Week 9 (1/1)
With my environment already blocked out, I only had to focus on the cinematic shots for this week. I was quite happy with the rough cut and I took the advice given to me and implemented most of it. Just need to do some final touch ups before the final submission.
Onto week 10. π«‘
09.11.2025 17:42 β π 0 π 0 π¬ 0 π 0
Week 8 (2/2)
I also added the keypad that will be used in a separate sequence, but after I animate the player punching in the code (1111), it's time to move onto the cinematic rough cut.
Onto week 9. π«‘
02.11.2025 14:56 β π 0 π 0 π¬ 1 π 0
Week 7 (2/2)
Other than those 3 doors, I still need to make the magnetic gear door and/or a door that will simply explode, but that last part won't be too hard. I obviously still need to sequence everything for Wednesday, but it shouldn't be too hard.
Onto week 8. π«‘
26.10.2025 17:51 β π 1 π 0 π¬ 1 π 0
Week 6 (1/2)
Bit of a slow start to the epic door project as I wasn't actually sure what I wanted to do. However, I eventually landed on a vault that has way too many doors protecting an extremely underwhelming prize (because it would be funny I think).
19.10.2025 06:11 β π 1 π 0 π¬ 1 π 0
Week 5 (3/3)
I also made the chimney open its door and ignites/extinguishes a fire every time you click it. Lastly, I made the lamp alter the daylight and turn itself on/off accordingly.
I probably made this assignment harder than it needed to be, but I enjoyed it so it's fine.
Onto week 6. π«‘
12.10.2025 08:19 β π 1 π 0 π¬ 1 π 0
Week 5 (2/3)
As for the interactions, the door, TV, and radio ones definitely took the longest since I needed to make quick animations for them but they turned out great. These 3 are definitely the ones I'm most proud of. The fire extinguisher exploding and being sent flying I feel is also funny.
12.10.2025 08:14 β π 1 π 0 π¬ 1 π 0
Week 5 (1/3)
After a bit of tweaking, I got my interactive toy to be basically how I wanted it to be. The first person perspective works well, but I unfortunately had to settle with just left/right movement with a cranked up FOV since up/down messed up the rotation a bunch. It still looks good tho.
12.10.2025 07:59 β π 1 π 0 π¬ 1 π 0
Week 4 (3/3)
I have a specific interaction that I really want to do, but it requires a model with an animate-able tongue, of which only UE's Metahumans seem to have. I tried to use it, but that system is super confusing.
Next week I will for sure get the skeletons implemented.
Onto week 5. π«‘
05.10.2025 06:23 β π 0 π 0 π¬ 1 π 0
Week 4 (2/3)
I set dressed the room and made sure to have everything that I wish to be interactable in a blueprint. I didn't get to add much in the form of actual interactions because most of my time was taken by trying to get 2 good character meshes.
05.10.2025 06:23 β π 0 π 0 π¬ 1 π 0
Week 4 (1/3)
For the interactive toy assignment, I wanted it to have it set on top of a lookout tower. The camera pawn would be from the point of view of someone who is currently stationed there. Specifically, they will be sitting on the bed. I also plan to make clicking the bed the "reset button".
05.10.2025 06:22 β π 1 π 0 π¬ 1 π 0
Week 3 (3/3)
Lastly, I added some sewer water sound + attenuation as well as some background music from my favorite game of all time (Ruined King).
Overall, I'm really happy with how it turned out. Next project uses blueprints which are (usually) always really fun to work with.
Onto week 4. π«‘
28.09.2025 03:14 β π 0 π 0 π¬ 1 π 0
Week 2 (3/3)
With the deadline extension, that should give me plenty of time to get the blend working while also adding the final touches to the scene (mainly trees and more props everywhere, especially above ground).
Still happy with the progress I did manage, though.
Onto week 3. π«‘
21.09.2025 08:01 β π 1 π 0 π¬ 1 π 0
Week 2 (2/3)
As for above ground, I had no trouble replacing not only the landscape textures, but the grass foliage as well. However, I *did* have quite a bit of trouble with the mesh/landscape blend and could not get it to work. The mesh was clearly blending, but not the way I wanted it to.
21.09.2025 07:59 β π 2 π 0 π¬ 2 π 0
Week 1 (2/2)
For one, I didn't quite find a good campsite pack, so the outside is kind of lackluster. Secondly, the sewer pack is only meant to be seen from inside, so I had to go into Maya to make a custom arch piece so the entrance had thickness to it.
Overall solid progress IMO. Onto week 2. π«‘
15.09.2025 04:19 β π 1 π 0 π¬ 1 π 0