2025 17:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Mission levels are still 100% dynamic of course because almost everything is mutable. But faking more complex lighting through exaggerated subsurface, numerous small fill lights etc is still my preferred route right now. Cheapo!
01.10.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Switched our lobby level back to static lighting today. Old skool tweaking lightmap resolutions. I regret nothing, it's all we need and it runs like butter
01.10.2025 17:57 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
I do have a console variable I can set now to enable damage numbers everywhere. That way we can try it out occasionally to see how we feel about it. But my gut says itโll just be distracting
01.10.2025 12:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
There, even if I don't use this effect for damage numbers all the time, it's better than the UMG text for the potion machine summon countdown. I made the text size, lifetime, velocity and distortion effects more configurable as well
Video: https://mastodon.gamedev.place/@sinbad/115298535920293769
01.10.2025 10:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Wesley Crusher and friend wearing fake headsets in ST:TNG โThe Gameโ while his Mum looks on in the background looking thrilled
Quietly allowing people to assume you use LLM chatbots as well so they stop fecking talking at you about it
01.10.2025 09:33 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 1
I actually have other places I can use this effect anyway, such as countdowns on potion summoning spots. Iโm currently using 3D UMG widgets but these will look much better
30.09.2025 17:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
There we go, I can now enable damage numbers on any character if I want, I even integrated it via the gameplay cue system so it's all replicated nicely. Still don't think I want them on all the time, but they are quite nice (they're coloured according to damage type now too).
30.09.2025 17:15 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
place/@sinbad/115293772899819701
30.09.2025 14:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Wasn't obvious from the last clip but wheras a lot of these kinds of effects just orient the numbers once on spawn, I had to make sure they always faced the camera because you can spin our camera around a lot. Slightly awkward to do but looks betterVideo: https://mastodon.gamedev.
30.09.2025 14:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I'm not planning to have damage numbers popping out of enemies, but it's very useful to be able to see damage values in testing. I had too much fun making these. Maybe I might use it in a practice range area in the real game at least
Video: https://mastodon.gamedev.place/@sinbad/115293654944221548
30.09.2025 14:15 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
3 windows is the magic number for testing since if a client can do something and another client can see it correctly (via the server player) then you're most of the way there.
29.09.2025 16:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
3 UE windows in a test level with 3 different coloured wizards in a triangle
Spending all day in this view making very careful changes so I don't break any of the multiplayer replication & prediction systems, as I chop up the spell system and re-assemble it. All appears to be working again now but ๐I hate multiplayer code
29.09.2025 16:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
You thought bureaucracy was bad? Enter "vibe working" in Office 365! Try getting any sense at all out of the corporate world now everyone's had their brains cooked by delegating 90% of cognitive functions to a statistically biased bingo machine
29.09.2025 14:07 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 1
Two black and white cats on a blue blanket together
Combat training has been suspended for now at least #caturday
27.09.2025 17:43 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Iโve discovered that Wired is really good these days. Itโs been years since I was a subscriber - I feel like it went a bit meh for a while, or maybe I just got tired of it, but either way they seem to be past that
27.09.2025 17:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
A red Hร
G Capisco saddle chair. It has the signature horizontal T shaped back/arm rests
A young Bruce Lee using a Wing Chung practice dummy
What my chair actually looks like vs what my cats think it is
This afternoon Merry was defeated in single combat by my chair while I was trying to do the hoovering
27.09.2025 17:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
So now I'm browsing magazines again in an attempt to access more interesting writing that the Internet has largely abandoned in favour of AI and ads
27.09.2025 15:25 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I think this is why my rolls have turned out a very reddish brown today. ๐ Iโm fine with it though
27.09.2025 11:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
12 bread rolls cooling on a rack. Theyโre very reddish brown
I use honey instead of sugar in my bread these days, and having to rescue the last remnants of solidifying honey from the bottom of the bottle with heat and water has made my routinely eyeballed measurements even vaguer than usual.
