#b3d #conceptart #hardsurface #hardops #DECALMachine
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
@varzov.bsky.social
This robot does not exist. Concept designer, hard surface modeller. #conceptart #hardsurface #b3d https://artstation.com/varzov https://cara.app/varzov http://gumroad.com/varzov
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Your favorite subgun in a new package. Compact, effective, no frills." -Shillelagh, vol.74/6
#b3d #conceptart #hardsurface #hardops #DECALMachine
"Derivative, but cheap and decently reliable." -Shillelagh, vol.67/2
maintenance job
#b3d #conceptart #hardsurface #hardops #DECALMachine
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
#b3d #conceptart #hardsurface #hardops #DECALMachine
going up
Depends on wherther the dress is blue today
08.05.2025 14:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#b3d #conceptart #hardsurface #hardops #DECALMachine
"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
#b3d #conceptart #hardsurface #hardops #DECALMachine
[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
Topology matters little here. Those are all concept meshes - the start of the pipeline.
It has to be converted to low poly before the question of the polybudgets comes up. In gamedev env harsurface meshes get the most ridiculous treatment, it's literally whatever gets through the pipeline faster
Most of the concept meshes I produce can be reused as highpoly with minimal editing/alteration, but not always. Depends on the circumstances, mesh, and pipeline.
12.04.2025 21:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Pretty sure I am the guy, yeah. Thanks!
09.04.2025 20:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I don't think I've ever encountered any issues with scene navigation in Blender. All my scenes are to scale.
09.04.2025 14:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐
09.04.2025 06:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0ty!
08.04.2025 20:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#PortfolioDay #scifi #hardsurface
Concept designer here. Hard surface design, illustrations, sci-fi.
*as for the models to the right of the catwalk, they've been sources from this asset pack
jamajurabaev.gumroad.com/l/ngujya
Rendered. It's a kitbash I've made a while ago. The secret, as always, is a tiny bit of haze from the mist pass and a couple more layers of it in Krita.
08.04.2025 16:08 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0#b3d #conceptart #hardsurface #hardops #DECALMachine
This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
AUV12 SERIES-B Giblet
All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that donโt demand robust, heavy-duty models.
Often relies on coordinator models for long-distance transport, especially in zero-g.
#b3d #conceptart #harsurface
thanks!
01.04.2025 17:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐
01.04.2025 17:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#b3d #conceptart #hardsurface
Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
carrier
#b3d #hardsurface #conceptart
Big Stick for Special Circumstancesโข
#conceptart #b3d
Another batch of some Cyberpunk 2077 stuff I designed, this time some more space themed.
Crystal Palace (seen in ads, and - spoiler alert - one of the endings).
Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
AN-101 Arm from Armored Core. WIP.
๏ฝ๏ฝ ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ ๏ฝ๏ฝ๏ฝ ๏ฝ ๏ฝ๏ฝ ๏ฝ๏ฝ๏ฝ๏ฝ๏ผ๏ผ๏ผ
10.02.2025 21:07 โ ๐ 30 ๐ 3 ๐ฌ 0 ๐ 1Shaded my latest space frigate drawing
Will hopefully color her proper later :d
#spaceship #illust #ใคใฉในใ #scifi
Didn't post any updates for a long time ๐ฅฒ
just slowly making smaller props, cleaning up the most messy areas and refactoring my building generator again lol :D But it's finally approaching a decent state so I won't be ashamed to put some pcg graph screenshots into an Artstation post ๐
Shell room carousel
Shell room carousel
Shell room carousel
Shell room carousel
H.M.S Belfast
The Queen's Walk, London SE1
Shell room carousel
#reference #vehiclereference #buildingreference
I made it :D
Hey everybody, will now also post here and share my art, concepts and photography!
#art #conceptart #artvsartist