There are too many awesome people on bsky, so I will try to post here a bit more often. This is my current project on which I am working. Still an insane amount of work has to be done, but created this rough cinematic before my vacation in September. Now back to work with renewed energy šŖš° #ue5
29.09.2025 08:32 ā
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This is illegal Christmas magic
17.12.2024 16:33 ā
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I am feeling the best GA when there are 2 strong candidates and choice is not obvious. During this year it was a bit strange. I would not say there was an obvious decision , but can't say there was anybody who is really strong choice
13.12.2024 08:49 ā
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I was thinking this is very fancy render for second :D
01.12.2024 14:36 ā
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Happy to see you there! Was a bit worried when you left all the socials so suddenly
26.11.2024 07:44 ā
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Only Unreal 5.5 feels like something proper for shipping and even it still has issues
25.11.2024 21:19 ā
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Sometimes? I would say you never get enough as much as you like :D
25.11.2024 09:31 ā
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Another day when you are happy that there are no updates for your army and your wallet is safe xD
23.11.2024 13:08 ā
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The latest dekogon castle is not bad, but it is only a castle . Still a nice base for PCG experiments
21.11.2024 23:26 ā
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This is the same modular kit which I did for my sigmarite church. Now I just expand the kit and create more variations
21.11.2024 06:34 ā
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I am sure I will not have enough motivation to create the whole city, but layout started to feel pretty good
20.11.2024 22:16 ā
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Four games I have worked on!
20.11.2024 13:25 ā
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And all of them are great š„. Just replayed Batman Arkham Knight. Man, this light, this mood. Still not feeling old even single day.
20.11.2024 07:53 ā
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Ruins are awesome š Great work
20.11.2024 07:27 ā
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Blue-ish gray light pours in from a hole in the ceiling of medieval ruins, overgrown with vines and ivy. Warm candlelight is scattered along the ground.
A rainy alleyway lit by pink and blue neon signs, cyberpunk vibes.
A man stands in the doorway of the kitchen in a small house, holding a flashlight. The light is pointed at a body half visible across the room. Ther are signs of a struggle.
An establishing shot of an abandoned warehouse exterior, warm spot lights illuminate the path filled with trash by a brick building.
Heyo! I'm a Senior Lighting Artist @ Cloud Chamber, working on the next Bioshock. Prev: Naughty Dog, Blizzard, Gearbox.
You'll find shitposts, #gamedev, books, my cats & the occasional art update here. š
Check out the #Lighting #Artist starter pack on my profile for cool people to follow!
20.11.2024 02:29 ā
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Started the same way from the first hades :D and then completely dig into it . Super addictive.
19.11.2024 10:52 ā
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Well, they got the best ongoing award and their reputation back.
I agree that it was MUCH more than that, but it feels like the team is still proud of their work :) would be much worse if they got nothing at all
19.11.2024 10:36 ā
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Lists out what is in this free course. The basics of Unreal Engine 5. creating objects in engine, landscape tool, foliage tool, using nanite, cameras and sequencer. Realtime and baked lighting. UI. also basic blueprints
I worked on a free course to jump start a collaboration through @academiaoftalent.bsky.social. Will be improved and updated as things are always changing but this will always be a free access course to get your feet wet.
Get your free Unreal Engine 5 Intro Course at www.academiaoftalent.com/ue5
17.11.2024 15:48 ā
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So much wow, so much nanite
15.11.2024 16:03 ā
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There is such a concept as cultural dimensions map in management. Was really insightful during management training. It is not "final truth", but give a lot of ideas why some things really different. Especially if the company not very international, like 80% native - 20% abroad.
15.11.2024 12:20 ā
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Seems I am not quite ready to say goodbye to this medieval project and I am still not doing Warhammer game, so I decided to continue my nanite exploration in 5.5. I decided to take my old project with castle on the river and nanite remaster. And it is very promising start !
15.11.2024 11:57 ā
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Some heavy conversion on top, but the model was awesome . I especially love how many bits in this kit which you can use for some chaos ideas
14.11.2024 12:46 ā
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I think I just got used to the 1st person camera. In isometric shots it is rare about composition and lighting. Also realistic scale rarely work nicely with realistic proportions. But somehow for this building It "clicked" in a good way
08.11.2024 17:25 ā
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It would be cool to do so overgrown terrain
08.11.2024 08:40 ā
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