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@peasemaker.bsky.social

1 Followers  |  1 Following  |  7 Posts  |  Joined: 05.04.2025  |  1.6268

Latest posts by peasemaker.bsky.social on Bluesky

Just never used Bsky and wanted to ask about the wording of the post, since the armor passives is something that we brought up and was added after that.

05.04.2025 23:16 — 👍 1    🔁 0    💬 0    📌 0

Fair nuff, just always found it to be a big miss to not have PDTH-like hybrid system with normal levelling and challenges, so wanted some closure, since you mentioned it. But thats water under the bridge now, and i hope my questions didnt actively annoy you. Good luck with your future projects.

05.04.2025 23:14 — 👍 0    🔁 0    💬 0    📌 0

Still confused as to how it was "solo designed" when it had additions from an internal round of feedback.

05.04.2025 22:29 — 👍 0    🔁 0    💬 0    📌 1

Unfortunate, as this statement is confusing without proper context.

05.04.2025 22:23 — 👍 0    🔁 0    💬 0    📌 0

Regarding removing challenges - why didnt they stay as an optional in-game achivement system, with bonus IP for compleating them? Surely there was a way for both challenges and new levelling to co-exist? Without them game actively felt empty and without optional goals to reach.

05.04.2025 22:10 — 👍 0    🔁 0    💬 0    📌 1

Regarding the "2 weeks to design all skills": How early into development was that? Did they change during testing/partner preview in the summer? Why hasnt there been any major changes to it after release, despite community's overwhelming dislike to the skills and G/E/R system?

05.04.2025 22:08 — 👍 1    🔁 0    💬 0    📌 1

Hopefully this wont break the NDA: we were contacted on your behalf during Armor 2.0 design with an early idea for it and were asked for feedback. In the next itteration some of those ideas, like the frame passives, were implemented. Does this not count, because we weren't "officially" designers?

05.04.2025 22:06 — 👍 1    🔁 0    💬 0    📌 1

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