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nadia

@nadiaudio.bsky.social

video game music supervisor

1,477 Followers  |  244 Following  |  946 Posts  |  Joined: 03.07.2023
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Posts by nadia (@nadiaudio.bsky.social)

most likely there was a directive to cut costs, and outsourcing the music was an easy task. sony also has the infrastructure to lay off the entire audio team if they decide to!

that central sound team is licking their lips and would shift to support bungie as a main client if needed. parasitic

02.03.2026 10:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

someone should put a playlist together!

02.03.2026 10:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Tin: Temen Oblak - "Dark Clouds"
YouTube video by Christopher Tin - Topic Tin: Temen Oblak - "Dark Clouds"

LOL i recognize one of the first songs sampled/remixed, from christopher tin's song cycle www.youtube.com/watch?v=YbV6...

great album btw. but also even this would be so fucking cool as a menu theme

02.03.2026 10:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Inner Universe (full song)
YouTube video by NirvashFan Inner Universe (full song)

the most on the nose reference is ghost in the shell right? why not just lean into it. it's so weird lol

www.youtube.com/watch?v=EIVg...

02.03.2026 09:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

plus when you think about the aesthetic references of grunge-y, cyberpunk apocalypse with graphic realism, you could get SO weird with that. music could literally sound like ANYTHING

it's a really good opportunity music to get really fucking weird

02.03.2026 09:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yeah plus it would give so much room for the rest of the audio palette to shine. having more weird, organic/acoustic textures in the music would help differentiate the game-y scifi sfx

the two are too similar rn imo

02.03.2026 09:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

that was a giant rant but how blessed i feel to have ✌️'d the fuck out. that's a company that did not even have room for any of my potential and pushes people down.

im doing way better, making way more impact, and i have no doubt i'm gonna help w some fucking good music

02.03.2026 09:43 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

sony exclusively hires external composers! it's their thing

02.03.2026 09:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

that or like, having mike salvatori writing a really weird Fifth Element style aria.

cmon man. that'd be so fucking weird and strange and HOT. would you not dig that???

02.03.2026 09:37 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
A Vast Expanse
YouTube video by RamonPang - Topic A Vast Expanse

anyways if i were to decide what marathon music would sound like, it'd be closer to this. i've listened to this track so much over the years and consider it a cornerstone of the type of IDM i'd want in a game like Marathon

www.youtube.com/watch?v=6RFj...

02.03.2026 09:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

that's an investment that i don't think a lot of film composers will understand out of the game. a lot of game companies have no business hiring these rando big name composers if they're not going to put in the work

i was not impressed with anything i heard, im also a generational hater tho

02.03.2026 09:33 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

well, a video game composer that understands that context can certainly write loops that way

i'm not saying VGM is this complicated thing and only certain people can do it. but it definitely requires coaching and time to get the best result and dynamics/structure

02.03.2026 09:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

what's an alien world? well i dont fucking know but i think otherworldly, alien MUSIC should sound weird. unsettling. out of context.

and it should still hit all the things that an extraction shooter needs: the anticipation, the load in, the reward, the success/payoff

can you do that w loops?

02.03.2026 09:27 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

music should take you on a journey beyond "cool vibes". all of the tracks i've heard are one tone, not very dynamic, generally all hit the same palette/emotion.

they sound like loops that came from someone jamming on their eurorack

marathon is supposed to be this ALIEN world

02.03.2026 09:24 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

my opinion about hiring a non-video game music composer is that it needs to be worth it.

not just name recognition, but the composer needs to be doing something no one else is doing to justify paying a premium to have them work on a game.

did marathon do that? imo no

02.03.2026 09:22 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

i have complicated feelings about Marathon's music, Bungie chose to outsource the game’s music instead of using the in-house team. that decision makes it hard for me to separate my feelings about the marathon OST when a good portion of the in-house music team got laid off (obviously related tbh)

02.03.2026 09:20 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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i'm on the panel for the GDC music demo derby this year!! we'll be listening to submissions and giving some good feedback πŸ’—

if you're interested in submitting and having your work heard, check it out: www.audiogang.org/demo-derby-s...

27.02.2026 20:30 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Show poster for POW depicting Zagreb’s and Melinoe from the Hades games

Show poster for POW depicting Zagreb’s and Melinoe from the Hades games

A show fitting for the gods! You'll see an announcement as we get closer with the full guest lineup that Darren has put together. If you're in the SF Bay Area, you don't want to miss this show! Poster by @stitchmind.art on IG #hades #hades2 #supergiantgames

26.02.2026 17:53 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 2
Preview
Mics in Spaces: The Importance of Field and Foley Recording | Agenda | GDC Festival of Gaming This session will cover the techniques, creative philosophy, and methodology of Field Recording & Foley Recording in the context of sound design for games. It will touch on the justification of these ...

If you haven't heard, me and @thefoleyartist.bsky.social are going to be giving a talk at GDC about the importance of getting out and doing recording and how that improves your sound design in games! Please come check us out!

schedule.gdconf.com/session/mics...

24.02.2026 19:09 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

ok im just addicted to XG and Lexie Liu. im so deep into kpop/jpop/cpop these days, we're back babyyyyyyy

26.02.2026 08:33 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

mr bean!!

25.02.2026 07:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i am the ultimate hater and im ok hating on stuff

25.02.2026 05:38 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

i would like to learn how 2 knit

24.02.2026 05:34 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

things are going really well at work! i'm learning so much, i feel challenged constantly, and i'm definitely becoming a better game developer. i used to think i only would care about Wwise, and all the other stuff i didn't have anything to do with. oh boy i had no idea

21.02.2026 05:26 β€” πŸ‘ 24    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0
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i have a question, do any of u kno any games with siamese cats in them

this one is from Forspoken

21.02.2026 05:19 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i love my ninja creami lol

17.02.2026 00:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i THINK the moss is attaching but not sure

12.02.2026 21:46 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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a really rare temp job opportunity to be music designer on the next Respawn title! it's local to LA but would be a great opportunity for someone looking for the experience

jobs.ea.com/en_US/career...

10.02.2026 17:13 β€” πŸ‘ 16    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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eric made this, alla Gricia, guanciale, cherry tomato, paccherini

09.02.2026 07:16 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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piΓ±ot

05.02.2026 04:34 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0