Rebecca McCarthy - Game Writer & Narrative Designer's Avatar

Rebecca McCarthy - Game Writer & Narrative Designer

@rebeccamwrites.bsky.social

πŸ–Š Game Writer / Narrative Designer - Freelance Hire Me! 🌟 Portfolio: https://gameswriting.coffee 🌎 https://rebeccam.carrd.co 🌟 Previously: Dirty Bomb / Gears Tactics / Yooka-Replaylee I do small/micro consultation work for indies! Contact me.

2,892 Followers  |  1,705 Following  |  1,375 Posts  |  Joined: 23.07.2023
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Posts by Rebecca McCarthy - Game Writer & Narrative Designer (@rebeccamwrites.bsky.social)

The creator of ChatGPT is named "Altman," as in "alternative to human" and he leads OpenAI, which is completely closed.

His main opponent is the company Anthropic, meaning "human-centered" is led by "Amodei," as in "loves gods".

Then there's "Gemini," meaning "two-faced," from a cmpany that says it will do no evil.

Brilliant work as always Kojima!

[picture of kojima, watermark of @mediocre_mason on tiktok]

The creator of ChatGPT is named "Altman," as in "alternative to human" and he leads OpenAI, which is completely closed. His main opponent is the company Anthropic, meaning "human-centered" is led by "Amodei," as in "loves gods". Then there's "Gemini," meaning "two-faced," from a cmpany that says it will do no evil. Brilliant work as always Kojima! [picture of kojima, watermark of @mediocre_mason on tiktok]

02.03.2026 23:41 β€” πŸ‘ 2617    πŸ” 913    πŸ’¬ 9    πŸ“Œ 7

* computer game

03.03.2026 17:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Finished up a contract, and the client paid straight away. On to the next thing!

I still have slots available for this month. So if you need any game writing or copywriting, get in contact. ✨

03.03.2026 11:47 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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holy shit guys (real)

02.03.2026 20:10 β€” πŸ‘ 644    πŸ” 60    πŸ’¬ 10    πŸ“Œ 3

Some feedback to PR folks that certainly wasn't asked for but hey: I find that I'm way more likely to redeem a Steam key and look at a game when it's sent to me directly via email than when I need to click through to some other site. Especially if you write "key enclosed" without enclosing a key.

02.03.2026 19:49 β€” πŸ‘ 203    πŸ” 10    πŸ’¬ 6    πŸ“Œ 3
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ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday!

Over 100+ essays on the craft of game writing and narrative design; affordable priced.

… AND we’ll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.

02.03.2026 15:30 β€” πŸ‘ 365    πŸ” 142    πŸ’¬ 7    πŸ“Œ 31

Yes! I wonder how much time we spend reinventing the same stuff. I'm so grateful things like Ink exist at least.

02.03.2026 15:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

However, this has happened many times over to me and industry colleagues for GaaS games which live or die by how cost effective it is to add new content.
Tooling and how you design the content of you game is vital but especially so in live service.

02.03.2026 14:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The extra "lol" on this is, even when I've been in early project stages, narrative tooling gets budgeted and then put off. For a vertical slice, it's annoying but possible to do things by hand. So I get why this happens.

02.03.2026 14:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A few folks asked me to blog about narrative tools a while back and I'm still not done because it's all a mess.

02.03.2026 14:14 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I agree with this so much. This results in many studios bodging it, implementing something without narrative input or shoving things in late. It's also very frustrating when mentoring new narrative designers because there's no one place to direct them to learn.

02.03.2026 14:14 β€” πŸ‘ 61    πŸ” 15    πŸ’¬ 2    πŸ“Œ 1

Happy birthday!

