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VertebreakHER

@vertebreakher.bsky.social

she/her I can do 3D modeling, animation, and game development. For solicitation or parasocial relation you can follow me here or on: https://www.tumblr.com/vertebreakher https://vertebreakher.newgrounds.com/ https://ko-fi.com/vertebreakher

258 Followers  |  465 Following  |  201 Posts  |  Joined: 19.12.2023
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Posts by VertebreakHER (@vertebreakher.bsky.social)

Yeah from now on "Silver uses reading glasses" is going in the "It's canon to me" folder right next to "Shadow wears reading glasses"

28.02.2026 13:12 — 👍 1    🔁 0    💬 0    📌 0
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woe, 1993 Black Jack OVA dub be upon ye

28.02.2026 01:55 — 👍 0    🔁 0    💬 0    📌 0
The "Captain it's Wednesday" meme, showing Captain Haddock exclaiming "What week, hug?" As Tintin is about to correct him that it is in fact Wednesday, a second Tintin corrects the first saying "Tintin, it's Tuesday".

The "Captain it's Wednesday" meme, showing Captain Haddock exclaiming "What week, hug?" As Tintin is about to correct him that it is in fact Wednesday, a second Tintin corrects the first saying "Tintin, it's Tuesday".

17.02.2026 23:20 — 👍 4    🔁 1    💬 0    📌 0
96 different Hotwheels matchbox cars arranged in a rectangle on a hardwood floor.

96 different Hotwheels matchbox cars arranged in a rectangle on a hardwood floor.

grown ass woman

16.02.2026 01:40 — 👍 3    🔁 0    💬 0    📌 0

A personal trait that is very frustrating is that every time I get to a point with a model where I think "Yeah that's good enough, let's post it." I immediately after have a major breakthrough and improve things bothering me or solve multiple complex problems. So every render I post turns outdated.

13.02.2026 23:56 — 👍 3    🔁 0    💬 1    📌 0
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PERFECT SPRING DEFORMATION ACHIEVED LETS FUCKING GOOOOOOOOO

13.02.2026 22:29 — 👍 4    🔁 0    💬 0    📌 0

100% concur with this. The only thing stopping SF6 from perfectly fitting the bill is mistaking learning framedata as anything more complex than learning the difference between a meaty and a poke.

13.02.2026 19:15 — 👍 4    🔁 0    💬 0    📌 0

Someone took notice of the ring that resembles a grenade pin on Bomb, so I wanted to show that Heavy also has a ring that is normally obstructed.

13.02.2026 03:24 — 👍 31    🔁 8    💬 0    📌 0

a meme goes through so many alterations i cant find the original so i recreate the original myself which results in other people downloading and using that version

and i lean back stairing solemnly at the ceiling while taking a drag of a mighty cigar and listening to Copy Of A by nine inch nails

12.02.2026 06:24 — 👍 3    🔁 0    💬 0    📌 0

I really like that there's some actual difference in the Party Girl's eyes and general expression instead of it feeling like that Adachi-ass forward stare.

11.02.2026 11:13 — 👍 1    🔁 0    💬 0    📌 0
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Had a visceral reaction to the new NPC portraits in Terraria, so I decided to make my own versions. This will be a lengthy project but I think it'll be fun!

11.02.2026 06:34 — 👍 3    🔁 1    💬 2    📌 0
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Lined and shaded pfp avatar commission for @vertebreakher.bsky.social

10.02.2026 08:50 — 👍 4    🔁 1    💬 0    📌 0
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FUUUUCK

09.02.2026 18:03 — 👍 0    🔁 0    💬 0    📌 0
The characters Heavy and Bomb, from Knuckles Chaotix. Heavy is a large silver-metallic paperweight shaped robot with red boxing gloves for hands, holding the one-half red and one-half black spherical Bomb above his head.

The characters Heavy and Bomb, from Knuckles Chaotix. Heavy is a large silver-metallic paperweight shaped robot with red boxing gloves for hands, holding the one-half red and one-half black spherical Bomb above his head.

For one reason or another I've never shared this Heavy & Bomb.

09.02.2026 04:26 — 👍 74    🔁 28    💬 3    📌 1
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Topology is so fucking cursed sometimes

08.02.2026 21:31 — 👍 1    🔁 0    💬 0    📌 0
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“I was born to fight your brand of order.”

Spruced it up a little.

06.02.2026 22:39 — 👍 1435    🔁 383    💬 10    📌 0
Post image 01.02.2026 14:26 — 👍 518    🔁 123    💬 1    📌 0

This confuses me more, since inheritance and classes are core principles of OOP.
What you're describing also doesn't sound distinct from "having capabilities", it sounds like using classes as containers for capabilities, which still seems quite object-orientated. So to speak, "rules" are an object.

29.01.2026 17:26 — 👍 0    🔁 0    💬 1    📌 0

larj trug

29.01.2026 10:34 — 👍 0    🔁 0    💬 0    📌 0

I wish more people talked about Mickey's weird obsession with bringing his dead dad back wrong as often as they talk about his crippling lawsuit addiction.

29.01.2026 10:31 — 👍 2    🔁 0    💬 0    📌 0

This isn't just an organizational issue (Although pedantically, all coding issues can be considered "organization") OOP significantly affects how functional things remain at large scope, and it can be very important for keeping systemic or orthogonal design from breaking under unexpected scenarios.

29.01.2026 09:54 — 👍 0    🔁 0    💬 0    📌 0

This also has advantages for interaction between classes. It can hasten their ability to identify each-other's capabilities and naturally safeguards against incorrect assumptions. Complete interchangeability isn't always convenient. It can become a problem when rules rely on or expect other rules.

29.01.2026 09:54 — 👍 0    🔁 0    💬 2    📌 0

It would be actively problematic if "Simple Character" and "Player" could be implemented independent of each other. As "rules" one is entirely reliant on the other. And "NPC" may have many behaviors incompatible with the presence of "Player" rules, hence why they're divergent.

29.01.2026 09:54 — 👍 0    🔁 0    💬 1    📌 0

This is important because the capabilities of "Player" are designed in context to the functionality found in "Simple Character", and it will interact with other Classes as though it is a Simple Character.

29.01.2026 09:54 — 👍 0    🔁 0    💬 1    📌 0

I'm not sure if you fully understand my example. "NPC" and "Player" in this context aren't concerned with interacting. They share a common set of behaviors, but the Player class diverges into something more complex. It might be better to say they both extend off of a "Simple Character".

29.01.2026 09:54 — 👍 0    🔁 0    💬 2    📌 0

Especially within extremely systemic design, where "everything" interacts with "everything", having incredibly defined limitations on how certain things behave is very helpful, both for actually being able to achieve the end result I'm looking for and for emergent gameplay.

29.01.2026 06:42 — 👍 2    🔁 0    💬 1    📌 0

This is so odd to read for me because I have massive benefits from OOP. Keeping an extremely complicated Player class distinct from a very basic NPC class, with a convergent point of extremely necessary functionality, has done wonders for keeping things unencumbered and implementation realistic.

29.01.2026 06:40 — 👍 1    🔁 0    💬 1    📌 0
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its all this little twerp's fault

28.01.2026 10:07 — 👍 0    🔁 0    💬 0    📌 0

god end me i'm developing opinions on syntax

28.01.2026 00:49 — 👍 0    🔁 0    💬 0    📌 0
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27.01.2026 22:12 — 👍 3    🔁 0    💬 0    📌 0