Exploring "live" shape and vertex group connections in
#Blender using Geometry Shapes instead of "regular" Shape Keys. This allows for dynamic updates when sculpting and splitting them. Anyone interested in a breakdown?
#GeometryNodes
@ikermozos.bsky.social
Character Technical Artist at Google / Disney / Genies.
Exploring "live" shape and vertex group connections in
#Blender using Geometry Shapes instead of "regular" Shape Keys. This allows for dynamic updates when sculpting and splitting them. Anyone interested in a breakdown?
#GeometryNodes
Hello World! My name is Iker, and I work as a Technical Artist focusing on characters. I'm at #Google now, and before I worked at #Disney Animation for a while. Including this little fellow I helped creating for the first #Moana movie. Here's a facial range-of-motion study of Pua.
02.12.2024 23:49 — 👍 2 🔁 0 💬 0 📌 0