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CoffeeDyce

@coffeedyce.newgrounds.com

23, He/They. Pansexual. I'm an SFM Artist. Professional Goofy Goober. Source Enthusiast. Will like & (probably) repost 18+

219 Followers  |  739 Following  |  324 Posts  |  Joined: 14.10.2023  |  2.1848

Latest posts by coffeedyce.newgrounds.com on Bluesky

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Reuploading my reel for reasons. Hi I'm Ashley and I voice act!

10.11.2025 02:22 β€” πŸ‘ 2013    πŸ” 422    πŸ’¬ 36    πŸ“Œ 1

He only had enough room for two brain cells πŸ’”

09.11.2025 21:56 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#SaveSpeech

starting Nov 1st we're entering the holiday season, which is a big stress point for big businesses like Mastercard and Visa. These Paypros havent stopped cracking down on Adult Content, so we need to jump back into calling them in full force again!

stop-paypros.neocities.org

31.10.2025 17:00 β€” πŸ‘ 3477    πŸ” 3484    πŸ’¬ 21    πŸ“Œ 44

oh sorry, my mistake, lemi just...

09.11.2025 18:33 β€” πŸ‘ 887    πŸ” 245    πŸ’¬ 20    πŸ“Œ 9
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It's Bunlith: The Witch Upstairs

πŸ“… EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!

Watch Now!! πŸ“Ί

www.kickstarter.com/projects/bun...

08.11.2025 17:19 β€” πŸ‘ 6564    πŸ” 2691    πŸ’¬ 194    πŸ“Œ 306
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06.11.2025 18:22 β€” πŸ‘ 3559    πŸ” 1546    πŸ’¬ 15    πŸ“Œ 11
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[WIP ART]
My progress of my "final" art of SMG4 so far. Slowly getting there!
Which characters should I include?

#WIP #SMG4 #UnknownArtistML

05.11.2025 01:11 β€” πŸ‘ 83    πŸ” 25    πŸ’¬ 10    πŸ“Œ 1

Bodyslam your cat

05.11.2025 22:40 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
05.11.2025 15:46 β€” πŸ‘ 13284    πŸ” 4168    πŸ’¬ 87    πŸ“Œ 55

fr tho

05.11.2025 16:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Wanted to take a moment to express my thanks to @smg4.com , the team and the #smg4 community.

Thank you so much for having me be part of the team and I'm happy to see it through to the end ^^

01.11.2025 03:24 β€” πŸ‘ 47    πŸ” 21    πŸ’¬ 6    πŸ“Œ 0
60s-70s propaganda poster inspired by 80s elements 1 showing all the greatness of BLU bonk beverage in comparison to "weak opponents' beverage" like RED bonk and Jarate. The huge, tall can of BLU Bonk is standing amongst 2Fort, replacing its bridge, the blue, sweet, fuzzing liquid is leaking from the can, forming the bubbles and reaching the ground while making a river out of Bonk. Two BLU soldiers are rocket-jumping before the can seeming tiny in comparison to it, a single RED Engie is standing near the corner of picture and staring at it. Two doves are flying close to viewer. The title at the bottom proudly says "The Great Taste of Real Radiation. Quadrupled.", in a purpose to give more effect to all the beauty to the taste of a definitely radioactive, overly-sweet blueish soda drink.
(The concept of poster was inspired by 90s Jolly Rancher ads visuals)

60s-70s propaganda poster inspired by 80s elements 1 showing all the greatness of BLU bonk beverage in comparison to "weak opponents' beverage" like RED bonk and Jarate. The huge, tall can of BLU Bonk is standing amongst 2Fort, replacing its bridge, the blue, sweet, fuzzing liquid is leaking from the can, forming the bubbles and reaching the ground while making a river out of Bonk. Two BLU soldiers are rocket-jumping before the can seeming tiny in comparison to it, a single RED Engie is standing near the corner of picture and staring at it. Two doves are flying close to viewer. The title at the bottom proudly says "The Great Taste of Real Radiation. Quadrupled.", in a purpose to give more effect to all the beauty to the taste of a definitely radioactive, overly-sweet blueish soda drink. (The concept of poster was inspired by 90s Jolly Rancher ads visuals)

Finally feeling free to post it - my submission for #UBERFEST25 propaganda art-contest, hosted by @kritzkast.com on a side of BLU Bonk brand. This was a biggest of fun to make this, as well as participating along w/ others, not without a life-saving feedback from my pals it would look this way

#TF2

03.11.2025 06:40 β€” πŸ‘ 35    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

holy shet

01.11.2025 23:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's time

01.11.2025 22:37 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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Judge rules George R.R. Martin and other authors can sue OpenAI for copyright infringement

β€’ Said ChatGPT generated 'Game of Thrones' content similar enough to infringe copyright

β€’ OpenAI’s motion to dismiss was denied

30.10.2025 04:00 β€” πŸ‘ 8801    πŸ” 2281    πŸ’¬ 139    πŸ“Œ 469
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"Ya got any Virginia Slims?"

| #legendsofavantris #uprooted #fanart #frogwizard #frog #dnd |

29.10.2025 18:25 β€” πŸ‘ 195    πŸ” 38    πŸ’¬ 7    πŸ“Œ 0
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you are now required to do this to ur posters u may have gotten from the merch store (shoutout yeag.gay)

29.10.2025 18:49 β€” πŸ‘ 843    πŸ” 111    πŸ’¬ 9    πŸ“Œ 4
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🚨 THE BUNLITH ANIME IS REAL 🚨

πŸŽ‰Introducing BUNLITH: THE WITCH UP STAIRS πŸ‡πŸ‡

πŸ“… EPISODE 1 is premiering on November 3rd (thats in 5 days!!)

