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Varzov

@varzov.bsky.social

This robot does not exist. Concept designer, hard surface modeller. #conceptart #hardsurface #b3d https://artstation.com/varzov https://cara.app/varzov http://gumroad.com/varzov

1,932 Followers  |  61 Following  |  80 Posts  |  Joined: 22.08.2023  |  1.9562

Latest posts by varzov.bsky.social on Bluesky

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#b3d #conceptart #hardsurface #hardops #DECALMachine

"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6

28.10.2025 15:35 โ€” ๐Ÿ‘ 39    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#b3d #conceptart #hardsurface #hardops #DECALMachine
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2

21.10.2025 19:37 โ€” ๐Ÿ‘ 62    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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maintenance job

#b3d #conceptart #hardsurface #hardops #DECALMachine

11.06.2025 15:26 โ€” ๐Ÿ‘ 50    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net

15.05.2025 18:11 โ€” ๐Ÿ‘ 12181    ๐Ÿ” 5299    ๐Ÿ’ฌ 270    ๐Ÿ“Œ 672
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#b3d #conceptart #hardsurface #hardops #DECALMachine

going up

15.05.2025 16:53 โ€” ๐Ÿ‘ 108    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Depends on wherther the dress is blue today

08.05.2025 14:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#b3d #conceptart #hardsurface #hardops #DECALMachine

"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"

07.05.2025 18:32 โ€” ๐Ÿ‘ 102    ๐Ÿ” 18    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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#b3d #conceptart #hardsurface #hardops #DECALMachine

[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]

15.04.2025 15:29 โ€” ๐Ÿ‘ 68    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Topology matters little here. Those are all concept meshes - the start of the pipeline.
It has to be converted to low poly before the question of the polybudgets comes up. In gamedev env harsurface meshes get the most ridiculous treatment, it's literally whatever gets through the pipeline faster

12.04.2025 21:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Most of the concept meshes I produce can be reused as highpoly with minimal editing/alteration, but not always. Depends on the circumstances, mesh, and pipeline.

12.04.2025 21:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Pretty sure I am the guy, yeah. Thanks!

09.04.2025 20:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't think I've ever encountered any issues with scene navigation in Blender. All my scenes are to scale.

09.04.2025 14:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ‘

09.04.2025 06:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ty!

08.04.2025 20:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#PortfolioDay #scifi #hardsurface
Concept designer here. Hard surface design, illustrations, sci-fi.

08.04.2025 18:58 โ€” ๐Ÿ‘ 323    ๐Ÿ” 68    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
Preview
Industrial Zone Collection This bundle includes 150+ items:2 Fully rigged HERO characters (Provided with 21 preset poses and colour variations),10 highly detailed HERO Building Assemblies,10 highly detailed HERO Ground Elements...

*as for the models to the right of the catwalk, they've been sources from this asset pack
jamajurabaev.gumroad.com/l/ngujya

08.04.2025 16:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Rendered. It's a kitbash I've made a while ago. The secret, as always, is a tiny bit of haze from the mist pass and a couple more layers of it in Krita.

08.04.2025 16:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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#b3d #conceptart #hardsurface #hardops #DECALMachine

This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.

08.04.2025 15:38 โ€” ๐Ÿ‘ 69    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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AUV12 SERIES-B Giblet

All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that donโ€™t demand robust, heavy-duty models.

Often relies on coordinator models for long-distance transport, especially in zero-g.

#b3d #conceptart #harsurface

03.04.2025 19:43 โ€” ๐Ÿ‘ 113    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

thanks!

01.04.2025 17:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ––

01.04.2025 17:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#b3d #conceptart #hardsurface

Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.

01.04.2025 16:16 โ€” ๐Ÿ‘ 254    ๐Ÿ” 53    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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carrier

#b3d #hardsurface #conceptart

14.03.2025 16:42 โ€” ๐Ÿ‘ 83    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Big Stick for Special Circumstancesโ„ข

#conceptart #b3d

11.03.2025 21:14 โ€” ๐Ÿ‘ 95    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Another batch of some Cyberpunk 2077 stuff I designed, this time some more space themed.

Crystal Palace (seen in ads, and - spoiler alert - one of the endings).

Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.

11.02.2025 22:13 โ€” ๐Ÿ‘ 184    ๐Ÿ” 32    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
AN-101 Arm from Armored Core. WIP.

AN-101 Arm from Armored Core. WIP.

๏ฝ‚๏ฝ…๏ฝ‡๏ฝ‰๏ฝŽ๏ฝŽ๏ฝ‰๏ฝŽ๏ฝ‡๏ฝ“ ๏ฝ๏ฝ’๏ฝ… ๏ฝ…๏ฝ”๏ฝ…๏ฝ’๏ฝŽ๏ฝ๏ฝŒ๏ผŽ๏ผŽ๏ผŽ

10.02.2025 21:07 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Shaded my latest space frigate drawing
Will hopefully color her proper later :d
#spaceship #illust #ใ‚คใƒฉใ‚นใƒˆ #scifi

31.01.2025 18:02 โ€” ๐Ÿ‘ 83    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Didn't post any updates for a long time ๐Ÿฅฒ
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post ๐Ÿ˜†

29.01.2025 19:59 โ€” ๐Ÿ‘ 46    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Shell room carousel

Shell room carousel

Shell room carousel

Shell room carousel

Shell room carousel

Shell room carousel

Shell room carousel

Shell room carousel

H.M.S Belfast
The Queen's Walk, London SE1

Shell room carousel

#reference #vehiclereference #buildingreference

23.01.2025 22:26 โ€” ๐Ÿ‘ 51    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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I made it :D
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist

07.01.2025 17:24 โ€” ๐Ÿ‘ 140    ๐Ÿ” 19    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

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