Melissa and Zora sat down to discuss the representations of sexuality and gender in the Dragon Age series, with some (maybe) surprising praise and some (less) surprising criticisms.
Check it out: sidequest.zone/2025/03/23/p...
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Melissa and Zora sat down to discuss the representations of sexuality and gender in the Dragon Age series, with some (maybe) surprising praise and some (less) surprising criticisms.
Check it out: sidequest.zone/2025/03/23/p...
"Sometimes [challenging convention is] throwing convention and practicality out the window and just reveling in making us screw up our faces and demand that our friends take a look at what we’re playing."
sidequest.zone/2017/01/19/d...
"Sewers combine the allure of secret underground tunnels with the chance to study old artifacts that have been thrown away and forgotten." — Kathryn Hemmann
Read more in Seven Intriguing Video Game Sewers: sidequest.zone/2025/03/03/v...
"And as I watched the playthrough again, I recognized an issue that I didn’t think I would have when I played it back then. You spend the vast majority of this game playing for and even lionising the bad guys. Genesis may be a dick, but he’s right." — Cress
Read more: sidequest.zone/2023/06/12/w...
"The forest represents a mysterious, forbidden realm or a boundary that cannot be crossed." — Kathryn Hemmann
Read more in Trees in Video Games: sidequest.zone/2024/12/16/t...
"It is just and beautiful for friends to part when life... presents a fork in the road. When that moment comes... we will feel something precious when we say goodbye, for the joy of having known each other will be proven in the bittersweetness of our parting."
sidequest.zone/2025/08/19/i...
"To truly understand this fight, to become one with it, we are chasing the hitless run. Radiant Difficulty. Perfection.
Nothing else will force the state of mind we need."
Read more in How to Beat Nightmare King Grimm and Ignore Your Grief in Ten Easy Steps: sidequest.zone/2024/11/04/h...
"Pyre is an unusually reactive game; there are many variations of its ending. In one ... you are not separated from your friends at all, and that is when you fail. It is possible in Pyre to meet your enemies with gratuitous mercy, by losing on purpose."
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"Mystic Messenger... removes all of the layers between game and player.... The characters speak directly to you, the individual. You are your own player character. You are the one experiencing these emotions alongside the others."
Read more: sidequest.zone/2018/05/01/m...
Andrei Filote writes about the world of Supergiant Games' Pyre, and what liberation means for those who are exiled.
Read more in In Pyre, Every Game Is a God Game: sidequest.zone/2025/08/19/i...
"We’re introduced to Ayta at her computer listening to a routine business meeting in which the company bosses are praising the quarter’s profits while only giving their employees a pat on the back (already relatable)." — Cress
Read more at sidequest.zone/2025/05/12/r...
"Deus Ex... imagines the Illuminati as a cabal of tech billionaires—scary, powerful, but also gifted in a way that makes them seem like philosopher-kings... And that machine god... would wave its hand and alter our destiny, whether we like it or not."
sidequest.zone/2025/05/19/t...
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08.08.2025 10:35 — 👍 2 🔁 1 💬 0 📌 0"In a strange twist of fate, the games weaponized to mock diversity have become a sanctuary for many of the people who were once excluded. I’d like to share my story of how this happened." — Kathryn Hemmann
Read more in The Softer Side of Dark Souls Fandom: sidequest.zone/2025/07/14/d...
"I’ve stopped playing games billed as “cozy” without a personal recommendation... [Would] humor be enough to offset the rose-colored disconnect I tend to associate with anything branded cozy?"
Wanderstop Is Pretty, but Fails to Capture the Challenges of Healing: sidequest.zone/2025/05/05/r...
In this week’s mobile games news: Roblox breaks records and maybe even hearts. Plus, Fortnite’s suggestive new skin names and a HoYoverse cafe.
Read more: sidequest.zone/2025/07/23/g...
In July’s roundtable, two Sidequest editors come together to discuss summer fashion in games. Can Astarion pull off that hat? You decide.
Read more in July Roundtable: Summer Fashion: sidequest.zone/2025/07/21/j...
"These new Bloodborne fangirls were welcomed into the FromSoft fandom by a cohort of Dark Souls fans who, having been exposed to portrayals of gender queerness in the world of the games, had begun to explore and renegotiate their own identities in real life."
sidequest.zone/2025/07/14/d...
"[F]inding ways to connect with your real-world surroundings and respect the life that lives alongside you is one way to help push back on the bleak feelings many of us are experiencing right now."
Read more in GYGO Cosy: New Magical Cosy Games to Fend Off the Despair sidequest.zone/2025/07/09/g...
This month, Maddi and Melissa, the two least qualified people for this topic, discuss escapism in games. What is it? Can we do it successfully? What is a Nut Sort-like?
sidequest.zone/2025/07/08/p...
"The greatest poets of this generation... will have some stories to tell about pixels and survival modes, and they won’t even separate them from all the poems about love and family and beauty and pain, because they never weren’t swimming in the world of games.'"
sidequest.zone/2025/04/28/l...
"Could we have made a different decision if we knew how quickly and severely we’d be affected? Even if we knew, would we have done anything differently?" — Kathryn Hemmann
Read more in Crow Country Is a Game About Climate Change: sidequest.zone/2025/04/22/c...
"Fully learning Seven’s backstory—hinted at in other routes—puts his story in a tragic but also hopeful light, also enriching the larger world in Mystic Messenger." — Naseem Jamnia
Read more in Mystic Messenger Trash: Storytelling Choices in Seven’s Route: sidequest.zone/2019/03/25/m...
"Though cussing and homophobic slurs are, unfortunately, part and parcel of the online gaming space (which is not to say they should be, only that they are), hearing a dead actor’s voice speak them without his express consent is… ghoulish? Gross? Disgusting?"
sidequest.zone/2025/06/11/g...
“[W]rite towards the feeling... you have (or had) while playing the game, the heartbeats of the characters, the air and light of the world, the strange hinges of the narrative structure, the joy and frustration and nostalgia and curiosity: all of it.”
Read more: sidequest.zone/2025/04/14/l...
"How do we make our peace with 'monsters' in a way that doesn’t involve violently disposing of outliers?" — Kathryn Hemmann
Read more in The Optimistic Fungal Horror of Ender Lilies at sidequest.zone/2024/09/05/e...
Let Cress tell you of the joys of brewing beer in Ale Abbey, a simulation game in early access now!
sidequest.zone/2025/04/21/f...
We want you! Sidequest is always looking for new contributors for a variety of games-related writing: news, criticism, interviews, opinion, reviews, you name it. We're also looking for somebody to help us manage our social media—could it be you? Reach out to our email at editors@sidequest.zone!
17.06.2025 10:35 — 👍 11 🔁 5 💬 0 📌 0The Sidequest crew chats about the most controversial(?) of minigames: fishing. Do we like them? Are they good? Find out with us in June Roundtable: Fishing in Games: sidequest.zone/2025/06/09/j...
10.06.2025 10:35 — 👍 1 🔁 0 💬 0 📌 0Zainabb Hull on this month's cosy gaming news, which... is not so cosy, sadly.
sidequest.zone/2025/05/21/g...