Wild EA launch for Deadly Days: Roadtrip! (100k+ units, 7.5k peak CCU, 87% positive).
Now for the balancing act: Staggered vacations let the team recharge while production on the first updates begins.
Healthy Team = Healthy Project.
#gamedev #indiedev #studioculture
10.10.2025 09:11 β
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What the heck is going on here? We just surpassed Counter Strike 2 in Germany? #gamedev #indiedev
22.09.2025 14:58 β
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24 HRS until EA launch of Deadly Days: Roadtrip.
Wishlist now.
#pixelart #indiegame #madewithunreal
Links in the comments.
21.09.2025 12:37 β
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We finally fixed a persistent GPU crash bug. The breakthrough wasn't a new debugging tool, but a specific laptop from a beta tester. The real insight? In an un-reproducible crash, the hardware is often the critical piece you're missing. Don't debug in the dark. #gamedev #indiedev
18.09.2025 15:45 β
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Call it uncool; itβs survival. Indies die from illiquidity. Monthly I update 3 scenarios and default to the pessimistic one, treating any upside as a bonus. Stress test: rev -50%, payments 60β90d late, costs +20%. Only proceed if worst-case leaves 6-12m runway. #gamedev #indiedev
05.09.2025 10:05 β
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Even though I am always impatient and can't wait for things to happen quickly enough, it is wonderful to see what time can achieve. #indiedev #gamedev #unreal
01.08.2025 10:05 β
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Hello #PitchYaGame,
π Loot
π«Shoot
πAnd mow down...
π§π§ββοΈπ§ββοΈπ§ββοΈπ§π§ββοΈπ§ββοΈ... ZOMBIE HORDES!
β‘οΈ'Deadly Days: Roadtrip'.
β‘οΈA bullet heaven fever dream.
β‘οΈDemo OUT NOW.
β‘οΈLinks and Info in the comments below.
#gamedev #madewithunreal #indiegame
06.06.2025 10:04 β
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Hello survivors,
our demo is OUT NOW.
To celebrate this and to look good for the upcoming #nextfest we made this fantastic trailer. What do you think?
#pixelart #indiegame #madewithunreal #twitch
#nowplaying #art #oc #digitalart #gamedev
Link in the comments
04.06.2025 12:22 β
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screenshot of massive inventory of our game
screenshot of massive inventory of our game
screenshot of massive inventory of our game
screenshot of massive inventory of our game
Deadly Days: Roadtrip DEMO went live yesterday.
This is some backpack screenshots shared by our community.
Good inventory management is key for a strong build.
What do you think of the combination of inventory management x roguelite?
#pixelart #unrealengine #indiegame #madewithunreal #gamedev #dev
28.05.2025 12:11 β
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Deadly Days: Roadtrip Demo on Steam
Loot, shoot and mow down zombie hordes in a bullet heaven fever dream. Embark on a deadly roadtrip, battling from stop to stop, fueling your bus and fight to escape. Get your inventory management kick...
Good news, survivors!
Our DEMO has launched today.
We will be implementing various languages over the next few days. A major update will then be released for the Next-Fest on 09.06. YAY!!!
Thanks to everyone, who took part in the playtests. It helped A LOT!π
store.steampowered.com/app/3102400/...
27.05.2025 11:36 β
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Deadly Days: Roadtrip - Playtest #5 LIVE - Steam News
Your Feedback is CRUCIAL!
The development of 'Deadly Days: Roadtrip' continues at full speed. Take part in the final playtest now for free. Available until Sunday!
What's new?
* Workbench in Base
* Reroll Mechanic
* New Balancing
* Enhanced Visuals & Performance
* A LOT more
t.ly/nOSz4
#indiegame #gamedev #unrealengine
20.05.2025 14:01 β
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Setup GitHub Actions for our #UnrealEngine project a while ago. Quite common for larger studio, but for a small indie like us, it was an initiative. It's already proving its worth! Commit -> Auto build + upload to STEAM + Backtrace. Do you use build automation? #indiedev #gamedev
14.05.2025 07:23 β
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Hello survivors,
Week #2 of playtest #4 starting today.
