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Jack Knobel

@jackknobel.bsky.social

Game Engine Tinkerer, ๐Ÿ‡ฆ๐Ÿ‡บin ๐Ÿ‡ซ๐Ÿ‡ฎ. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.

156 Followers  |  210 Following  |  22 Posts  |  Joined: 01.12.2024
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Posts by Jack Knobel (@jackknobel.bsky.social)

A glittery black star sits on a sparkling background that blends from orange to purple. Streaks of yellow, purple and blue stream out below the star, and the text at the centre of the star reads โ€œNeon Supernovaโ€. The orange silhouette of a pair of drumsticks sits in the top left corner, a blue flying V guitar sits in the top right, and a yellow lightning bolt sits beside the subtitle โ€œA Glam Rock One-Shot for the Cypher Systemโ€ below the star. In the top right corner, a white logo reads โ€œCompatible with the Cypher Systemโ€.

A glittery black star sits on a sparkling background that blends from orange to purple. Streaks of yellow, purple and blue stream out below the star, and the text at the centre of the star reads โ€œNeon Supernovaโ€. The orange silhouette of a pair of drumsticks sits in the top left corner, a blue flying V guitar sits in the top right, and a yellow lightning bolt sits beside the subtitle โ€œA Glam Rock One-Shot for the Cypher Systemโ€ below the star. In the top right corner, a white logo reads โ€œCompatible with the Cypher Systemโ€.

I wrote a TTRPG adventure and itโ€™s out now!! โœจ

โ€˜Neon Supernovaโ€™ is a glam rock sci-fi one-shot for the Cypher System ๐Ÿ‘ฉโ€๐ŸŽค๐ŸŽธ๐Ÿ’ซ๐Ÿ’…

Had an absolute blast writing this and GMing my first games. Huge shoutout to @storytellingco.bsky.social for their โ€˜Write Your First Adventureโ€™ course!

Links below ๐Ÿ”—

28.02.2026 06:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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THE DUNGEON EXPERIENCE DEMO is now on #SteamNextFest !!!

Unlock Financial Freedom* with a low level Mudcrab turned business entrepreneur. ๐Ÿฆ€

23.02.2026 18:41 โ€” ๐Ÿ‘ 199    ๐Ÿ” 70    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 10

Reposting this for the European crowd.
Please repost and share among friends, peers, coworkers - I'm trying to gauge if this has merit to be continued or not.

13.02.2026 08:11 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
CONTROL Resonant โ€“ Official Gameplay Reveal | State of Play
YouTube video by Remedy Entertainment CONTROL Resonant โ€“ Official Gameplay Reveal | State of Play

Creative Director Mikael Kasurinen gives you a first look at Dylan Faden's supernatural abilities, the shapeshifting Aberrant weapon and Manhattan warped beyond the laws of physics.

CONTROL Resonant is out on PlayStation 5, Xbox Series X|S, PC and Mac in 2026. youtu.be/RJTBoQhWaC0

#CONTROLResonant

12.02.2026 23:43 โ€” ๐Ÿ‘ 393    ๐Ÿ” 128    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 34
"Project Echo" early pre-alpha footage
YouTube video by Molecular Matters "Project Echo" early pre-alpha footage

I've been working on something new since August 2025 and have decided to finally spill the beans:
Introducing "Project Echo", a deterministic Record & Replay tool for PS5:
www.youtube.com/watch?v=K_sd...

Please read the video description and let me know your brutally honest feedback!

12.02.2026 16:50 โ€” ๐Ÿ‘ 50    ๐Ÿ” 13    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 6
CONTROL Resonant โ€“ Official Gameplay Reveal | State of Play
YouTube video by Remedy Entertainment CONTROL Resonant โ€“ Official Gameplay Reveal | State of Play

Check out these slick moves
youtu.be/RJTBoQhWaC0

13.02.2026 03:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Toyota has just announced a proprietary game engine, but that doesn't mean it's targeting PC and consoles Toyota has worked on a game engine for 3D displays of its own called Fluorite, and it'll be open-source and console-ready.

Toyota announces worldโ€™s first fully electric game engine
www.eurogamer.net/toyota-fluor...

10.02.2026 04:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Feels like Iโ€™m signing a god damn petition!

Was the first to sign a card once so I wrote a message and they all said I made them look bad. This is the correct way damnit!

06.02.2026 14:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thereโ€™s many things I like, nay adore about Finnish culture. But something I refuse to get around is when signing birthday, get well cards etc they just write their name.

No message, just their name.
Truly mind boggling stuff

06.02.2026 14:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Announcement: The Crabmeat Steam Demo is Out Now!

An early segment of the game is available for those willing to brave the ice โ„๏ธโ€จโ€จ

Explore the full depths when the game launches March 10th
store.steampowered.com/app/3671850/... โ€จโ€จ

Please Wishlist and Share!๐Ÿฆ€๐Ÿฆ€
#gamedev #indiedev

02.02.2026 08:39 โ€” ๐Ÿ‘ 129    ๐Ÿ” 56    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 4
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Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

02.02.2026 02:40 โ€” ๐Ÿ‘ 160    ๐Ÿ” 51    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Spinning around: Please don't! - siliceum Embark on a journey about why you should sometimes trust your OS more than yourself.

