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Avoyd Voxel Editor and Renderer

@avoyd.bsky.social

3D art tool for voxel artists, map builders and game developers Create, import, export and render large #voxel worlds avoyd.com no NFT | no gen AI #Avoyd #VoxelEditor #VoxelArt #3D #3DArt #DigitalArt #GameArt #Render #MinecraftRender #IndieDev #GameDev

14 Followers  |  0 Following  |  46 Posts  |  Joined: 13.11.2024  |  1.7423

Latest posts by avoyd.bsky.social on Bluesky

Join the Avoyd - Voxel Editor and Renderer Discord Server! Check out the Avoyd - Voxel Editor and Renderer community on Discord – hang out with 148 other members and enjoy free voice and text chat.

All answers put together, we're doing multi-model GPU rendering next.

You can learn more about #Avoyd on our Discord discord.gg/CRXP6jNAmG

19.12.2025 12:46 — 👍 0    🔁 0    💬 0    📌 0

Forgot to say the poll is about multi-model features!

17.12.2025 15:42 — 👍 0    🔁 0    💬 0    📌 0
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enkisoftware Products | Buy and Download Avoyd enkisoftware Store | Buy and download Avoyd Voxel Editor and Renderer, 3D art and rendering tool for voxel artists, map builders and game developers.

#Avoyd export #Voxel multi-model to mesh OBJ and glTF GLB is out in Beta
> www.enkisoftware.com/products

What should we implement next?
A. GPU rendering
B. Export to #MagicaVoxel VOX
C. (UI) model multi-select

#VoxelEditor #3D #3DModeling #GameDev #IndieDev

17.12.2025 15:05 — 👍 6    🔁 3    💬 2    📌 0
Screenshot of Avoyd multi-model with `Layers` window open on the left and `World Explorer` window on the right. 

The user selected a model that is assigned to purple Layer `3`. The layer colour is visible on the current layer, the AABB (axis-aligned bounding box) in the `3D Viewer`, and next to the model in the explorer.

At the bottom of the World Explorer window you can see the `Layer` field for the current model where the user can assign a layer to the model. 

Note: this multi-model was imported from MagicaVoxel .vox and therefore uses the layer colours that were set in MagicaVoxel. 

Credits: voxel model Spindle by KnosVoxel

Screenshot of Avoyd multi-model with `Layers` window open on the left and `World Explorer` window on the right. The user selected a model that is assigned to purple Layer `3`. The layer colour is visible on the current layer, the AABB (axis-aligned bounding box) in the `3D Viewer`, and next to the model in the explorer. At the bottom of the World Explorer window you can see the `Layer` field for the current model where the user can assign a layer to the model. Note: this multi-model was imported from MagicaVoxel .vox and therefore uses the layer colours that were set in MagicaVoxel. Credits: voxel model Spindle by KnosVoxel

New #voxel editor beta with layers and .vox import fix: enkisoftware.itch.io/avoyd/devlog...

#Avoyd #VoxelEditor #3D #3DModeling #IndieDev #GameDev #ScreenshotSaturday

14.11.2025 16:25 — 👍 12    🔁 4    💬 0    📌 0
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Avoyd 0.28 Beta - Multi-model with Linked Models (References) Avoyd Voxel Editor build 0.28.0.1000 (Beta) is out along with a free multi-model voxel boat file if you want to give them a go! Learn about the new Linked Models feature and how to use multi-model in....

Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
enkisoftware.itch.io/avoyd/devlog...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt

14.10.2025 09:21 — 👍 7    🔁 2    💬 0    📌 0
enkisoftware Forum Thread | Avoyd 0.28 - Development Updates - Multi-model Avoyd Forum News, Thread Avoyd 0.28 - Development Updates - Multi-model.

We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
www.enkisoftware.com/t/6272880503...

#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt

13.10.2025 13:28 — 👍 6    🔁 1    💬 0    📌 0
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From the Avoyd community on Reddit: Multi-model voxel boat in Avoyd beta: edit and render Explore this post and more from the Avoyd community

In #Avoyd multi-model beta: hide #voxel models for editing and the rendering hierarchy preserved when you import from #MagicaVoxel

www.reddit.com/r/Avoyd/comm...

#VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly

07.10.2025 14:48 — 👍 11    🔁 1    💬 1    📌 0
Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.

Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.

Improved #Avoyd editor a lot in the last days, including linked/reference models
New beta coming out soon
www.enkisoftware.com/t/6272880503...

#Voxel #VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly

06.10.2025 07:47 — 👍 8    🔁 1    💬 1    📌 0
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Using Multi-model in Avoyd Voxel Editor Beta The multi-model voxel functionality is still subject to change. For now what you need to know to use multi-model in this beta is as follows: Setup - before you start Download Avoyd 0.28 Beta If this i...

How to use the wip multi-model feature in Avoyd #Voxel editor beta: enkisoftware.itch.io/avoyd/devlog...

#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft

01.10.2025 12:28 — 👍 10    🔁 4    💬 0    📌 0
The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest.
The gizmo is visible over the selected tree.
On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode.
The Edit tool is open but doesn't have focus.
(Credit: Old Growth forest by PotatoVonEpicus.)

The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. The gizmo is visible over the selected tree. On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. The Edit tool is open but doesn't have focus. (Credit: Old Growth forest by PotatoVonEpicus.)

New in #Avoyd Voxel Editor beta:

- Alt + click for material selection as requested by many of you

- User guide for multi-model www.enkisoftware.com/t/6272880503...

>> Download Avoyd beta www.enkisoftware.com/products

#VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel

30.09.2025 14:17 — 👍 7    🔁 1    💬 1    📌 0
Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green.

The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.

A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green. The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.

Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

The first Avoyd beta featuring multi-model is out! We still have a number of features to implement but it's already very useable

More info: www.enkisoftware.com/t/6272880503...

Get Avoyd: www.enkisoftware.com/products

#Avoyd #VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D

21.09.2025 10:28 — 👍 12    🔁 3    💬 1    📌 0
Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. 

Credits: Old Growth forest multi model by PotatoVonEpicus.

Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. Credits: Old Growth forest multi model by PotatoVonEpicus.

We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: www.enkisoftware.com/t/6272880503...

(Credits: imported #MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.) #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D

18.09.2025 12:37 — 👍 13    🔁 3    💬 0    📌 0
Video thumbnail

Quick update on the #VoxelEditor multi-model: implemented movement, transforms, editing, undo/redo, and dynamic bounding box resizing to content.
There's lots more to do but we're making steady progress.

>> Follow #Avoyd development www.enkisoftware.com/t/6272880503...

#Voxel #IndieDev #GameDev

01.09.2025 12:24 — 👍 12    🔁 2    💬 0    📌 0
Avoyd Voxel Editor - Tutorial - Export Voxels to glTF for Unreal Nanite
YouTube video by Avoyd Avoyd Voxel Editor - Tutorial - Export Voxels to glTF for Unreal Nanite

Export Voxels to Optimised glTF Mesh for Unreal Nanite
www.youtube.com/watch?v=u-hB...
Tutorial on how to export a voxel asset to optimised glTF binary mesh .glb, import and configure it in Unreal Engine
#Avoyd #Voxel #UE5 #UnrealEngine #GameDev #IndieDev

07.08.2025 11:14 — 👍 7    🔁 3    💬 0    📌 0
Preview
enkisoftware Products | Buy and Download Avoyd enkisoftware Store | Buy and download Avoyd Voxel Editor and Renderer, 3D art and rendering tool for voxel artists, map builders and game developers.

Download Avoyd Voxel Editor 0.28.0.977 BETA www.enkisoftware.com/products#dow...

A minor release whilst we continue to work on multi-model functionality, with optimizations, UI changes, new Minecraft blocks www.enkisoftware.com/t/6272880503...

#Avoyd #VoxelEditor #Voxel #Render #IndieDev #GameDev

04.08.2025 12:39 — 👍 7    🔁 2    💬 0    📌 0
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enkisoftware Products | Buy and Download Avoyd enkisoftware Store | Buy and download Avoyd Voxel Editor and Renderer, 3D art and rendering tool for voxel artists, map builders and game developers.