Third patch (0.6.10) includes performance, UI, and inventory improvements, plus fixes for crashes, bugs, and visual issues.
Check out our open deck for #gamedev insights:
open.codecks.io/deadlydaysro...
#pixelart #indiegame #madewithunreal
07.04.2025 07:42 β
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Playtest #4 is live.
Available on Steam.
Patchnotes:
Full controller and #steamdeck support. Dealdlier #zombies. Improved #pixelart visuals. Better #performance than ever.
Join the playtest now π«΅
#indiegame #gamedev #unrealengine
27.03.2025 23:08 β
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Oh wow, "buy this car on special offer, but the brakes cost extra" π
24.02.2025 09:12 β
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Game development is often hard and challenging, but there are also those moments where you can be silly by changing a 4 to a 0.01. Let it rain bananas! #gamedev #indiedev #indiegame
10.02.2025 15:01 β
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Hello,
have you heard about 'Deadly Days: Roadtrip'?
It's a unique mix of inventory management and reverse bullet hell.
If you liked backpack battles or vampire survivors, this might be for you.
#wishlistwednesday #roguelite #indiegamedev
store.steampowered.com/app/3026450/...
05.02.2025 09:11 β
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We made a major overhaul of our procedural map gen in "Deadly Days: Roadtrip". We now defin biomes, which swap certain texture slots and our #Unreal PCG graph. Map generation is still the same (street, parking lot, etc.). Gives a lot more variety and future possibilites. #indiedev #gamedev
05.02.2025 09:41 β
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NEW GAME ANNOUNCEMENT!
A 1995 CD-ROM. A game buried for a reason. You flip a card. The screen glitches. Something is watching.
Forbidden Solitaireβa dungeon horror from the creators of Ancient Enemy and Home Safety Hotline.
store.steampowered.com/app/3414580/...
With @slicknicklives.bsky.social
03.02.2025 16:10 β
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Really looking forward to that. The multiplayer in the demo was also very fun (and somehow very chill).
15.01.2025 10:20 β
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I guess Iβll try that next time too if the idea fits.
08.01.2025 15:04 β
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Yeah I guess next week will be hard, returning to Unreal on our current production π
08.01.2025 15:03 β
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I am quite fascinated by #godot GDscript iteration speed. I've been working with #unity and #unreal for years now and I'm constantly having to wait minutes here and there. GDScript changes are instant. A completely different way of working. How in Unreal? #gamedev #indiedev
08.01.2025 09:58 β
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We considered something like this too (one dedicated experimentation day), but since always on the edge capacity wise it is hard. So for us a concentrated week makes more sense. But I really love that you can fiddle around in your GaaS game and hopefully find new cool opportunities.
07.01.2025 12:40 β
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We started the year with a prototype week. Even though we are in production with Deadly Days, it's necessary to maintain a creative outlet and develop ideasβthe timing always feels off. How do you incorporate game jamming and prototyping into your studio production pipeline? #indiedev #gamedev
07.01.2025 10:07 β
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Steam Developer: Triple Eye Games
Announcing three new games set in the Null State universe, available for wishlisting now through our Steam developer page!
Null State - a moddable cyberpunk CRPG
Another Round - a low-stakes deckbuilder
One Last Job - a moddable team management game
tripleeye.games/teg-steam-hub
20.12.2024 12:12 β
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(not so useful) #UnrealTips: Found this command while bug hunting. The engine allows you to display mouse event pings out of the box.
02.12.2024 15:08 β
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20 Spectacular Indie Games To Slam On Your Wishlist
It's Thanksgaming 24, so here's a wild array of different, unknown independent games that deserve your attention!
Phew! Here's the first 20 unknown and under-known indie games for #thanksgaming24!
I had over 490 emails, so it's brutal even when I've upped the number to include to 40! Next batch tomorrow.
Please repost this to get as many eyes on these games as possible. #indiedev
kotaku.com/thanksgaming...
28.11.2024 19:20 β
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#UnrealTips: Enter Culture=leet in the command line and your game will show up in leet speech. This allows finding fields that are not properly set up for localization. In Editor it changes the editor language too, see pic π #UnrealEngine #gamedev #indiedev
27.11.2024 18:32 β
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