COMING TO PC AND CONSOLES IN 2025WISHLIST ON STEAM NOW: https://store.steampowered.com/app/2050800/Let_Them_Come_Onslaught/Let Them Come: Onslaught strands p...
Let Them Come: Onslaught - Gameplay Trailer
Can you survive the Onslaught? ๐ฝ
Our latest demo for Let Them Come: Onslaught is now out! Featuring new weapons, a new boss, a redesigned Armory, and moreโฆ
๐พ Try it now and Wishlist the game: bit.ly/LTCOnslaught
www.youtube.com/watch?v=D5Ko...
#gamedev #indiedev #indiegames
18.03.2025 18:00 โ ๐ 13 ๐ 7 ๐ฌ 0 ๐ 2
Plastic Sea - Some in-engine locomotion tests with crabbie. Animation speed synced with actor velocity and I have some procedural sway on his body based on rotation speed.
Always love mixing baked animation with procedural elements that are reactive to player input!
31.01.2025 18:17 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Plastic Sea - Hermit crabbie, rendered in 3ds max viewport here, this is just an early placeholder model/design
10.01.2025 18:18 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Plastic Sea - Cute creatures, along with the theme of the game, also allow for opportunitites to gut punch the player a bit. Don't you just wanna help the poor fella?
04.12.2024 20:47 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Engine test with the baby turtle. I imagine there would be lots of special events in the game, like baby turtles emerging out of sand and heading for the ocean
03.12.2024 20:45 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Plastic Sea - baby turtle, another simple character, animated here in 3dsMax
02.12.2024 18:05 โ ๐ 12 ๐ 0 ๐ฌ 1 ๐ 0
Animating this way is a quick way for me to test some basic stuff like how expressive the character is, detect any problems early.
I really love bringing a character to life asap is just another personal reason haha, might not be a special point to it
02.12.2024 15:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Appreciate it, followed ya back!
01.12.2024 21:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
"Finished" key art. It's just a quick mockup of course but I like the vibe it sets
01.12.2024 20:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Plastic Sea - I've been developing characters for the game. This is a playblast straight from 3dsMax viewport. Animated procedurally with modifiers and noise controllers, I always like to do this before any more complex rigging.
01.12.2024 20:37 โ ๐ 20 ๐ 1 ๐ฌ 2 ๐ 0
Plastic Sea still lives rent free in my mind. I'll be posting some retrospective about it in the coming days.
01.12.2024 17:43 โ ๐ 13 ๐ 1 ๐ฌ 1 ๐ 0
We're excited to announce our upcoming 3-day charity stream for Child's Play!
Join us for a unique opportunity to learn from industry experts and give back to a worthy cause. #realtimeVFX #CharityStream #ChildsPlay #LearnAndGiveBack
14.11.2023 18:19 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Who else is here from gamedev and VFX fields I'm not following yet? Send me recommendations please!
04.08.2023 07:27 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0
yea hopefully soonish!
02.08.2023 20:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
haha yea I'm dead in the water without my gifs
02.08.2023 15:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
First post on here. Until gif support is added action snapshots will have to do!
24.07.2023 05:09 โ ๐ 12 ๐ 0 ๐ฌ 1 ๐ 0
wow we are so back (it's so over)
made Among Us, Henry Stickmin etc etc too lazy to fill this out now
https://www.innersloth.com/
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Currently working on game and graphics related projects. C++, GLSL, and Godot mostly.
@AbysmalDweller on the app formerly known as Twitter
I am The Deep-Sea Fishโฆ
VFX Artist at Tuatara, previously Digital Extremes and Grinding Gear Games https://www.artstation.com/crossflip
VFX Artist, Amateur indie developer. Making HIGH DIVES, a game about jumping off high things for fun.
Artwork by BrokenOptics!
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
ใใชใผใฉใณในใคใฉในใใฌใผใฟใผใงใ๐บไปฃ่กจไฝใฏใๆๅฎณ่ถ
็ฃใใทใชใผใบใใฒใผใ ใใใใผใๆธ็ฑๆฟ็ตต็ญใงใขใณในใฟใผใๆใใพใใฃใฆใพใใใไพ้ ผใใ็ธ่ซใฏ toye0621@gmail.com ใพใงใ้กใใใพใ๏ผ
่ช่ไธ่ฆงโ amazon.co.jp/~/e/B0886H49G6
He/him, Concept artist, visdev artist -
Website : http://cargocollective.com/Adiboine/
For professional inquires email me at experdivolution@gmail
Senior Vfx/Tech
Prev: Maschinen-Mensch, Mimimi Games
โค๏ธ for Spacestuff, science, equality and humans collaborating to achieve a common goal
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
๐ซ Anti-AI/NFT ๐ซ
Gamedev, Shader and VFX Journeyman; making things pretty with code โจ
๐จ: cara.app/harryalisavakis
๐: halisavakis.carrd.co
๐ : halisavakis.com
โจ VFX Artist โจ ๐ณ๏ธโ๐๐ดโโ ๏ธ @/rareltd
Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Lead VFX artist at rocksteady games, Techno DJ - extragay and with the T, He/Him
Spec Ops: The Line, Dead Island 2, Arkham VR, SSKTJL
Creative Director of Sword of the Sea, The Pathless, and ABZร. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Directed Somerville. Former Cofounder & Creative Director of JUMPSHIP.
Dabbles in all things.
Prev: Animator/Previz Artist @ Animal Logic, The Third Floor, DNeg, Passion Pictures, MPC, Ninja Theory.
Cooking up something newโฆ
https://linktr.ee/olsey
Scottish concept artist, game dev, cartographer & TTRPG adventure designer | Opinions & spelling mistakes are my own (dyslexic) | BLM | Trans Rights | Green energy now |๐ณ๏ธโ๐|๐ฆ
๐ https://braverobynart.com/
๐จ https://cara.app/braverobynart
๐ฌ Game trailer editor who made trailers for:
Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more!
He/him
https://dereklieu.carrd.com