For chronoquartz, I beat main quest in 3.6 hours, there is a sort of new game+ thing that I haven't gotten around to yet which I think adds a bit more time
I got this and super drift blade in a bundle together for 11.54 euros(on sale), which I feel is a very generous price, before having played SDB
08.03.2026 16:47 β
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6th game in 2026, Chronoquartz!
Finished this in one sitting. A time-loop puzzler where you reset after X screen transitions. Its about shortcuts and stretching available mechanics. I recommend it for the 'aha, I get it' vibes
Also, you get to stand in front of your own grave like you're scrooge
08.03.2026 16:33 β
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I'm still playing around with godot, trying to figure out what my next game is going to look like. Usually for me that just means I make random stuff and see if it clicks for me/grows into something
Currently made a top down guy that can kick blocks
#screenshotsaturday #gamedev #indiedev #godot
07.03.2026 20:50 β
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That is some jiggle physics I can get behindπ
04.03.2026 15:53 β
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a screenshot showing the top of a dynamic collection in steam called STEAMDECKINDIES, that show that there are 666 games in the collection
Just sorted my steam library by indie + steam deck playable, and I have 666 indies to play
A devilish task, but not unexpected after years of steam sales, humble bundles and a constant feeling of 'that looks neat, I'll support that and get to it later'
02.03.2026 18:55 β
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5th game in 2026, Haste
A third person speed runner. I was skeptical that this could work, but it feels great and has so many moments that make you feel awesome as you zip to narrowly avoid obstacles
The vibrant colors and bopping soundtrack are great, this has become one of my favorite games
01.03.2026 05:59 β
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I'm working on remaking my gamemaker library of assets and scripts in godot. So far, I'm having a good time. Godot to me feels like the halfway point between gamemaker and unity
Also, playing around with an empty canvas and exploring all its features is a liberating #gamedev feel
28.02.2026 11:14 β
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Depends on what you want to do.
Know C# or want to go 2D or want mobile gamedev? Go unity
Know C++ or want to get granular with the source code? Go unreal
Alternatively, Godot and Gamemaker are beginner friendly if that is a concern
25.02.2026 22:30 β
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I got most of those, but never heard of Kingdoms of the Dump before, that title alone intrigues me greatly.
Thank you for the suggestions!
25.02.2026 17:07 β
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Never heard of sektori and lonely mountains snow riders before, some juxtaposition between both of those, but looks good, they are going on the list. Thank you for suggesting
25.02.2026 17:05 β
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I completely missed that katamari games are on steam. Will be checking that out (and reinstalling dead cells ;-)). Thank you for the suggestion
25.02.2026 17:02 β
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ooh, looks interesting. Its going on the list, thank you for suggesting
25.02.2026 17:00 β
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Sounds good, any older windows games come to mind?
25.02.2026 06:32 β
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Showing a steam deck playing Broom and Boom
My steam deck arrived today. First up was Broom and Boom, my newly released game.
It is definitely not yet ready for steam deck, but at least I can test it now (add it to the Todo patch list)
Also, play lots of other indies. Anyone got good suggestions for steam deck verified indies?
24.02.2026 21:12 β
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#gamedev PSA: if you transfer your Steam authenticator to a new phone, you canβt approve pushing new builds live for 72 hours
If, like me, you release a game and get a new phone at the same time, you should probably wait to switch until youβre sure there aren't any game-breaking bugs to patchπ
21.02.2026 18:10 β
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Working on the patch for Broom and Boom, which came out last tuesday. Mostly there were issues with the last weapon you unlock, the AC130, which wouldn't lock on properly
I may have overcorrected on the auto aim here, but at least you can call down rockets from the sky
#gamedev #indiedev
20.02.2026 20:08 β
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a screenshot of the steam store page of Broom and Boom, a indie game about flying on brooms and firing guns at goblins
My game released! Thank you to everyone who showed interest and support during the development, it means the world to me
Check it out if being a witch on weird brooms, firing guns and casting spells sounds appealing to you s.team/a/3673790
#gamedev #indiedev #gamemaker
17.02.2026 18:30 β
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Tomorrow my game comes out
In it, you can fly on a toy elephant, firing your minigun at goblins on brooms and turning into a rainbow bullet to fight a mecha-goblin
Regardless of how it does, I'm happy that I was able to finish it and that it now exists. I really love #indiedev
#gamedev
16.02.2026 21:41 β
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Thank you!
After this, I will take some time to familiarize myself with Godot before jumping into the next game
15.02.2026 07:07 β
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Last #screenshotsaturday before my game comes out next Tuesday
Just being able to say 'I thought of this and then I made it' makes it worth all the effort
I do love #gamedev and #indiedev, thank you to everyone who shares their works on here (both finished and WIP), you make me happy and inspired
14.02.2026 20:08 β
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7 days to go until my game releases. I am very excited.
#gamedev is not my day job. I make games because I want to see the silly ideas in my head come to life. If this sells enough to pay for another steam submission, I'll count it as a success
I'll be proud to have finished it regardless :-)
10.02.2026 21:47 β
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I don't fully understand what is going on with this mosh pit of creatures, this pile of critters, but I'm intrigued
Good luck with the release!
04.02.2026 12:18 β
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Only one is hard, its a shared first place between Luftrausers, King of the Bridge and Dungeons of Hinterberg
03.02.2026 21:24 β
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4th game, En garde!
A swashbuckle-em-up. Combat is less mechanical skill and more positioning and quick thinking
Am enjoying it a lot. Throw a cooked chicken at one head, light a cannon as guards come across a corner. Vibrant color and comedic tone also really appeal, highly recommend this one
03.02.2026 20:42 β
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For this #screenshotsaturday, I've just been cleaning up bugs, balancing, controlling my own nervous excitement as it comes together
The goal is to get a version ready to send to valve tomorrow for approval and confirm my release date in mid-February
#gamedev #solodev #gamemaker
31.01.2026 15:39 β
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a white on black sketch of a fleeing warlock woman with only one eye visible, visibly panicking, from a big werewolf in plate with a hammer chasing her. The art style is cartoonish and looney tunes.
Trying to get more practiced at drawing on a tablet. Using scenes from the #DnD game I DM makes me feel a bit more motivated to plug in and pick up the stylus
In this case, one of the PC warlocks fleeing from a lycan paladin of Pelor
#art #sketch
29.01.2026 19:04 β
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Working on particles to replace the poison effect aura, but accidentally made it look like the witch is riding the sun instead of a toiletbrush
#gamedev #indiedev #gamemaker
27.01.2026 20:53 β
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I'm aware that the vortex to an area changes color based on whether you are over or under leveled. But if you are okay with giving relative hints, surely it would not have taken away from the experience to show a number
23.01.2026 18:36 β
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Third game this year, expedition 33
Fully earns all the praise it gets. Satisfying combat, striking art direction, intriguing world, I'm adding soundtrack to my work playlists
One small niggle, heavy side-questing made the finale too easy, slight anticlimax. Suggested lvl for areas would be nice
23.01.2026 18:34 β
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