Does the lower LOX tank have plumbing all the way down that would allow the settled propellant to be pumped out during a burn or would it be wiser to have a separate outlet at its bottom so that it naturally flows into the plumbing under accelleration?
22.10.2025 00:56 β π 1 π 0 π¬ 1 π 0
i think everyone who posts rest in peace charlie kirk should be forced to read charlie kirk quotes out loud to a room of minorities and also their parents then have to explain why they think he should rest in peace still
13.09.2025 23:54 β π 295 π 75 π¬ 6 π 1
There is also a continuation of the project on a discord that is currently supporting 1.21!
21.08.2025 23:21 β π 1 π 0 π¬ 1 π 0
There's a fan continuation of the project up to currently 1.21!
21.08.2025 23:17 β π 0 π 0 π¬ 0 π 0
Same here, however I am thinking about buying some sort of CAD in blender addon to aid in designing mechanical parts.
30.07.2025 12:03 β π 0 π 0 π¬ 1 π 0
Some helpful Subnautica commands that you might want to use for any visualizations are: sizeref (Spawns size reference entity), freecam (shift + 1 trough 5 for speed) and spawn [name]. The console is currently accessible through Shift+Enter. Tutorials that mention the F4 debug are outdated.
27.07.2025 15:54 β π 2 π 0 π¬ 1 π 0
You are free to just say "a viewer" or you could use the English translation "NineMoons". If needed, I can also provide any needed graphics that fit more into a 16:9 format. Absolutely no worries!
27.07.2025 15:50 β π 1 π 0 π¬ 0 π 0
Subnautica More Accurate Volume and Price Calculations
Using a tool, I was also able to calculate the volume of the mesh. These are in many cases much larger than your estimations. You can take a look at the values in this spreadsheet: docs.google.com/spreadsheets...
I would be glad if you could consider those values for your next video.
25.07.2025 17:14 β π 1 π 0 π¬ 1 π 0
The foundation is 10x10m, each corridor is 5m long, the playermodel is 1,88m tall including the hair. Some of the items 80cm large or more. I have loaded all models into blender to visualize their size better.
25.07.2025 17:14 β π 1 π 0 π¬ 1 π 0
I really enjoyed your current video series on the house prices. However I noticed that you massively underestimated the sizes of the items using the hand reference and water depth approximations. Many items and objects are ridiculously huge in Subnautica which becomes really apparent in VR.
25.07.2025 17:14 β π 2 π 0 π¬ 1 π 0
A rainy day in Vintage Story
06.04.2025 21:58 β π 3 π 0 π¬ 1 π 0
The evening before the start of the season at the airfield
#gliding #aviation
28.03.2025 18:38 β π 5 π 0 π¬ 1 π 0
#ItTakesTwo figures printed, some cleanup still required
#3dprinting #ender3
25.03.2025 21:23 β π 8 π 0 π¬ 1 π 0
Really respect you for talking about such things similar to your Elon-ISS video from a month ago. Many creators avoid talking about politics but it icks me to pretend that nothing relevant happened. Ive lost a lot of enthusiasm for Starship & SpaceX to a point where I feel bad watching the launches
25.03.2025 21:13 β π 0 π 0 π¬ 0 π 0
Some lab equipment can really make you hungry, which is 10 times worse since you are not allowed to eat in the lab
#science #microbiology #enteropluri
24.02.2025 14:50 β π 1 π 0 π¬ 1 π 0
That is really clever! I have to get into geonodes more some day. I didn't start playing around with them when they came out and now I feel like an old man who got overwhelmed by modern technology overtaking him lol
16.02.2025 01:12 β π 1 π 0 π¬ 0 π 0
Do you use a special system for the billboards or are they separate objects with a track to camera constraint?
15.02.2025 23:08 β π 0 π 0 π¬ 1 π 0
Looks amazing!
15.02.2025 23:06 β π 0 π 0 π¬ 1 π 0
Thats really cool!
14.02.2025 10:06 β π 1 π 0 π¬ 0 π 0
He just experienced life for the first time and this is how you're going to introduce him to existence? π
13.02.2025 11:22 β π 0 π 0 π¬ 1 π 0
Why are you strangling him?
10.02.2025 17:49 β π 0 π 0 π¬ 1 π 0
Also I can align hand modeled parts more precisely when viewing the scene through the aligned cameras and moving them to fit the image
09.02.2025 11:52 β π 1 π 0 π¬ 0 π 0
It is a mix of both. I started out with a geo-referenced photogrammetry model from a drone to get the shape and size right. Later I used the aligned cameras/images to map/paint the images onto the modeled geometry. I also color corrected the image beforehand using a SpyderCheckr
09.02.2025 11:44 β π 1 π 0 π¬ 0 π 0
I really enjoyed your in depth analysis of the S33 breakup, really great work!
07.02.2025 23:34 β π 2 π 0 π¬ 0 π 0
Landing next to a hot air balloon (2015)
#gliding #aviation #gopro
07.02.2025 22:29 β π 6 π 0 π¬ 1 π 0
WIP 3D Model of my local airfield for Microsoft Flight Sim
#b3d #blender #msfs #fs2020 #wip
07.02.2025 21:44 β π 8 π 0 π¬ 2 π 0
Is that just a ring flash in front of the lens or is there something like a cross-polarizing setup included in that?
07.02.2025 20:11 β π 0 π 0 π¬ 0 π 0
Well... yes actually lol
06.02.2025 21:01 β π 0 π 0 π¬ 0 π 0
Yesterdays Anno 2070 scene rerendered at night
#b3d #blender #cycles #anno
30.01.2025 18:16 β π 4 π 0 π¬ 1 π 0
I make stylized stuff and shaders
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Cartography | Data Viz | Changing Landscapes
(she/it/they) digital artist, programmer // retro enjoyer, plant lover // a sphere turned inside out
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Thanks for visiting! I'm Philip, a landscape photographer and hobby pilot from Austria. Interested in photography, mountaineering and aviation. All pics are my own creation - AI free zone!
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Pixel artist.
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Edinburgh-based architectural illustrator and 3D reconstruction artist. #Blender3D Pro. Member: Society of Architectural Illustrators, Scottish Castles Association, and the Caithness Broch Project. https://bobmarshall.co.uk