New #Avoyd voxel materials for upcoming #Minecraft Java Edition 1.21.9

>> Download "Minecraft Blocks Materials" www.enkisoftware.com/products#dow...

>> When you import your Minecraft world into Avoyd, use the materials file to get the new blocks

#Voxel #MinecraftRender #Rendering

02.08.2025 14:23 — 👍 0    🔁 1    💬 0    📌 0
A small purple planet with a light blue ocean and green atmosphere is lit from under forming a small crescent against a pitch black background. Most of the planet is black. Artificial lights dot the dark side along coastal lines, roads and cities.

A small purple planet with a light blue ocean and green atmosphere is lit from under forming a small crescent against a pitch black background. Most of the planet is black. Artificial lights dot the dark side along coastal lines, roads and cities.

Synthetic planet - omicron class

voxel world built and rendered in #Avoyd editor www.avoyd.com

#Voxel #Rendering #VoxelArt #3DArt #Planet #SpaceArt #SciFi #ScienceFiction #SciFiArt #ScreenshotSaturday

12.07.2025 11:45 — 👍 4    🔁 0    💬 0    📌 0
Path traced voxel world with atmosphere volumetric shadows (god rays) and a mix of soft and hard shadows visible on the ground.

Path traced voxel world with atmosphere volumetric shadows (god rays) and a mix of soft and hard shadows visible on the ground.

The latest Avoyd Voxel Editor introduces levels of optimisation for glTF export, soft shadows in renders, new Minecraft blocks and improved MagicaVoxel VOX import/export

More details about 0.27 features: www.enkisoftware.com/t/6313098610...

Buy / Download Avoyd 0.27: www.enkisoftware.com/products

25.06.2025 14:24 — 👍 0    🔁 0    💬 0    📌 0
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Eldermist Peaks - 5000 x 5000 landscape [JAVA] Minecraft Map Epic 5000x5000 Minecraft Map Ultimate Survival Exploration Adventure! Map Overview Embark on an unforgettable journey across a vast, hand crafted 5000...

Minecraft map and Avoyd renders by LoneFrogg
www.planetminecraft.com/project/elde...

#Avoyd #VoxelRender #Voxel #Pathtracing #Rendering #Terrain #MinecraftRender #MinecraftMap #Minecraft #3D

19.06.2025 09:23 — 👍 1    🔁 1    💬 0    📌 0
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My first terrain in over a year... How does it look? For the past couple of years I've been almost completely inactive in the terrain-making scene, with only one map made during that timespan (over a...

An impressive mountain range by OneCore rendered in Avoyd

www.reddit.com/r/Minecraftb...

onecore.artstation.com

#Avoyd #MinecraftRender #VoxelRender #Voxel #Pathtracing #Rendering #Terrain #MinecraftMap #WorldMachine #heightmap #3D

13.06.2025 14:46 — 👍 1    🔁 0    💬 0    📌 0
Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume

Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume

Dismantling

#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render

20.05.2025 12:47 — 👍 5    🔁 0    💬 0    📌 0
White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.

White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.

Fractal coastline

Mandelbrot imported as heightmap and path traced in #Avoyd

#Voxel #Fractal #3D #Render #VoxelArt #Abstract

14.05.2025 10:38 — 👍 3    🔁 0    💬 0    📌 0
enkisoftware Forum Thread | Avoyd 0.27 - Development Updates Avoyd Forum News, Thread Avoyd 0.27 - Development Updates.

Avoyd 0.27.0.974 improves import & export to #MagicaVoxel VOX. It now loads and saves saved cameras so you can more easily set up similar renders. www.enkisoftware.com/t/6313098610...

Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor

08.05.2025 15:41 — 👍 0    🔁 0    💬 0    📌 0
Preview
enkisoftware Products | Buy and Download Avoyd enkisoftware Store | Buy and download Avoyd Voxel Editor and Renderer, 3D art and rendering tool for voxel artists, map builders and game developers.

