SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Known for Old Skies, Blackwell, Technobabylon, Primordia, Unavowed, Hob's Barrow, and more! Working on: Nighthawks, [REDACTED] and [REDACTED]. Discord: http://discord.com/invite/kj2mkWs
Rendering, ray tracing, Metal API.
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Engineering graphics.
usgraphics.com
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
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https://eggerbernhard.ch
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/