YouTube video by Studio Kunic
This Game Design Trick Changes Everything
Stats. Classes. Quests.
Modern game design owes a lot to tabletop games. So why did we stop borrowing from them?
I went to PAX Unplugged to ask board game designers what video devs can learn today.
www.youtube.com/watch?v=7BO_...
#gamedev #paxunplugged #indiedev
18.12.2025 16:19 β
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Kitsune walk and run updated #2danimation #gamedev #indiegame #gameart
16.10.2025 23:36 β
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ICYMI: There's a demo out for this weird thing we're making.
#gamedev #indiedev #indiegames #shroomandgloom
07.10.2025 09:18 β
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Apparently next episode is what James Gunn pitched the entirety of the DCU on. Gonna be nuts.
05.10.2025 07:15 β
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Still using ChatGPT for translation testing, but the color coding system I wrote pulls in from the translation key, making it work out of the box with localization.
04.10.2025 23:14 β
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The equipment panel still needs a lot of work, and I basically stole the stats from Megabonk as placeholders, but I think the UI is really starting to come together now. Everything supports localization and button hints automatically update based on input type. A lot of work but the QoL is worth it.
04.10.2025 23:07 β
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I spent this week switching to a tile-based character controller, along with heavily expanding my least-favorite part of game development: the user interface π
#screenshotsaturday #gamedev #godot
04.10.2025 23:07 β
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New smooth clouds timelapse from the ground π₯°
#indiedev #gamedev #indiegames #screenshotsaturday
04.10.2025 10:34 β
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YouTube video by Studio Kunic
After 17 Years with Unity, I've Switched to This Engine
I keep getting asked which game engine actually makes the most sense right now, so I turned my answer into a tier list. Gotta admit, it felt very cathartic to talk about one engine in particular engine π
youtu.be/xm2DjvSP7Ss
#gamedev #indiedev #godot #unreal #unity
02.10.2025 16:34 β
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Oh, ignore the translation for Japanese in the game, it's just Google translate to help me test π€£
29.09.2025 21:52 β
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Of all the engines Iβve used, Godotβs localization is easily the best. I think you can truly get by without writing a single-line of code thanks its 'Remap' feature allowing you to switch out fonts, images, etc depending on localization. It's freaking magic.
#godot #gamedev #indiedev
29.09.2025 21:52 β
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Thanks <3 I've only been working on this project (well, on the godot-side at least) for a little under 2 weeks now. Haven't gotten around to sound just yet, but I can't wait!
29.09.2025 03:59 β
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For anyone that has watched my game dev videos, yes I am finally working on the full Lairkeeper game! Though the name is something I'm considering changing, I've got a pretty solid idea of where I want to take the game. But in one sentence, it's Dungeon Keeper meets Vampire Survivors.
29.09.2025 02:37 β
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Who knew stress testing a level-up system could be fun?
#godot #gamedev #indiedev
29.09.2025 02:37 β
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YouTube video by Studio Kunic
The Best Game Ideas Are Stolen (And That's Okay)
Everyone chases originality in game design, but the fact is, everythingβs stolen. So how do we still have original ideas like Balatro and Lethal Company releasing? I try and tackle that conundrum in this video: youtu.be/9xgP8wkYNEs
#indiedev #devlog #gamedev
07.08.2025 15:13 β
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Get Lost's auto-localization is complete! π¦Ύπ
Levels added to the game are automatically translated to 17 different regions. This means that stories from different cultures can be shared around the world π’ π
So what is game localization? [1/7] π§΅
#gamedev #indiegame #indiegamedev
23.07.2025 22:25 β
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There are a variety of level modifiers now for the tracks in my procedural racing game
β - Increases the difficulty
π - Adds multiple laps
βοΈ - Doubles the distance
π - Boss node that significantly increases difficulty and unlocks the next section
#gamedev #indiegame
23.07.2025 23:07 β
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YouTube video by Studio Kunic
How Limitations Can Make You a Better Game Dev
So I made a 3D game for a really weak handheld to see if limitations really make you a better game developer.
www.youtube.com/watch?v=rWof...
#indiedev #devlog #gamedev #playdate
19.07.2025 18:07 β
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transition
#godot #gamedev #indiedev
11.07.2025 23:47 β
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Respectively, the best armor set is the cat suit
12.07.2025 00:00 β
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Am workin on the card picking system now >:P Gonna get it done by this Wednesday for the showcase!
#indiedev #gamedev #furry #pixelart
06.07.2025 18:50 β
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I wish I could be 100% FOSS. The video was edited in Final Cut, Reaper (love Audacity, but it has trouble with VSTs and non-destructive editing), and the Affinity Suite. I think GIMP and Krita have come a great way towards becoming a Photoshop/Affinity Photo replacement, but Inkscape is lacking imo
05.07.2025 18:03 β
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YouTube video by Studio Kunic
I'm Quitting Unity for Godot After 17 Years
After 17 years in Unity, Iβve officially made the switch to Godot. Iβll be documenting the entire journey on YouTube, starting here: www.youtube.com/watch?v=cgwM...
#godot #unity #indiedev #devlog #gamedev
05.07.2025 00:49 β
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1 week into a 2 week jam. Kinda shocked that I made pretty much everything you see here outside of the fonts and animations π³
#gamedev #gamejam #solodev #indiegame #screenshotsaturday #parkour
03.05.2025 19:59 β
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Glad you liked it! Funny how I saw your review and then got this notification at the same time lol.
A feature that got cut for time was the ability to select from 1 of 3 wild cards instead of getting a random one. That wouldβve helped the player agency a ton IMO. Might do a post-jam patch.
30.01.2025 21:06 β
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Unlike Balatro, where you pick the cards you want to play for combos, in Pythia you rely solely on RNG to influence the playing card hand by using a tarot card deck. However, every change you make is permanent, shaping the rest of your run. Itβs a constant balance of risk vs reward.
30.01.2025 15:32 β
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Pythia by kunic
RNG-centric roguelite deckbuilder
Almost forgot the link: kunic.itch.io/pythia
30.01.2025 15:01 β
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Pythia is now out on @itch.io! Built from scratch in just under 1 month, I'm incredibly happy with how this little project has turned out.
#unity #gamedev #indiedev #roguelike #gamejam
30.01.2025 15:00 β
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Pythia passed the Steam Deck test! Unfortunately itβs the weakest hardware in my house to test on lol. It actually worked pretty well with touch controls π€
#unity #gamedev #indiedev #roguelike
28.01.2025 23:48 β
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