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KevKev

@derkevin.bsky.social

once made some cool shit.

820 Followers  |  18 Following  |  38 Posts  |  Joined: 14.09.2023  |  1.8752

Latest posts by derkevin.bsky.social on Bluesky

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What a wild fever dream

24.10.2025 05:30 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Shot Through the Heart

29.08.2025 19:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant
#gamedev #screenshotsaturday

29.08.2025 19:18 โ€” ๐Ÿ‘ 105    ๐Ÿ” 20    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 3
Post image 28.08.2025 06:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

not sure about skate4. looks like someone made a skate game in Fortnite somehow. i hope i am wrong

27.08.2025 14:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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then you can play these sequences however you like. just like normal animations. here i added it to a flick trick input system

26.08.2025 19:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. Then just play them in a sequence

26.08.2025 18:42 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

working on own stuff again took a bit.
last year i released a game - Backyard Beans - that didnt sold at all, Pigeon Simulator being in the limbo for ages now, so i dont think i see any money from that too. Which is both very frustating, ngl

22.08.2025 13:25 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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its been pretty quite here right? so i just wanted to give a little sign of life. At the beginning of the year I got laid off from bossa studios along many others, but i found a new place pretty quick. Its been great so far.

I even started working on some new shit again. quick preview:

22.08.2025 13:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

haha. all fine :D it was a payed promotion thing where i was like "money? why not!" :D

22.08.2025 13:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

my biggest career mistake was giving pigeon simulator away. thanks for coming to my TED talk

28.05.2025 14:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

been a bit quite about it since i wanted to check how things are feeling, but: A month ago I started new job and it feels like the best ive ever had

20.05.2025 07:49 โ€” ๐Ÿ‘ 23    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

I just made a little turnbased web game with threejs and playroom. just to learn something new. And you could just recompile the code while the game was running and it was just working afterwards with all you changes!

14.03.2025 20:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I had a lot of fun making the website. I guess mostly because it was something different where you dont have to watch the unity recompile loading bar for 2 minutes, then let the character Jump on something, see that its not working and then do the same thing 100 times again

14.03.2025 20:47 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
KevKev - Personal Portfolio Kevin Eggers is a freelance game developer and designer from Lรผneburg, Germany. Specializing in Unity and C# programming, he creates unique gameplay experiences and prototypes for PC and mobile platfo...

I finally finished my portfolio! 4 weeks of hard work finally done: gamedevkev.com

14.03.2025 20:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Alternative career path suggestions for (unity) game developers? Go!

01.03.2025 16:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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added adaptive and resposive layouting to my... website that is totally not made with unity ๐Ÿ‘€

05.02.2025 09:04 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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getting there, got the detail view and some kind of video gallery done now :)

30.01.2025 12:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

right. there are actually 3 things going on:
1 - the camera target is a point between character and the white sphere(mouse target)
2 - the camera zoomes out when the mouse target is further away from the player
3 - the camera tilts to more top down, the further the mouse target is from the player

28.01.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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no, i am not creating a responsive website in unity. nobody would fucking do that... ๐Ÿ‘€

27.01.2025 09:17 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

and before someone screams ThOsE BaCkGroUndEleMentS LoOk Ai GeNeRaTed... they are

24.01.2025 10:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Apocalypse dudes got nothing to lose
#gamedev

06.12.2024 08:44 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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and just another look on the generated mesh since i just had it around.

i spent too much time on the gizmos :D but i just love the look of it

27.11.2024 10:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the one thing that fucked my brain for some time was to create a plane around the pool and punch the shape into it. clipperLib and chatgpt for the rescue tho

27.11.2024 10:25 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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here is another mesh generator i did for the skate game.
a (skate) pool generator.

you can pretty much place curves and line tiles on a grid, and then the mesh gets created for it. its much easier to create precisely shaped bowls then using the freehand tool i showed before. #gamedev

27.11.2024 09:47 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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blast from the past:
i actually just wanted to experiment with procedural foot placement stuff and somehow ended up with "no-idea-how-i-ended-up-here-horror-game" #gamedev

25.11.2024 09:38 โ€” ๐Ÿ‘ 43    ๐Ÿ” 5    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

top secret ;)

25.11.2024 09:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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triggered...

25.11.2024 09:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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here is a little skate bowl mesh creator i did #gamedev

23.11.2024 09:15 โ€” ๐Ÿ‘ 95    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Fuck twitter!
Fuck elon musk!
โœŠ๐Ÿผ

20.11.2024 22:35 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@derkevin is following 18 prominent accounts