Cap'n Kwarthys's Avatar

Cap'n Kwarthys

@kwarthys.bsky.social

GameDev, aspiring Indie

21 Followers  |  1 Following  |  23 Posts  |  Joined: 14.03.2025  |  1.8021

Latest posts by kwarthys.bsky.social on Bluesky

Video thumbnail

Made a first attempt at an Options menu. This is coming together quite well :D
Next up, add some minimalistic sounds all over the place, and we should be ready to deep dive into 3D Modelling :D
#GodotEngine #GameDev

07.06.2025 23:39 — 👍 5    🔁 1    💬 0    📌 0
Video thumbnail

After some more under the hood AI work, i'm finaly back to small visual tasks !
Today my first try at camera shaking for this project, to add some life to all those explosions :D
#GodotEngine #GameDev #Procedural

24.05.2025 20:55 — 👍 4    🔁 1    💬 0    📌 0
Video thumbnail

A bit of side quest smooth ! Just added EXPLOSIONS on pawns destruction (maybe some camera shake for some JUICE?) and a smooooth movement of troops to replace the boring instantaneous teleportation.
#GodotEngine #GameDev #Procedural

03.05.2025 22:21 — 👍 5    🔁 2    💬 1    📌 0
Video thumbnail

Made quite the deep dive to create an AI for my Risk. It computes a load of possible gamestates after some moves, then finds the most desirable outcome to know what to do !
Added some feedbacks (and delays) for the user to be able to follow what AIs are doing.
#GodotEngine #GameDev

01.05.2025 20:27 — 👍 10    🔁 2    💬 0    📌 0
Video thumbnail

Did a first pass on a "State Card", that displays a bunch of data, and shows a projection of the selected state !
I feel this card will change a lot with time, but it's a good starting point.
I'm thinking of generating random names for those states to display !
#GodotEngine #GameDev #Procedural

21.04.2025 18:44 — 👍 11    🔁 3    💬 2    📌 0
Video thumbnail

Added a minimalistic HUD to allow players to select how many troops they want to move, and with that, this is 90% of Player gameplay that is complete ! (Deploy, Attack and Reinforce).
Now let's see how adding basic IA behavior will explode all the current flow
#GodotEngine #GameDev #Procedural

17.04.2025 21:19 — 👍 4    🔁 1    💬 0    📌 0
Video thumbnail

Player1 can now do a full turn of gameplay ! (Given that they don't want to do anything in 2 of the 3 phases ...)
Added some colorblindness-friendly colors to the pawns, to help differentiate owners.
Next up, rest of gameplay and IA's brain !
#GodotEngine #GameDev #Procedural

16.04.2025 21:15 — 👍 17    🔁 4    💬 0    📌 0
Video thumbnail

Improved upon Continent generation by expanding VertexCut search and refining the selection of best cuts. Even used a bit of recursion (ofc it crashed for the first few tries), it's very convinient that sub-graphs from a cut graph, are just another graphs !
#GodotEngine #GameDev #Procedural

14.04.2025 21:27 — 👍 15    🔁 4    💬 0    📌 0
Video thumbnail

Well i said that i wasn't satisfied with me Continent generation ... So i remade it all !
Using "Vertex Cuts" idea from Graph Theory to find narrower parts, the result is a bit better. There's still room for improvement tho.
#GodotEngine #GameDev #Procedural

12.04.2025 22:46 — 👍 6    🔁 1    💬 0    📌 0
Video thumbnail

What would be a board game without some Pawns ?!
Here's a first pass at scattering pawns the right way up on states.
They'll become Tanks and Helicopters in the future, but for now these placeholders will do fine.
#GodotEngine #GameDev #Procedural

09.04.2025 21:52 — 👍 9    🔁 3    💬 0    📌 0
Video thumbnail

Finally found a nice way to make Continents (group of states that will grant a bonus when fully under player control). It does not look perfect, but appears robust enough to look ok in the infinite possibilities of procedural generation !
#GodotEngine #GameDev #Procedural

06.04.2025 18:13 — 👍 16    🔁 3    💬 0    📌 0
Video thumbnail

Space Clouds ! As i finish my skybox side quest, i just upgraded it with clouds. Perlin noise on the planet, perlin noise in space !
I should tune this a bit, but this procrastinating has already been far too long, back to the game !
#GodotEngine #GameDev #Procedural

05.04.2025 16:17 — 👍 8    🔁 0    💬 0    📌 0
Post image

As the gif compression is BRUTAL with those pixels, here's a screenshot that, i hope, will have mercy for me stars.

02.04.2025 20:57 — 👍 0    🔁 0    💬 0    📌 0
Video thumbnail

Started the skybox (spacebox?) to make the PITCH BLACK background a bit more interesting. Procedurally generating random stars and displaying a sun matching the scene main light :D
Plenty of stuff to do, but very promising 🎉
#GodotEngine #GameDev #Procedural

02.04.2025 20:55 — 👍 5    🔁 1    💬 1    📌 0
Video thumbnail

It's been quite the headache to make this work, but i managed to detect wich vertex has been clicked by the user, allowing to select States ! This will be sooooo useful for debuging.
Here i display allies as part of the same continents !
#GodotEngine #GameDev #Procedural

31.03.2025 21:34 — 👍 7    🔁 2    💬 0    📌 0

Yeah ! Piece by piece, slow but steady :D

30.03.2025 21:21 — 👍 0    🔁 0    💬 0    📌 0
Video thumbnail

Started to work on procedural Continent generation (much more to do), implemented minimalistic procedural bridges connecting states and islands, and added an atmosphere to make the planet (named Valcatyr !) look nicer :D
#GodotEngine #GameDev #Procedural

30.03.2025 20:30 — 👍 10    🔁 2    💬 1    📌 0
Video thumbnail

It's now possible to display State Selection on the planet ! This won't be used in gameplay for a while but comes very handy for debugging 😅
White stripes for the selected state, greens for the allies and red and reverse for the enemies !
#GodotEngine #GameDev

29.03.2025 23:07 — 👍 11    🔁 4    💬 0    📌 0
Video thumbnail

More shaders ! I added a smooth wave animation to make shores a bit more interesting and add movement to this static planet. Also added noise to slightly move ocean water, making the sun's reflection also more interesting !
#GodotEngine #GameDev

27.03.2025 22:00 — 👍 4    🔁 1    💬 0    📌 0
Video thumbnail

After some shader headhache, i managed to properly build and display nice-ish looking states on the planet !
Next up, build Continents, link tiny island to other states, and link close states by sea !
#GodotEngine #GameDev

25.03.2025 23:00 — 👍 5    🔁 2    💬 0    📌 0
Video thumbnail

A bit of shader magic and it looks already nice ! Land will later be RISK's states and continents, so this green won't last long.
Next up, procedurally build those states on this procedural sphere :D
#GodotEngine #gamedev

23.03.2025 19:47 — 👍 6    🔁 2    💬 0    📌 0

no u

22.03.2025 23:04 — 👍 0    🔁 0    💬 0    📌 0
Video thumbnail

Set myself the goal of creating a game of Risk-inspired, played on a 3D Sphere !
First step, find out how to build a sphere mesh in #GodotEngine with some Perlin Noise. That's mostly done :D !
#GameDev

22.03.2025 22:55 — 👍 7    🔁 1    💬 0    📌 1

@kwarthys is following 1 prominent accounts