All answers put together, we're doing multi-model GPU rendering next.
You can learn more about #Avoyd on our Discord discord.gg/CRXP6jNAmG
@avoyd.bsky.social
3D art tool for voxel artists, map builders and game developers Create, import, export and render large #voxel worlds avoyd.com no NFT | no gen AI #Avoyd #VoxelEditor #VoxelArt #3D #3DArt #DigitalArt #GameArt #Render #MinecraftRender #IndieDev #GameDev
All answers put together, we're doing multi-model GPU rendering next.
You can learn more about #Avoyd on our Discord discord.gg/CRXP6jNAmG
Forgot to say the poll is about multi-model features!
17.12.2025 15:42 — 👍 0 🔁 0 💬 0 📌 0#Avoyd export #Voxel multi-model to mesh OBJ and glTF GLB is out in Beta
> www.enkisoftware.com/products
What should we implement next?
A. GPU rendering
B. Export to #MagicaVoxel VOX
C. (UI) model multi-select
#VoxelEditor #3D #3DModeling #GameDev #IndieDev
Screenshot of Avoyd multi-model with `Layers` window open on the left and `World Explorer` window on the right. The user selected a model that is assigned to purple Layer `3`. The layer colour is visible on the current layer, the AABB (axis-aligned bounding box) in the `3D Viewer`, and next to the model in the explorer. At the bottom of the World Explorer window you can see the `Layer` field for the current model where the user can assign a layer to the model. Note: this multi-model was imported from MagicaVoxel .vox and therefore uses the layer colours that were set in MagicaVoxel. Credits: voxel model Spindle by KnosVoxel
New #voxel editor beta with layers and .vox import fix: enkisoftware.itch.io/avoyd/devlog...
#Avoyd #VoxelEditor #3D #3DModeling #IndieDev #GameDev #ScreenshotSaturday
Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
enkisoftware.itch.io/avoyd/devlog...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt
We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
www.enkisoftware.com/t/6272880503...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt
In #Avoyd multi-model beta: hide #voxel models for editing and the rendering hierarchy preserved when you import from #MagicaVoxel
www.reddit.com/r/Avoyd/comm...
#VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly
Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.
Improved #Avoyd editor a lot in the last days, including linked/reference models
New beta coming out soon
www.enkisoftware.com/t/6272880503...
#Voxel #VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly
How to use the wip multi-model feature in Avoyd #Voxel editor beta: enkisoftware.itch.io/avoyd/devlog...
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. The gizmo is visible over the selected tree. On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. The Edit tool is open but doesn't have focus. (Credit: Old Growth forest by PotatoVonEpicus.)
New in #Avoyd Voxel Editor beta:
- Alt + click for material selection as requested by many of you
- User guide for multi-model www.enkisoftware.com/t/6272880503...
>> Download Avoyd beta www.enkisoftware.com/products
#VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.
A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green. The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.
Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.
The first Avoyd beta featuring multi-model is out! We still have a number of features to implement but it's already very useable
More info: www.enkisoftware.com/t/6272880503...
Get Avoyd: www.enkisoftware.com/products
#Avoyd #VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D
Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. Credits: Old Growth forest multi model by PotatoVonEpicus.
We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: www.enkisoftware.com/t/6272880503...
(Credits: imported #MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.) #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D
Quick update on the #VoxelEditor multi-model: implemented movement, transforms, editing, undo/redo, and dynamic bounding box resizing to content.
There's lots more to do but we're making steady progress.
>> Follow #Avoyd development www.enkisoftware.com/t/6272880503...
#Voxel #IndieDev #GameDev
Export Voxels to Optimised glTF Mesh for Unreal Nanite
www.youtube.com/watch?v=u-hB...
Tutorial on how to export a voxel asset to optimised glTF binary mesh .glb, import and configure it in Unreal Engine
#Avoyd #Voxel #UE5 #UnrealEngine #GameDev #IndieDev
Download Avoyd Voxel Editor 0.28.0.977 BETA www.enkisoftware.com/products#dow...
A minor release whilst we continue to work on multi-model functionality, with optimizations, UI changes, new Minecraft blocks www.enkisoftware.com/t/6272880503...
#Avoyd #VoxelEditor #Voxel #Render #IndieDev #GameDev
New #Avoyd voxel materials for upcoming #Minecraft Java Edition 1.21.9
>> Download "Minecraft Blocks Materials" www.enkisoftware.com/products#dow...
