Klemen Lozar's Avatar

Klemen Lozar

@klemen.bsky.social

VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com

1,020 Followers  |  47 Following  |  14 Posts  |  Joined: 24.07.2023  |  2.0883

Latest posts by klemen.bsky.social on Bluesky

Let Them Come: Onslaught - Gameplay Trailer
COMING TO PC AND CONSOLES IN 2025WISHLIST ON STEAM NOW: https://store.steampowered.com/app/2050800/Let_Them_Come_Onslaught/Let Them Come: Onslaught strands p... Let Them Come: Onslaught - Gameplay Trailer

Can you survive the Onslaught? ๐Ÿ‘ฝ

Our latest demo for Let Them Come: Onslaught is now out! Featuring new weapons, a new boss, a redesigned Armory, and moreโ€ฆ

๐Ÿ‘พ Try it now and Wishlist the game: bit.ly/LTCOnslaught

www.youtube.com/watch?v=D5Ko...
#gamedev #indiedev #indiegames

18.03.2025 18:00 โ€” ๐Ÿ‘ 13    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Plastic Sea - Some in-engine locomotion tests with crabbie. Animation speed synced with actor velocity and I have some procedural sway on his body based on rotation speed.

Always love mixing baked animation with procedural elements that are reactive to player input!

31.01.2025 18:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Plastic Sea - Hermit crabbie, rendered in 3ds max viewport here, this is just an early placeholder model/design

10.01.2025 18:18 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Plastic Sea - Cute creatures, along with the theme of the game, also allow for opportunitites to gut punch the player a bit. Don't you just wanna help the poor fella?

04.12.2024 20:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Engine test with the baby turtle. I imagine there would be lots of special events in the game, like baby turtles emerging out of sand and heading for the ocean

03.12.2024 20:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Plastic Sea - baby turtle, another simple character, animated here in 3dsMax

02.12.2024 18:05 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Animating this way is a quick way for me to test some basic stuff like how expressive the character is, detect any problems early.

I really love bringing a character to life asap is just another personal reason haha, might not be a special point to it

02.12.2024 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Appreciate it, followed ya back!

01.12.2024 21:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Finished" key art. It's just a quick mockup of course but I like the vibe it sets

01.12.2024 20:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Plastic Sea - I've been developing characters for the game. This is a playblast straight from 3dsMax viewport. Animated procedurally with modifiers and noise controllers, I always like to do this before any more complex rigging.

01.12.2024 20:37 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Plastic Sea still lives rent free in my mind. I'll be posting some retrospective about it in the coming days.

01.12.2024 17:43 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're excited to announce our upcoming 3-day charity stream for Child's Play!

Join us for a unique opportunity to learn from industry experts and give back to a worthy cause. #realtimeVFX #CharityStream #ChildsPlay #LearnAndGiveBack

14.11.2023 18:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Who else is here from gamedev and VFX fields I'm not following yet? Send me recommendations please!

04.08.2023 07:27 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

yea hopefully soonish!

02.08.2023 20:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

haha yea I'm dead in the water without my gifs

02.08.2023 15:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First post on here. Until gif support is added action snapshots will have to do!

24.07.2023 05:09 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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