Yup, I know they did development in Crawley, I think it was Thompson by 1991 but I don't have any names. I turned down a job there at the time, developing on transputers!
10.12.2024 06:52 β π 0 π 0 π¬ 0 π 0
Thompson, Link Miles, Hughes Rediffusion were the big names in flight simulators back then.
07.12.2024 10:43 β π 0 π 0 π¬ 1 π 0
I worked on Harrier simulators at BAe Dunsfold in the late 80s. VME based to act as the backbone for all the aircraft boxes and SGI Iris running the cockpit and visual display interface. I still have memories of how advanced and realistic they all felt at the time.
07.12.2024 10:42 β π 0 π 0 π¬ 1 π 0
Go beneath the surface of fungi-inspired architecture at Burning Man
Burning Man 2024 saw a team of Columbian women represent their country with artwork for the first time. Discover why UE and Twinmotion were key in designing the fungi-themed installation.
π I love digging into how game engines can create beauty beyond games, & working on this story made me smile every day! π
β€οΈβπ₯ Read how these fab Columbian women were the first to represent their country & artwork at Burning Man 2024.
#ArchViz #ImmersiveMedia
www.unrealengine.com/en-US/spotli...
26.11.2024 15:33 β π 2 π 1 π¬ 0 π 0
Or you didn't get far enough π€£ I loved them both but played GoT at launch so need to revisit. Just finished Astrobot
20.11.2024 11:41 β π 1 π 0 π¬ 0 π 0
Astro bot, unless you haven't played God of War 1 and 2, in which case take six weeks.
19.11.2024 22:01 β π 1 π 0 π¬ 1 π 0
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