Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
Follow for news and curated #bevy / #bevyengine content.
https://bevy.org
Fan Artist!
Next convention: MCM Birmingham
日本語を勉強します!
🍉
support: http://patreon.com/datcravat || prints: datcravat.myshopify.com || she/her|| thank you for visiting!
I’m a digital artist!
Free tutorials & brushes: loish.school
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics / Game Developer 🏳️🌈
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Senior Render Programmer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft