First trailer for #GoatMovie ๐ ๐
โข Produced by Steph Curry
โข Releasing in theaters February 13, 2026
#SonyPicsPartner
@wirbus.bsky.social
Artist, Writer and Game developer.
First trailer for #GoatMovie ๐ ๐
โข Produced by Steph Curry
โข Releasing in theaters February 13, 2026
#SonyPicsPartner
Another one.
27.07.2025 15:26 โ ๐ 99 ๐ 20 ๐ฌ 1 ๐ 0An shock expression.
19.07.2025 21:55 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Another exercise.
17.07.2025 14:41 โ ๐ 45 ๐ 13 ๐ฌ 0 ๐ 0I'm really struggling with this same character. So trying to create expression is a good way to practice.
Here's a 3D model of the previous photo, rotated and repainted.
This way, you can maintain the proportions and get the horns in the right perspective.
Goat...
12.07.2025 17:25 โ ๐ 165 ๐ 45 ๐ฌ 3 ๐ 0This fit...
www.youtube.com/watch?v=NJJG...
I think I usually draw charters with bushy sideburns just to not need to bother with proper jaw line...
25.06.2025 15:00 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Another experiment.
I think I should experiment more. The style and designs starting to look too similar to each other. So I try something new. This one do not have sideburns. And the hair are more define. And less chaotic brushstrokes.
Not sure if I keep all this, but it is interesting to try.
Hmm. You are right Right.
Hairs need to fit with style to other charactrs. So I'm restricted to the big chunks of hairs. They also need to bover whole head. But If this will looks bad in the engine I will try to just sculpt it all on mesh. It is just a fast sketch nayway.
And 3d.
20.06.2025 13:39 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0Trying bears...
19.06.2025 16:14 โ ๐ 388 ๐ 100 ๐ฌ 8 ๐ 1wirbus.itch.io/fractured-ci...
Hmm. I was doing an Game Jam. And goes not too good. It was 10 days, but most of it I just fight with the mechanics.
Overall I ended with clunky mess and squish like 5% of what I want. But it was intense learning and experimentation. So I try lot of new things.
This is great one.
Thanks.
I do not know too much about Lo-fi music, but it is great to listen when you draw.
Anyone know some good "Lo-fi" in "Dark academia" style?
There are places that can be explored. Curiosity that can be satisfied. And things that can be discovered.
They just take a very long time to draw them...
An half-blood guy, from Shampoo comertials.
19.05.2025 11:18 โ ๐ 58 ๐ 9 ๐ฌ 0 ๐ 0And the bull.
17.05.2025 20:37 โ ๐ 60 ๐ 13 ๐ฌ 2 ๐ 0A wolf.
10.05.2025 16:00 โ ๐ 170 ๐ 35 ๐ฌ 1 ๐ 0More goat experiments.
07.05.2025 19:03 โ ๐ 40 ๐ 9 ๐ฌ 1 ๐ 0I cut him to the peaces and re-shape the head.
Looks less cartoony now.
Yep. Find the fun. and fallow it.
: )
Spyro is a game where gallpoing around and bonk everthing just to see interaction is main source of fun. It speack to your inner-goat...
So, can be a good referece.
Another thought is an Rocket ligue, just with goats instead of cars. Can make use of this momentum mechanic.
What engine you useing here?
With this nice motion matching I guessing the Unreal.
Nice idea for game. Remindm me with Spyro, a game about chaos and fun of charging to everyting.
Design joke.
I record layer, after layer, some practice exercise of designing character. It look so absurd now. : P
Really? I don't know if I spent more than an hour on this model. I don't need anything precise because the camera in the game will be far away. But it seemed to me that VRChat's has much higher standards.
30.04.2025 21:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It will be a player charakter in game I trying to make.
At last until I sculpt somethig better.
White of course !
30.04.2025 18:24 โ ๐ 58 ๐ 10 ๐ฌ 1 ๐ 0I draw this hardworker.
I discover that their is no such thing like right lenght of the shoot. It can be only too long, or too short. And their is nothing in between. Well. But need to stay as it is, ultil I draw better versions.
This is supposed to be a waiting room...
22.04.2025 09:57 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0