Avoyd 0.27 beta includes all blocks mapping up to the latest Minecraft version

For Avoyd 0.26 you can download the Minecraft Materials file and use it when you import your Minecraft world

Download #Avoyd and #Minecraft Blocks Materials: www.enkisoftware.com/products#dow... #Voxel #MinecraftRender

08.05.2025 12:00 — 👍 0    🔁 0    💬 0    📌 0
enkisoftware Forum Thread | Avoyd 0.27 - Development Updates Avoyd Forum News, Thread Avoyd 0.27 - Development Updates.

Avoyd 0.27.0.972 improves import & export to #MagicaVoxel VOX. It now saves the sun position, intensity, size & colour. It also changes materials scatter properties in exports to vox www.enkisoftware.com/t/6313098610...

Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor

03.05.2025 13:35 — 👍 1    🔁 0    💬 0    📌 0
sometric render of gold-gribbled smooth ceramic beams lit from below. The beams are pierced through with many rectangular holes of varying sizes, letting the light through. It looks like the skeleton of a building complex.
Procedurally generated and rendered in Avoyd voxel editor.

sometric render of gold-gribbled smooth ceramic beams lit from below. The beams are pierced through with many rectangular holes of varying sizes, letting the light through. It looks like the skeleton of a building complex. Procedurally generated and rendered in Avoyd voxel editor.

Abandoned Arcology

#VoxelArt #Voxel #Avoyd #Render #Abstract #Procgen #3D #Isometric #ScreenshotSaturday

03.05.2025 11:21 — 👍 3    🔁 1    💬 0    📌 0
Inside a Menger sponge lit from above. The shadows are softer the further they are from their source.
In this voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)

Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)

New in #Avoyd Voxel Editor beta:

- Sun size setting for soft shadows in renders
- glTF mesh optimisation levels
- Minecraft blocks

Read more enkisoftware.itch.io/avoyd/devlog...

Download Avoyd 0.27 beta www.enkisoftware.com/products#dow...

#Voxel #Render #GameDev #VoxelArt #Minecraft #glTF

01.05.2025 11:13 — 👍 14    🔁 2    💬 0    📌 0
Horizontal cut through a white and copper block bordered by light purple and red. The sky is white. Reflexions in the polished copper hint at more complex structures outside. Bounced light on the white floor and ceiling is purple and red.
Voxel scene procedurally generated and path traced in Avoyd.

Horizontal cut through a white and copper block bordered by light purple and red. The sky is white. Reflexions in the polished copper hint at more complex structures outside. Bounced light on the white floor and ceiling is purple and red. Voxel scene procedurally generated and path traced in Avoyd.

#Avoyd #Voxel #Symmetry #Procgen #Abstract #PathTracing #Render #3D #VoxelArt #ScreenshotSaturday

19.04.2025 11:03 — 👍 3    🔁 1    💬 0    📌 0
Abstract white floor with a low ceiling open onto a grey sky, with a red greebled wall in the background. The sun light bounces reflecting the purple wall colours in places. Some floors and ceilings are highly polished, reflective copper. 
Voxel scene procedurally generated and path traced in Avoyd.

Abstract white floor with a low ceiling open onto a grey sky, with a red greebled wall in the background. The sun light bounces reflecting the purple wall colours in places. Some floors and ceilings are highly polished, reflective copper. Voxel scene procedurally generated and path traced in Avoyd.

#Avoyd #VoxelArt #Voxel #3D #Render #Abstract

18.04.2025 12:22 — 👍 7    🔁 0    💬 1    📌 0
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Implementing a GPU Voxel Octree Path Tracer Learn from my mistakes as I implement a GPU voxel octree path tracer based on my current CPU implementation in Avoyd. I cover the C++ to C conversion, buffer upload issues and data visualisation, enha...

Implementing a GPU Voxel Octree Path Tracer
www.enkisoftware.com/devlogpost-2...

11.04.2025 11:49 — 👍 2    🔁 0    💬 0    📌 0