Hey I would love to order this as a print to put on my wall. Are you gonna offer that?
31.07.2025 21:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Working on the diesel generator for the submarine exploration game. I'm currently doing some personal tweaks to the model in my free time but in general it's awesome seeing this thing running in game. Jonas modelled the original, I'm just making some tweak's to the model shown in the screenshots.
24.07.2025 17:25 โ ๐ 19 ๐ 2 ๐ฌ 0 ๐ 1
Vintage Submarine diesel engine and generator go brrr
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
24.07.2025 05:55 โ ๐ 21 ๐ 7 ๐ฌ 0 ๐ 1
Looks awesome ๐
15.07.2025 07:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Some more pictures from my pre process in Blender, encoding stuff on to the vertex so I can then use that info in #Unity
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames
15.07.2025 05:30 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 0
I have been playing around with procedural edge wear lately, as its a big part of the visual identity for Project North. Will post a System breakdown when it its fully finished but man was this a pain ๐ฅฒ
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15.07.2025 05:30 โ ๐ 21 ๐ 4 ๐ฌ 1 ๐ 0
Submarine outside overlayed over interior. (Does in theory not matter, but nice to see it actually roughly matches)
Submarine, only interior view 3D
Submarine exterior 3D view
Update Time๐:
I've completed all the planning documents some time ago and just recently the MVP as well. So, I'm now working on the first demo for this game!
In the meantime, take these WIP shots of Submarine1:
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
23.06.2025 20:55 โ ๐ 18 ๐ 2 ๐ฌ 1 ๐ 0
Iโve finished my game planning and MVP from the #IndieExpedition and now Iโm starting to build the Demo.
Iโm giving it my all to release this game (or at least the demo) this year!
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
10.06.2025 10:37 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
Hey thank you very much for this compliment!
04.05.2025 06:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐งต4/4 System breakdown: Sonar VFX
For the full Sonar effect i then also needed to do some rotation by 90ยฐ(coordinate transformation). The whole messy bit at the bottom is then for the visuals like distance fade.
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02.05.2025 15:20 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
๐งต3/4 System breakdown: Sonar VFX (Simplified)
I now use the output from the sub effect graph to displace every point. Also if a point is at its max distance I hide it as it did not "hit" anything on its way.
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02.05.2025 15:20 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
๐งต2/4 System breakdown: Texture2D To Depth Particles
A sub effect graph is used to convert get the brightness of each pixel in to a distance. Additionally I figure out the direction corresponding to its position.
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02.05.2025 15:20 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
๐งต1/4 System breakdown: Sonar
By using 5 cameras that all have an FOV of 90ยฐ pointed in to each direction (except backwards), we can generate render textures that capture the brightness (and color).
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02.05.2025 15:20 โ ๐ 18 ๐ 1 ๐ฌ 1 ๐ 0
Never forget as long as you can look back and think it was worse => This means you made progress!
31.03.2025 07:17 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
This looks amazing!
29.03.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
wow ๐ณ How is that gras made? Rarely have seen grass this fluffy!
29.03.2025 15:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
UI looks gorgeous ๐
29.03.2025 15:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
So true!
25.03.2025 11:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Oh I absolutely love this graybox/debug scene! Really gives that viral reddit post vibe!
25.03.2025 11:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Wishbone Games
Making Horror Game Creatures The RIGHT WAY |Devlog
Not a horror player, but this devlog was fun to watch:
youtu.be/W2IbwYtVJoM?...
25.03.2025 11:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Looks good to someone who has never seen it before ๐
25.03.2025 11:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Loos very cool, but it all looks so clean? Is there some plan on adding some grime and wear?
25.03.2025 05:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thanks
24.03.2025 21:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Would love to be added ๐
24.03.2025 16:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Lets gooo!
24.03.2025 12:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm still determined to release at least a demo till december. We will see. My health is also finally getting better again ๐ฅฒ๐
24.03.2025 12:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
That art looks sooo good!
24.03.2025 05:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Wow, huge fan of your voice then, playing as her was one of my absolute favorite moments. the voice was just *cheff kiss*
24.03.2025 05:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
๐งตBonus 4/3, System breakdown: Sketch Shader
The shader for the sketch camera was based of this (youtu.be/VGEz8oKyMpY) very helpful video by @danielilett.bsky.social. I mainly added some shading and textures to it.
#IndieDev #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
23.03.2025 21:47 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Plays for fun and for a living
@digitec.ch
/ Podcasts #Tech-telmechtel and
@OneMoreLevel.ch
I explain digital technology and games on Swiss public radio and television SRF.
He/Him | Swiss | Technical/3D Artist | D&D enthusiast | literally just some guy.
๐
Formerly @realAndermatt on twitter
Swiss #GameDev _ UX-designer_ multimedia producer _ illustrator & dork | #DnD | MA @digideation | #ADHD | she/her
Make games on Saturday in Zรผrich https://www.zurindies.ch
Game developer - Retro lover - Playdate developer
www.spaceindie.com
Andreas Marc Buehler ๐จ๐ญ Game Director @ddrobotec + @DigitalTeaHouse. Nintendo Fan. Working on "Nugget's Blast Away" for iOS!
Game Developer ๐ด, Lecturer ๐จ๐ป and Researcher ๐ฌ.
๐พDiscover the new CAS Games & Play in Virtual Spaces at ZHdK.
๐ All Links to be found here: https://spreadly.app/p/kpyc2clnvngwt
Game dev and founder @stardustgames.bsky.social โจ
๐ฎ๐๐งถโ๏ธ๐ฒ๐ถ๐ณ๏ธโ๐
they/them
Swiss indie studio creating #GrimoireGroves โ a game about growing plants and friendships with your witch magic! ๐ฑ๐ช๐
Wishlist here: s.team/a/1830430
Creating the most accessible and innovative competitive games.
#indiedev | #UE5 | #NiftyProductions
Game Designer @niftyproductions.bsky.social
#UE5 enthusiast working on @playsmelogs.bsky.social
A top-down action game all about limited information, split-second decisions and escaping by the skin of your teeth.
Freelance Swiss Tools/DevOps Programmer and SGDA board member, working for better gamedev environments - Currently building https://game-dev.space - Ex-Mocap pipeline developer @QuanticDream - he/him
Working on Projected Dreams https://store.steampowered.com/app/2318800/Projected_Dreams/ | Asst. Layout Designer at Patch | Marketing at Stray Fawn Studio & Stardust | Artist | Game Designer | aoyunaart@gmail.com
Indie game dev from Switzerland. Trying to make some neat games with Godot. Visit https://tebibyte.ch
3D Artist & Game Designer. Lead 3D Artist & Project Lead @ Blindflug Studios.
Working on Ground of Aces & behind the scenes
Worked on Airheart, First Strike, Stellar Commanders, (re)format Z: and more.
Co-Founder of Stray Fawn Studio & Publishing
Making Wandering Village + Dungeon Clawler
Council Member at Wings Fund
#30under30 #SwissGames #indiedev
Contact: hi@philo.me
Swiss Game Dev ๐ฎ
Achievement hunter๐
https://linktr.ee/Una_Micheroli
Designer making games and other playable things. Half of @playables.net
mariov.ch