>> When you import your Minecraft world into Avoyd, use the materials file to get the new blocks
#Voxel #MinecraftRender #Rendering
A small purple planet with a light blue ocean and green atmosphere is lit from under forming a small crescent against a pitch black background. Most of the planet is black. Artificial lights dot the dark side along coastal lines, roads and cities.
Synthetic planet - omicron class
voxel world built and rendered in #Avoyd editor www.avoyd.com
#Voxel #Rendering #VoxelArt #3DArt #Planet #SpaceArt #SciFi #ScienceFiction #SciFiArt #ScreenshotSaturday
Path traced voxel world with atmosphere volumetric shadows (god rays) and a mix of soft and hard shadows visible on the ground.
The latest Avoyd Voxel Editor introduces levels of optimisation for glTF export, soft shadows in renders, new Minecraft blocks and improved MagicaVoxel VOX import/export
More details about 0.27 features: www.enkisoftware.com/t/6313098610...
Buy / Download Avoyd 0.27: www.enkisoftware.com/products
Minecraft map and Avoyd renders by LoneFrogg
www.planetminecraft.com/project/elde...
#Avoyd #VoxelRender #Voxel #Pathtracing #Rendering #Terrain #MinecraftRender #MinecraftMap #Minecraft #3D
An impressive mountain range by OneCore rendered in Avoyd
www.reddit.com/r/Minecraftb...
onecore.artstation.com
#Avoyd #MinecraftRender #VoxelRender #Voxel #Pathtracing #Rendering #Terrain #MinecraftMap #WorldMachine #heightmap #3D
Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume
Dismantling
#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render
White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.
Fractal coastline
Mandelbrot imported as heightmap and path traced in #Avoyd
#Voxel #Fractal #3D #Render #VoxelArt #Abstract
Avoyd 0.27.0.974 improves import & export to #MagicaVoxel VOX. It now loads and saves saved cameras so you can more easily set up similar renders. www.enkisoftware.com/t/6313098610...
Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor
Avoyd 0.27 beta includes all blocks mapping up to the latest Minecraft version
For Avoyd 0.26 you can download the Minecraft Materials file and use it when you import your Minecraft world
Download #Avoyd and #Minecraft Blocks Materials: www.enkisoftware.com/products#dow... #Voxel #MinecraftRender
Avoyd 0.27.0.972 improves import & export to #MagicaVoxel VOX. It now saves the sun position, intensity, size & colour. It also changes materials scatter properties in exports to vox www.enkisoftware.com/t/6313098610...
Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor
sometric render of gold-gribbled smooth ceramic beams lit from below. The beams are pierced through with many rectangular holes of varying sizes, letting the light through. It looks like the skeleton of a building complex. Procedurally generated and rendered in Avoyd voxel editor.
Abandoned Arcology
#VoxelArt #Voxel #Avoyd #Render #Abstract #Procgen #3D #Isometric #ScreenshotSaturday
Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)
New in #Avoyd Voxel Editor beta:
- Sun size setting for soft shadows in renders
- glTF mesh optimisation levels
- Minecraft blocks
Read more enkisoftware.itch.io/avoyd/devlog...
Download Avoyd 0.27 beta www.enkisoftware.com/products#dow...
#Voxel #Render #GameDev #VoxelArt #Minecraft #glTF
Horizontal cut through a white and copper block bordered by light purple and red. The sky is white. Reflexions in the polished copper hint at more complex structures outside. Bounced light on the white floor and ceiling is purple and red. Voxel scene procedurally generated and path traced in Avoyd.
#Avoyd #Voxel #Symmetry #Procgen #Abstract #PathTracing #Render #3D #VoxelArt #ScreenshotSaturday
19.04.2025 11:03 — 👍 3 🔁 1 💬 0 📌 0Abstract white floor with a low ceiling open onto a grey sky, with a red greebled wall in the background. The sun light bounces reflecting the purple wall colours in places. Some floors and ceilings are highly polished, reflective copper. Voxel scene procedurally generated and path traced in Avoyd.
#Avoyd #VoxelArt #Voxel #3D #Render #Abstract
18.04.2025 12:22 — 👍 7 🔁 0 💬 1 📌 0Implementing a GPU Voxel Octree Path Tracer
www.enkisoftware.com/devlogpost-2...