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Restless Gamedev

@restlessgamedev.bsky.social

Get in loser, we’re playing the Runic Tower Demo πŸ—£οΈπŸ—£οΈ https://store.steampowered.com/app/3949420/Runic_Tower/

148 Followers  |  750 Following  |  122 Posts  |  Joined: 08.10.2025
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Posts by Restless Gamedev (@restlessgamedev.bsky.social)

a cartoon bunny with a red bow tie is standing in the dark . ALT: a cartoon bunny with a red bow tie is standing in the dark .

Just rewatched the #waltenfiles HOLY PEAKKKK #indiedev #inspo #gamedev #coding #indiegame

Lowkey… could definitely see myself whipping up a #godot prototype for a Walten Files game lol #coding

10.02.2026 02:59 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

This, plus scope creep concerns, but honestly, I feel like fun content comes before polish for indie titles!! #indiedev #gamedev #indiegame #runictower

09.02.2026 09:19 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Chatted with some friends today, we might be adding in equipment soon to Runic Tower…

From a developer perspective we want to keep the system simple, but we feel like 10 options for abilities limits the amount of synergies the player can find, so we’re going to fix that!
#gamedev #coding #indiedev

09.02.2026 09:14 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Can do!

31.01.2026 20:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you have any slots available, we’d love to comm you for our game!

31.01.2026 04:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Mechanicus Soundtrack - Children of the Omnissiah (Extended - Seamless loop)
YouTube video by Orpheus Mechanicus Soundtrack - Children of the Omnissiah (Extended - Seamless loop)

May the Omnissiah bless my code this evening πŸ™ #indiedev #coding #wh40k #warhammer40k #indiegaming

youtu.be/C2Yx90pytqs?...

30.01.2026 09:03 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a girl with a bandage on her eye pointing her finger ALT: a girl with a bandage on her eye pointing her finger

So close to a weekend update…. Pushing hard to achieve it!!

#indiegame #indiedev #indiegaming #coding #gamedev

29.01.2026 17:29 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Goofy highlight reel of our UI progress 😎 #coding #unity #unity3d #indiedev #gamedev #roguelike #roguelite #indie #gaming

29.01.2026 05:37 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Upgraded our UI quite a bit, received some awesome feedback that helped us massively increase the quality of our game’s menus πŸ”₯πŸ”₯πŸ”₯ #coding #unity #unity3d #indiedev #gamedev #roguelike #roguelite #indie #gaming

29.01.2026 05:33 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Roughly a minute of Runic Tower gameplay, mainly focused on QoL changes. Decreased visual noise, increased enemy interaction, etc. #indiedev #gamedev #indiegame #coding #unity3d

28.01.2026 12:12 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Working on UI juice, button movement, etc. #indiedev #gamedev #indiegame #coding #unity3d

28.01.2026 12:04 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Niceeee & New Flavor Text… #indiedev #gamedev #indie #roguelike #runictower

27.01.2026 23:14 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Got it, we want to make better combos as well, rather than feel like choices don’t matter, would take any advice you have here in terms of combo abilities πŸ‘

22.01.2026 21:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Great job!!

Definitely not an easy feat! πŸ™

UI has been one of the key pieces of feedback we’ve received, will certainly be doing a rework of that asap!

#PebbleMeta
#PebbleMeta

22.01.2026 21:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh wow!!! Thank you for the feedback!!

Reading through your comments definitely help clear up a lot of items on my side as a game developer.

We definitely need more resistance and ability cohesion, rather than just building β€œGood Stuff” ability sequences.

Really impressed with your feedback!!

22.01.2026 21:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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2 minutes of #RunicTower early game. Plan is to have difficulty ramp in the later waves.

Please feel free to share any feedback/suggestions!!

#indiedev #coding #indiegame #art

20.01.2026 06:22 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
MF DOOM - Lofi Villain (Lofi Remix Full Album)
YouTube video by D Begun MF DOOM - Lofi Villain (Lofi Remix Full Album)

Coding with some Lofi vibes tonight…

#MFDOOM #coding #indiedev #indie #gamedev

www.youtube.com/watch?v=z9_p...

20.01.2026 02:31 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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More Achievements for Skull Horde!

#pixel #art #pixelart #game #dev #gamedev

19.01.2026 23:32 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Reminds me of the Stoneshard Artwork!! Great work!!!

20.01.2026 00:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh wow!! That’s super creative! πŸ”₯πŸ”₯ Looks amazing!

19.01.2026 21:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Brrrrrrrrr

19.01.2026 12:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice work!! What was your inspiration?

19.01.2026 11:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It was mainly that the UI script that was attached is used normally for capturing player mouse events in standard 2D UI.

So replicating it multiple times (for each enemy) made it extremely performance draining!

19.01.2026 11:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Huge performance boost during development today!!!

Turned out we were assigning a UI call to a world space enemy buff/debuff element… Fixed, and now the spike has been removed πŸ”₯πŸ”₯πŸ”₯ #indiedev #gamedev #indiegame #coding #roguelike

19.01.2026 00:06 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Ooooh, can you speak to the game/story at all?

Your art is amazing!!

18.01.2026 19:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Loved this game!

18.01.2026 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Haha yep!

And if you can find easy ways to speed up your iteration/testing implement then asap!

More or less, as soon as something is functional and fun, time to move to the next task πŸ˜‚

18.01.2026 19:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gotcha, that sounds pretty neat!

Best of luck in your development journey!! ❀️

18.01.2026 19:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That’s cool!

How has development been so far?

18.01.2026 18:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ˜‚

18.01.2026 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0