Chris "Spikeh" Sebok's Avatar

Chris "Spikeh" Sebok

@nineteenninjas.bsky.social

Software Dude (lead, architect, consultant), but more interestingly, I'm building SUBNET - a #British cyberpunk universe. Making tabletop games, video games and novels. Patreon for lore drops, devlogs & prototypes #subnet2258

12 Followers  |  29 Following  |  54 Posts  |  Joined: 03.10.2025
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Posts by Chris "Spikeh" Sebok (@nineteenninjas.bsky.social)

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PATREON LORE DROP #14 - TOMMIX ARCHER | IVORY ROW | HANDLER'S REPORT | 2255-03-01 | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Follow Hawke and his handler on a missing persons case in Ivory Row. The investigation doesn't go where anyone expected.

New SUBNET lore dropβ€”procedural, unflinching. Patreon: www.patreon.com/posts/patreo...

01.03.2026 13:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PATREON LORE DROP #12 - DEADZONE DIARY | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

SUBNET Lore Drop #12 - Deadzone Diary

Origins of Advika Mukti's rebellion.

www.patreon.com/posts/patreo...

08.02.2026 21:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #11 - Insects | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Lore Drop #11 - Insects

A child's account of life in the slums.

Was welling up just writing this one. What's wrong with me? :)

www.patreon.com/posts/lore-d...

30.01.2026 13:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #10 β€” Transaction V0ID | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Lore Drop #10 - "The compound induces reversible competitive antagonism at neuromorphic receptor interfaces, creating a pharmacological 'blackout window' during which neural telemetry transmission is suppressed"

www.patreon.com/posts/lore-d...

16.01.2026 13:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Watched Bladerunner 2049 last night. Saw a post saying the intro was "cinematic excellence".

Film and themes were quite good - love thinking about what makes us human.

Intro, though? I mean... it didn't strike me as anything particularly special. Am I missing something?

09.01.2026 13:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So you're talking about a system similar to The Crew? Then I would say what you have there is a "round".

Turn -> Phase -> Round -> Trick(s)

09.01.2026 13:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

No, this is per-player; they encounter an impediment, then play tricks to overcome it (alone).

It's a competitive co-op board game, with a trick-taking deckbuilder encounter system.

09.01.2026 13:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Personally, I'm calling multiple tricks an "encounter" or "manoeuvre", but that's to keep it in-lore.

Impediment = a card to overcome
Hand = cards in hand
Trick = 3 to 4 card trick
Encounter = an event against an impediment, consisting of up to 3 tricks
Manoeuvre = one or more encounters at once

09.01.2026 12:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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DEVLOG #7 - BACK TO THE MATRIX | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

SUBNET: Contracts Devlog #7 - Progress on v4 of the board game design

www.patreon.com/posts/devlog...

09.01.2026 12:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I really have forgotten how to social media. I've avoided it for so long I find getting back into it insanely distracting.

It's that age-old question; spend more time producing work, or talking about that work? Does it matter if there's no one there to see it?

09.01.2026 05:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Running 10k Monte-Carlo sims to select the best 100 IMP (enemy) cards for SUBNET: Contracts

Based on a 3 suit matrix of 1330 total, taking into account a min 3 card hand out of a possible 69 Skill cards in a deck

Suffice to say, my CPU is not happy, but screw that guy

#boardgamedesign #subnet2258

08.01.2026 17:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #9 - How We Became Slaves: A Primer for the Unplugged | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Lore Drop #9 - Byron's first-hand account of the history of the world as he knows it.

"History is subjectiveβ€”a dialogue between the present and the past, recorded so that we might learn from our ancestors' mistakes."

www.patreon.com/posts/lore-d...

04.01.2026 10:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #9 - Solving the Human Bottleneck | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Lore Drop #9 - Exploring the origins of the Neural Processing Unit

At the tender age of 14, Zak proposes a brain-computer interface that would revolutionise the world:

www.patreon.com/posts/lore-d...

19.12.2025 15:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #7 β€” The Last Network | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

SUBNET 2258: Building a Global Quantum Network:

www.patreon.com/posts/lore-d...

09.12.2025 21:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Devlog #5 - Neck-Deep In Obsidian | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

#Devlog #4 - Knee Deep In Obsidian.

Going over the DataView and MetaBind customisations I've done in #obsidianmd, and why I'm using it for #subnet2258

www.patreon.com/posts/144574...

30.11.2025 07:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #6 - The Quiet Harvest | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

SUBNET Lore Drop #5 - The Quiet Harvest

Give us a like, share or sub, would ya? I'm putting a lot of effort into this shit...

www.patreon.com/posts/lore-d...

#subnet2258 #cyberpunk #dystopia

21.11.2025 13:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Devlog #4 - What the Playtest Data Actually Tells Us

I'm digging deep into the stats I've gathered for SUBNET: Contracts.

www.patreon.com/posts/devlog...

#subnet2258 #boardgamedesign #cyberpunk

16.11.2025 17:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
SUBNET: Unit of Measure Calculator in Obsidian.md
YouTube video by Nineteen Stone Ninjas SUBNET: Unit of Measure Calculator in Obsidian.md

Dynamic Unit of Measure Obsidian template in Obsidian.md youtu.be/DrPYLssdV5k?...

14.11.2025 22:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lore Drop #5 – The Sterlix Mandate 2083 | SUBNET

New Lore Drop - The Sterlix Mandate.

When paper money became obsolete.

subnet2258.com/studio/devlo...

#subnet2258 #cyberpunk

07.11.2025 14:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah, right. Would it affect gameplay a lot if they were randomised?

03.11.2025 13:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

80% of playtesters agree that board game designers rely too much on the delicious mechanic.

03.11.2025 13:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spent a few hours last night re-sleeving the tweaked skill and impediment cards for SUBNET: Contracts... only to realise I'd forgot to cater for the new 3mm bleeds :/

This week's playtesting will focus on player finish times, and improving interaction.

#subnet2258 #boardgames #cyberpunk #tabletop

03.11.2025 09:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Aye. We say this, but even a roll of one negative can negate all the passed checks. And there's always one!

I got some real heavy downvotes for posting an image of my card designs with some combination facts last week. I just can't figure reddit out at times.

03.11.2025 09:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gotta have thick skin if you're putting yourself out there. Someone somewhere will get itchy about something.

03.11.2025 06:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I dont think there should be any barriers between any entertainment medium. Putting limits on creativity is entirely nonsensical.

03.11.2025 06:15 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

What mechanic do the doughnuts add?

03.11.2025 06:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Are there any games that have a roll to move mechanic you like? What about roll to reveal?

03.11.2025 06:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But are the doors randomly placed, or set in stone? I am just allowing the player's to choose /when/ they can enter the building, not where. There are internal and external dice, and the player can choose if they want to attempt an entry. My tiles are FoW style - revealed as they move.

03.11.2025 06:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ooo, that looks interesting. Are the doors randomly placed? I've been trying to figure out doors for same sized hex clusters...

02.11.2025 07:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Devlog #3 SUBNET: Contracts Piece Design | SUBNET 2258 - A British Cyberpunk Universe Get more from SUBNET 2258 - A British Cyberpunk Universe on Patreon

Devlog #3 - SUBNET: Contracts Piece Design

Showing off some more details on the card and token design so far.

I plan to do a deep-dive soon, explaining the process I'm taking.

#boardgames #boardgamedesign #cyberpunk

www.patreon.com/posts/devlog...

31.10.2025 16:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0