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Critical Kunic

@kunic.bsky.social

I make terrible YouTube videos about TTRPGs, also I make video games. > https://www.youtube.com/c/criticalkunic > https://kunic.itch.io #ttrpg #gamedev

419 Followers  |  1,032 Following  |  92 Posts  |  Joined: 03.12.2023  |  1.834

Latest posts by kunic.bsky.social on Bluesky

The Best Game Ideas Are Stolen (And That's Okay)
YouTube video by Studio Kunic The Best Game Ideas Are Stolen (And That's Okay)

Everyone chases originality in game design, but the fact is, everythingโ€™s stolen. So how do we still have original ideas like Balatro and Lethal Company releasing? I try and tackle that conundrum in this video: youtu.be/9xgP8wkYNEs

#indiedev #devlog #gamedev

07.08.2025 15:13 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get Lost's auto-localization is complete! ๐Ÿฆพ๐Ÿ“

Levels added to the game are automatically translated to 17 different regions. This means that stories from different cultures can be shared around the world ๐Ÿ“ข ๐ŸŒŽ

So what is game localization? [1/7] ๐Ÿงต

#gamedev #indiegame #indiegamedev

23.07.2025 22:25 โ€” ๐Ÿ‘ 46    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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There are a variety of level modifiers now for the tracks in my procedural racing game

โ— - Increases the difficulty
๐Ÿ” - Adds multiple laps
โ†—๏ธ - Doubles the distance
๐Ÿ’€ - Boss node that significantly increases difficulty and unlocks the next section

#gamedev #indiegame

23.07.2025 23:07 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How Limitations Can Make You a Better Game Dev
YouTube video by Studio Kunic How Limitations Can Make You a Better Game Dev

So I made a 3D game for a really weak handheld to see if limitations really make you a better game developer.

www.youtube.com/watch?v=rWof...

#indiedev #devlog #gamedev #playdate

19.07.2025 18:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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transition
#godot #gamedev #indiedev

11.07.2025 23:47 โ€” ๐Ÿ‘ 257    ๐Ÿ” 24    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 1

Respectively, the best armor set is the cat suit

12.07.2025 00:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Am workin on the card picking system now >:P Gonna get it done by this Wednesday for the showcase!

#indiedev #gamedev #furry #pixelart

06.07.2025 18:50 โ€” ๐Ÿ‘ 16    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wish I could be 100% FOSS. The video was edited in Final Cut, Reaper (love Audacity, but it has trouble with VSTs and non-destructive editing), and the Affinity Suite. I think GIMP and Krita have come a great way towards becoming a Photoshop/Affinity Photo replacement, but Inkscape is lacking imo

05.07.2025 18:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
I'm Quitting Unity for Godot After 17 Years
YouTube video by Studio Kunic I'm Quitting Unity for Godot After 17 Years

After 17 years in Unity, Iโ€™ve officially made the switch to Godot. Iโ€™ll be documenting the entire journey on YouTube, starting here: www.youtube.com/watch?v=cgwM...

#godot #unity #indiedev #devlog #gamedev

05.07.2025 00:49 โ€” ๐Ÿ‘ 44    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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1 week into a 2 week jam. Kinda shocked that I made pretty much everything you see here outside of the fonts and animations ๐Ÿ˜ณ

#gamedev #gamejam #solodev #indiegame #screenshotsaturday #parkour

03.05.2025 19:59 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Glad you liked it! Funny how I saw your review and then got this notification at the same time lol.

A feature that got cut for time was the ability to select from 1 of 3 wild cards instead of getting a random one. That wouldโ€™ve helped the player agency a ton IMO. Might do a post-jam patch.

30.01.2025 21:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unlike Balatro, where you pick the cards you want to play for combos, in Pythia you rely solely on RNG to influence the playing card hand by using a tarot card deck. However, every change you make is permanent, shaping the rest of your run. Itโ€™s a constant balance of risk vs reward.

30.01.2025 15:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Pythia by kunic RNG-centric roguelite deckbuilder

Almost forgot the link: kunic.itch.io/pythia

30.01.2025 15:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pythia is now out on @itch.io! Built from scratch in just under 1 month, I'm incredibly happy with how this little project has turned out.