πŸ“ˆ KICKSTARTER CAMPAIGN FOR SEASON 1 launching at the same time!!!

SUBSCRIBE SO YOU DON'T MISS THE LAUNCH: youtube.com/@b0tster

29.10.2025 17:00 β€” πŸ‘ 7499    πŸ” 2890    πŸ’¬ 368    πŸ“Œ 165

I wanna draw more

29.10.2025 16:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Brooklyn, 1980. A kind young man from Japan offers Mario to adapt his life's story into video games. The old man's only request is that his wife gets to be a Princess, as she should be.

28.07.2024 20:33 β€” πŸ‘ 5708    πŸ” 2041    πŸ’¬ 41    πŸ“Œ 14

same, honestly

28.10.2025 02:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The White House twitter account is on some bullshit, so I made this.

27.10.2025 18:26 β€” πŸ‘ 157    πŸ” 48    πŸ’¬ 13    πŸ“Œ 0
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Pac-Chase

i liked how this one turned out :)

#2D #Art #Pac-man

28.10.2025 02:18 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Some doodles in class. They’re not really good as I haven’t drawn in a very long time. I like Castle Crashers if you couldn’t tell

27.10.2025 17:59 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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"Sionis"

bit of a remake to an older poster I made awhile back

#TF2 #SFM #SourceFilmmaker

24.10.2025 19:14 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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20 years ago today, Club Penguin launched

Happy 20th to my favorite game ever made πŸ’™ 🐧

24.10.2025 04:10 β€” πŸ‘ 179    πŸ” 46    πŸ’¬ 5    πŸ“Œ 2

I’m not gonna delete the account that I have been using as I’m gonna keep that around due to specific games that I play like the progress I made on Deep Rock or my world in Valheim or just as a fallback in case something were to happen. Anyhoo, that’s all! :)

22.10.2025 22:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fellow Bluesky moots: I am currently rebuilding an old Steam account that I made in the ancient year of August 2014. That does include re-adding my friends so here’s the Steam friend code so that I can add all of you back as I do plan on using this old account more.

22.10.2025 22:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Arena_afterlife was working on community servers flawlessly, even with 100 players! I’ve spent weeks making sure the tech is stable, but the discrepancies between Community and Casual, something I had no way to test for, caused things to break. Same was with VSH.

If Casual is here to stay, I wish the community creators had access to testing things in advance under the Casual ecosystem. Sure, the community is taking notes on how Casual probably works post-mortem, but if we’d be able to test and debug things as they’ll run in Casual before the update goes live, things would be much more stable!
Perhaps, maybe Valve could give the update participants access to a test build of the game before the update goes live, so that we could ensure everything is good to go.

On an adjacent topic, modern TF2 maps are made using community-made tools, which Valve, for understandable security reasons, can’t use. We could, hypothetically, bypass many of the engine limits using those tools while remaining compatible with the game, but since Valve insist on compiling TF2 maps on their end, we have to keep our maps compatible with the outdated tools Valve haven’t touched for over a decade.
There’s also a handful of engine bugs that could be bypassed if a map could be compiled using community-made tools, but alas.

This means that if the community mappers could send Valve the compiled result after testing it on the Casual infrastructure, rather than Valve having to compile the map out of the source files on their end, we’d have higher quality, more optimised, and more stable maps. In fact, this is how it was handled for CS:GO.
And it’d also avoid the bummers like missing textures, missing payload carts, or mp3 audio cache getting corrupted. You have no idea how vigorously mappers polish and double check their work after being selected but before the update goes live.

In addition to that, Casual sv_pure settings introduce asset loading related bugs on community servers they do not happen.

Arena_afterlife was working on community servers flawlessly, even with 100 players! I’ve spent weeks making sure the tech is stable, but the discrepancies between Community and Casual, something I had no way to test for, caused things to break. Same was with VSH. If Casual is here to stay, I wish the community creators had access to testing things in advance under the Casual ecosystem. Sure, the community is taking notes on how Casual probably works post-mortem, but if we’d be able to test and debug things as they’ll run in Casual before the update goes live, things would be much more stable! Perhaps, maybe Valve could give the update participants access to a test build of the game before the update goes live, so that we could ensure everything is good to go. On an adjacent topic, modern TF2 maps are made using community-made tools, which Valve, for understandable security reasons, can’t use. We could, hypothetically, bypass many of the engine limits using those tools while remaining compatible with the game, but since Valve insist on compiling TF2 maps on their end, we have to keep our maps compatible with the outdated tools Valve haven’t touched for over a decade. There’s also a handful of engine bugs that could be bypassed if a map could be compiled using community-made tools, but alas. This means that if the community mappers could send Valve the compiled result after testing it on the Casual infrastructure, rather than Valve having to compile the map out of the source files on their end, we’d have higher quality, more optimised, and more stable maps. In fact, this is how it was handled for CS:GO. And it’d also avoid the bummers like missing textures, missing payload carts, or mp3 audio cache getting corrupted. You have no idea how vigorously mappers polish and double check their work after being selected but before the update goes live. In addition to that, Casual sv_pure settings introduce asset loading related bugs on community servers they do not happen.

To chime in on #TeamFortress2 malfunctions conversation:

Most community-made maps and gamemodes go through extensive testing during development... using the community server infrastructure, and with the creators having full control over the compiled result

Yes, TF2 breaks and here's how to fix it

20.10.2025 18:41 β€” πŸ‘ 69    πŸ” 16    πŸ’¬ 3    πŸ“Œ 2

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