27.09.2025 11:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
How very dare games I want to play come out of early access and remove my excuse for why they're not technically adding to my backlog ๐ญ
26.09.2025 15:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Got my electric cargo bike properly serviced today. I guess I should probably learn how to do what they did myself - I can do simple things but it's more complex than my old push bike used to be (e.g. actual brake fluid!) and I haven't really found the time
26.09.2025 13:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Man the jibber beams and loose the fore-berks! It's time to set sail.
The course ahead may be treacherous, but by following the navigation
aids in this sectionโperhaps while reading bits to each other aloudโ
you'll soon be in open ocean with a fine wind in your sails.
Welcome to the Punchbowl
The year is 1781. Oceans are battlefields. And battlefields are
rich pickings for the likes of you.
Nowhere is this more true than the Punchbowl of the
Antillesโa tropical archipelago brutalised by colonial powers
and further cursed by the detonation of an occult weapon one
year past.
It is now a vast lagoonโ500 miles across and 50 ft below the
level the Atlantic ocean, which is held at bay by some magical
force, forming an encircling wall of seawater.
No one can get out. And only the most desperate and dangerous
people can get in.
People such as yourselves. Each of you a pirate, a criminal
or a scoundrelโeach of you already befouled by magical
contaminationโeach of you almost beyond saving. It is why
you have been commissioned by King George III himself to
go beyond the water wall on a desperate mission to reclaim
the weapon that wrought such devastation there, and trouble
England's enemies all the while.
But this is subterfuge! You are no friend of England! In fact,
you have another agenda entirely. An agenda which is your
only chance at redemption: your only chance to survive the
pirate curse which will claim your soul.
The beta of GOLD TEETH has a great hook #ttrpg
26.09.2025 11:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com - Award-Winning Tech PR
Technical Director at Rare working on Sea of Thieves | Bafta Member |
Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Founder and Design Director of https://mooregames.co.uk
Rogue Trooper โข AvP2010 โข The Persistence
http://alexmoore.me.uk
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Longtime internet person and sometimes actual person. I tinker with software for a living. Made some famous video games, helped run Steam for a few years, took a few swings at changing the economics of game distribution. Still doing stuff, quietly.
Game developer. Engineering Lead on Call of Duty. I made MoonQuest and other things. On the web at https://bp.io.
Change my profile pic: https://bp.io/app/avatar
Historically: https://twitter.com/eigenbom
๐จโ๐จ Senior Level Designer at Highdive (past Compulsion Games and Cloud Chamber)
๐ฎ 11 years of fun with Unreal Engine
Technical Artist and Programmer, PC hardware enthousiast, and gamer.
Currently Senior Tech Artist at Behaviour Interactive.
Made: Deliver us the Moon and Deliver us Mars.
Opinions are my own.
www.torkar.studio
Indie Game & Music Development Studio
BizibeeInteractive.com
Wishlist/Play the demo for SHEEP: https://store.steampowered.com/app/3636100/SHEEP/
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Indie game developer and duck superhero.
https://drakeblue.com for more details.
https://drake-blue.itch.io/ for the games.
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Game Designer and Game Developer.
https://www.behance.net/gallery/100161255/Game-Development
thekevinmiller.com/links
Voice Actor + Voice Director + Voice Acting Coach
Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
๐ Blog: https://haukethiessen.com/
๐ผ๏ธ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Senior game designer at Redux Games, 3D printer, mad scientist. opinions mine. Ex-Blizz, Niantic and Riot.
prev known as joemag_games or joemag3D
he/him
Digital Play Journalist for Forbes, BBC, Guardian. Brings games to unusual spaces, festivals and cathedrals. Makes cool stuff:
๐https://mybook.to/whatwashidden
๐https://mybook.to/taminggaming
๐ฏhttp://www.ludocene.com
๐http://www.familygamingdatabase.com
๐ฑ Production Director at No More Robots
๐ธ Founder at Blossom Arcade (indie game self publishing support)
www.blossomarcade.com
๐ณ๏ธโ๐ Prev Leadership Team at Out Making Games
โ Limit Break Star Mentor
๐ฎ BAFTA Games Member
โญ MCV 30 under 30
She/Her
Game Programmer @ Stairway Games