02.03.2026 12:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

* glorious purchase

02.03.2026 09:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Front page of the spec for the scripting language we came up with back in '89. This became the foundation for Virtual Theatre, and all the Rev games that followed😎 #indiedev #coding #brokensword

01.03.2026 13:38 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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The first proof of the dust jacket / hardback version of The Game Narrative Kaleidoscope has arrived! It is a thing of beauty! @jon.inkle.co

28.02.2026 11:25 β€” πŸ‘ 88    πŸ” 19    πŸ’¬ 4    πŸ“Œ 1
Social graphic featuring games I have worked on including Gears Tactics Yooka-Replaylee, and Dirty Bomb.

Social graphic featuring games I have worked on including Gears Tactics Yooka-Replaylee, and Dirty Bomb.

New year and new pinned post! Looking for game writing, world-building or narrative design for your project? Let's talk.

I have a bunch of samples right here!
gameswriting.coffee/portfoliowri...

Happy to chat perm & contract/freelance work. From consulting to bigger gigs.

05.01.2026 13:05 β€” πŸ‘ 16    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

With the current hardware shortages we're unlikely to see any new hardware soon. This is a shame because I feel there needs to be a new Switch with a boop button.

27.02.2026 16:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm a sicko who absolutely loves coming up with ideas for this kind of stuff. Enormous respect for every environment artist I've worked with who has enabled me.

27.02.2026 15:08 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Sixty years on, a Star Trek writer is still creating strange new worlds Diane Duane’s early days writing fan fiction have led to a remarkable career as a novelist, comic writer and screen writer.

Sixty years on, a Star Trek writer is still creating strange new worlds. Diane Duane’s early days writing fan fiction have led to a remarkable career as a novelist, comic writer and screen writer.

27.02.2026 08:40 β€” πŸ‘ 792    πŸ” 234    πŸ’¬ 16    πŸ“Œ 55

Women only want ONE THING (late-night grilled cheese)

26.02.2026 06:27 β€” πŸ‘ 146    πŸ” 17    πŸ’¬ 12    πŸ“Œ 1

"Everyone should get a portable dinosaur," she paused then added "it's just common sense."

26.02.2026 13:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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INTERNSHIP ROLES 🎨 Come work with us at Rebellion on exciting games.

If you have a cool art portfolio but 0 industry experience under your belt, you should apply.

- Concept Art Internship wrkbl.ink/dK6mBOJ
- Environment Art Internship wrkbl.ink/3jsfWAQ
- Weapon Art Internship wrkbl.ink/3IgFN8X

26.02.2026 10:35 β€” πŸ‘ 61    πŸ” 57    πŸ’¬ 2    πŸ“Œ 0
A doodle titled β€œyeah I love the writing process” and showing four different scenes. A figure hunched over a piece of paper, another hunched ferally over a laptop, a third making a β€œwerk queen” face at a keyboard, and a fourth dissociating in their chair.

A doodle titled β€œyeah I love the writing process” and showing four different scenes. A figure hunched over a piece of paper, another hunched ferally over a laptop, a third making a β€œwerk queen” face at a keyboard, and a fourth dissociating in their chair.

Back at it again in the mines

25.02.2026 21:58 β€” πŸ‘ 3107    πŸ” 1043    πŸ’¬ 9    πŸ“Œ 20

A little thread about animating walk cycles in adventure games:

I've always tried to find the sweet spot between frame count and speed. You don't want to sacrifice character speed in favor of too smooth an animation. But I've always wanted to get my walk cycles to look natural. (🧡1/6)

25.02.2026 20:37 β€” πŸ‘ 84    πŸ” 22    πŸ’¬ 6    πŸ“Œ 3

Every Saturday Roxie likes to give a nice little lecture. She'd love to make a Powerpoint, but there just isn't time.

25.02.2026 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Lindy learned to shapeshift when they were only eight months old.
Sometimes you just need to be a puddle.

25.02.2026 19:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Emmett and Lily had heard about a human habit called queuing. They were certain if they did this for long enough they would somehow get treats.

25.02.2026 19:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You have to be careful if your shadow wanders off while you're playing to get it back before you head inside for dinner.

25.02.2026 19:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0