#unity #gamedev #indiedev #roguelike #gamejam

30.01.2025 15:00 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Pythia passed the Steam Deck test! Unfortunately itโ€™s the weakest hardware in my house to test on lol. It actually worked pretty well with touch controls ๐Ÿค”

#unity #gamedev #indiedev #roguelike

28.01.2025 23:48 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've seen a recent trend in indie games including every asset they've used in their credits, so I decided to do that here. Keep in mind this is still a solo project, but it really wouldn't have been possible without all of these other wonderful people putting out quality work too.

27.01.2025 17:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wake up, babe, new commissioned music just dropped!

#unity #gamedev #indiedev #roguelike

27.01.2025 17:54 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Took a stab at the main menu. Also here's the tentative title for the game ๐Ÿ˜‰

#unity #gamedev #indiedev #roguelike

26.01.2025 08:06 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've also hired an artist off Fiverr to create some music for the game. I really liked their sample soundtrack and am hoping they can deliver on my insane request to them ๐Ÿ˜…

25.01.2025 07:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I discovered DoTween and it's amazing! I wish I had used it at the start of this game jam, but just look at these buttery smooth animations!

Also super glad this is a month-long game jam. Took me two days to rip out the old animation system.

#unity #gamedev #indiedev #roguelike #screenshotsaturday

25.01.2025 07:19 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
An illustration. Masterful linework colored rather simply with just a few watercolors. There is a crowd of people in a busy market. Triforce banners hang above them, there is a pillared temple in he background and a large mountain towering in the distance.

An illustration. Masterful linework colored rather simply with just a few watercolors. There is a crowd of people in a busy market. Triforce banners hang above them, there is a pillared temple in he background and a large mountain towering in the distance.

An illustration of Hyurle in the #Zelda: Link to the Past Player's guide, 1992, by Katsuya Terada

Full scans here: archive.org/details/zeld...

If you didn't grow up in the 80's: this book was the closest thing we had to Creating a Champion. Getting it online is why I had to start my site

24.01.2025 18:41 โ€” ๐Ÿ‘ 114    ๐Ÿ” 23    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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.38 detective special revolver for a Doom / Blood inspired FPS in Unity

#doom #bloodposting #pixelart #aseprite #gamedev #indiedev #ใƒ‰ใƒƒใƒˆ็ตต #fps

24.01.2025 18:57 โ€” ๐Ÿ‘ 26    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is like a more disgusting tachikoma ๐Ÿคข

24.01.2025 18:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'll admit that I am using ChatGPT for translations here. If I do take the game to market, I'll hire actual translators. But I figure for a game jam release, some translation is better than no translation.

23.01.2025 02:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spent today adding localization for some reason. I guess because I've never done it before and wanted to try? Regardless, jank #French, #German, and #Spanish now exist in the game lol.

#unity #gamedev #indiedev #roguelike

23.01.2025 02:09 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Tutorial: Eight Ways to Improve Your Pixel Art Characters Lessons Gleaned from Ben ChandlerGreetings all! Some of you may be visiting this blog or site for the first time, so a quick self introduction: My name is Daniel Burke, and I'm the developer of an upc...

A couple of years ago I put together a pretty massive blog post on how to improve your pixel art, focusing on eight lessons to learn from a pro: @threeohfour.bsky.social.

innkeepgame.com/eight-ways-t...

Check it out and give us a retweet if you found it helpful! #pixelart #indiegames

21.01.2025 07:32 โ€” ๐Ÿ‘ 37    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

100% agree on the pitch. Game's only 21 days old so I'm getting there lol.

21.01.2025 08:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

However post launch I have plans for this to be more akin to Slay the Spire meets Balatro. To that end, like with relics in Slay the Spire, there won't be a cap to how many you can get.

21.01.2025 07:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hah! Not exactly, but close. The Game Jam version will basically be endless mode where you get a new random wildcard after every round (equivalent to jokers). Stay in the game as long as you can with that limitation basically.

21.01.2025 07:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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So I decided to see what'd happen if I set the game speed to infinity โˆž. You know, for science ๐Ÿ™‚

#unity #gamedev #indiedev #roguelike

21.01.2025 06:59 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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