All the time
27.02.2026 14:57 β π 1 π 0 π¬ 0 π 0All the time
27.02.2026 14:57 β π 1 π 0 π¬ 0 π 0Samesies. Steam allows multiple trailers too, so the recommendation is only for the primary trailer. Cinematic ones usually come second, if at all
27.02.2026 01:26 β π 0 π 0 π¬ 1 π 0Iβve got some new precision screwdrivers coming today. Going to take apart my laptop and see if I canβt fix the track pad
26.02.2026 19:34 β π 0 π 0 π¬ 0 π 0But trailers arenβt a one size fits all. Steam is first and foremost a store, so the promo material we put there might be different than what we put on other places like YouTube or even itch.
26.02.2026 19:33 β π 1 π 0 π¬ 1 π 0Matter of fact I just reviewed their documentation and they actually give exactly the discovery queue as one example as to why they suggest gameplay first.
26.02.2026 19:32 β π 1 π 0 π¬ 0 π 0This advice is given directly from valve on their trailer documentation and the trailer upload page.
26.02.2026 19:31 β π 0 π 0 π¬ 2 π 0Plus, the polygon method lets me make adjustments easier, since I can see how the UV is deforming the textures in-editor, as opposed to passing in raw data and running it each time, so it fit my workflow better. :3
25.02.2026 15:18 β π 1 π 0 π¬ 0 π 0
Once that's done, I just have a little script that takes in a "morph time" and then just lerps the vertex positions and handles the crossfade.
I coulda done the same in a shader, but I figured this was a cool way to try a different way that's a bit more visual.
I start by setting up the vertices and polys on the end state (could do either, but I worked backwards because the end sprite had some more defined features.
Once the mesh is set up, I duplicate the node and change the texture. Then I remapped the vertices for the start state.
I coulda, but I opted to use some Polygon2D nodes in Godot for it. Same same happening under the hood though.
I have two Polygon2D nodes, one for the start state, one for the end.
Both polys have the same number of arrays, in fact, they start off as duplicates.
Pretty happy with this little morph effect that I put together.
#gamedev #indiegame #pixelart #vfx #godot
I LOVE napping
25.02.2026 13:51 β π 1 π 0 π¬ 0 π 0
If youβre looking for some laughs during #SteamNextFest this week, give 86βd by @hearthsidegames.bsky.social a try!
Itβs like #Overcooked but with #PixelArt #Goblins
store.steampowered.com/app/4256320/...
#Godot #Gamedev #IndieGame
Game art WIP thingie! <3
#indiedev #indiegame #gamedev
Oh i love cracking the cryptic! Congrats!
24.02.2026 17:58 β π 1 π 0 π¬ 1 π 0
Hey Alex! Thanks for putting this together!
Hereβs my little goblin cooking game. Itβs like Overcooked, but with pixel art goblins!
Full version will be out shortly after next fest! π₯³π₯³
store.steampowered.com/app/4256320/...
Wooo! If you live-stream it be sure to let me know! Id love to watch and see how it goes! :):)
23.02.2026 23:12 β π 2 π 0 π¬ 1 π 0Congratulations!! π₯³
23.02.2026 23:12 β π 1 π 0 π¬ 1 π 0
Keep your gobs from getting 86βd in this pixel art cooking sim
store.steampowered.com/app/4256320/...
fionnlaigh
22.02.2026 23:12 β π 0 π 0 π¬ 0 π 0Itβs depth and design, and a game that people made some great memories with friends with.
22.02.2026 14:47 β π 2 π 0 π¬ 0 π 0
For 86βd my best case is getting a few hundred wishlists in next fest and selling enough to build a runway to develop the next one off the profits.
For Kinfolk, best case is itβs a breakout that gets noticed and played enough that it becomes a game fondly remembered in 2020s callbacks for 1/2
Whatβs it about? Maybe Iβll give it a go
22.02.2026 01:05 β π 0 π 0 π¬ 2 π 0
I spent way too long thinking that by FMA you mean force = mass d acceleration and squinting looking for the reference.
You meant full metal alchemist π€¦ββοΈ
You got this!
21.02.2026 14:49 β π 1 π 0 π¬ 0 π 0
I'm really happy with how the menu for 86'd turned out, with the dishes flying around.
If I had more time, I'd make them shatter when they hit, but that's for another game I guess!
What do you think?
#gamedev #indiegame #godot #pixelart #steamnextfest
What a read. Glad to see Clippy back in the hot seat
20.02.2026 23:55 β π 1 π 0 π¬ 0 π 0Give it a year. Thereβs blood in the water so something will surface to feed on it.
19.02.2026 22:16 β π 2 π 0 π¬ 0 π 0