Ever wrote spin-locks or had to debug them?
I have, and I got tired of seeing (and writing) crappy ones, so I did a real investigation this time.

Spoiler: trust your OS.

siliceum.com/en/blog/post...

27.01.2026 10:40 โ€” ๐Ÿ‘ 23    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Segway boom could falter without wider adoption, inventor Dean Kamen warns

20.01.2026 16:36 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 โ€” ๐Ÿ‘ 1845    ๐Ÿ” 577    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 65

Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...

06.01.2026 11:34 โ€” ๐Ÿ‘ 33    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

03.01.2026 18:15 โ€” ๐Ÿ‘ 76    ๐Ÿ” 29    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AoCO2025 Archive โ€” Matt Godboltโ€™s blog

Great collection of C/C++ compiler optimisations: xania.org/AoCO2025-arc...

27.12.2025 15:15 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The confusion and conflation of โ€˜generative ai that is built on stolen artworkโ€™ and โ€˜machine learning, character behaviour modelling and proc genโ€™ is intentional on the part of the grifters peddling the former. They benefit from murkiness of classification, because the latter predates their bollocks

23.12.2025 18:08 โ€” ๐Ÿ‘ 3582    ๐Ÿ” 1373    ๐Ÿ’ฌ 27    ๐Ÿ“Œ 20
A Couple 3D AABB Tricks

a couple 3D aabb tricks:

gpfault.net/posts/aabb-t...

24.12.2025 07:55 โ€” ๐Ÿ‘ 64    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One of my favourite games of the year and a stellar first release for the studio

Highly recommend picking it up

19.12.2025 04:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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No Graphics API โ€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. Itโ€™s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 โ€” ๐Ÿ‘ 466    ๐Ÿ” 191    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 12
CONTROL Resonant โ€“ Announcement Trailer | The Game Awards 2025
Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survivalโ€ฆ CONTROL Resonant โ€“ Announcement Trailer | The Game Awards 2025

Explore a warped Manhattan on the brink of paranatural annihilation in CONTROL Resonant, a thrilling action-adventure RPG.

Watch the announcement trailer: youtu.be/WhQm-ExRz60

CONTROL Resonant is out in 2026 on PlayStation 5, Xbox Series X|S, PC, and Mac.

#CONTROLResonant

12.12.2025 02:20 โ€” ๐Ÿ‘ 1477    ๐Ÿ” 591    ๐Ÿ’ฌ 75    ๐Ÿ“Œ 217

Add CONTROL Resonant to your wishlist now!

PlayStation 5: store.playstation.com/concept/1001...
Xbox Series X|S: www.microsoft.com/store/produc...
Steam: store.steampowered.com/app/3669870/...
Epic Games Store: store.epicgames.com/p/control-re...

#CONTROLResonant

12.12.2025 02:20 โ€” ๐Ÿ‘ 217    ๐Ÿ” 42    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

Yes!! I hope you enjoy it ๐Ÿ™

12.12.2025 02:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
CONTROL Resonant โ€“ Announcement Trailer | The Game Awards 2025
YouTube video by Remedy Entertainment CONTROL Resonant โ€“ Announcement Trailer | The Game Awards 2025

Hyped to have this out in the wild, extremely proud of everything the teams done!

Love that I get to work on this everyday

youtu.be/WhQm-ExRz60?...

12.12.2025 02:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Compressing callstacks: a bitpacked DAG powered by a keyless hashmap - Superluminal % In Superluminal we need to store potentially millions of callstacks very efficiently. This article describes how we went from naive storage taking up gigabytes of memory in the worst case, to a very c...

Ever wondered how to store millions of call stacks efficiently? So did we. Many times.

Check out this new article by Jelle about designing a data structure to efficiently compress and store large amounts of call stack data!

superluminal.eu/compressing-...

01.12.2025 15:09 โ€” ๐Ÿ‘ 28    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Your blogs were really great reads early on in my career. I think beyond just Live++ youโ€™ve seen a lot of shit, and Iโ€™d love to see that blogged again!

29.11.2025 17:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจIT'S MOVING DAYโœจ

Are you ready to explore the apartment, renovate it and uncover its turbulent past?

Out on Steam (Steamdeck verified!), PlayStation and Xbox NOW!

17.11.2025 15:09 โ€” ๐Ÿ‘ 187    ๐Ÿ” 58    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 13
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Creative Assembly is looking for Mid/Senior Engine Programmer. Creative Assembly is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, Newcastle, UK and Sofia, Bulgaria. We craft deep and detailed games that matter...

Come join our engine team!

17.11.2025 10:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I released a new game today for the Playdate! This one was a fun little project that really came together nicely!

13.11.2025 23:36 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0