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Zinnia

@rpg-soundsystem.bsky.social

Dance like only the government is watching Into: Improv, TTRPGs, Software Dev, Accessibility in Sports, Community Building she/her πŸ³οΈβ€βš§οΈ

34 Followers  |  110 Following  |  16 Posts  |  Joined: 12.08.2025  |  1.723

Latest posts by rpg-soundsystem.bsky.social on Bluesky

Perhaps suits of armor on the walls have been posed in fighting styles that hint at a ritual combat dance that needs to be completed for characters to escape.

11.10.2025 15:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sliding the army pieces into the same configuration as a famous victory? Bonus points if you then do a flashback scene where the characters roleplay being on that battlefield, and you portray King Olaf when he was not/less mad.

11.10.2025 15:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

My biggest ever! 1.3kg, 7.5 inches long.

11.10.2025 03:13 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Maybe I could do a pointcrawl like in Heart, where characters are assumed to be off adventuring somewhere else in the dungeon when not at the table. Then people would only be able to take respites at the table? Or force everyone to take a respite at the end of a session? Or just play Heart.

07.10.2025 21:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m wondering how to run an open table for Draw Steel. In some ways I’d need to OSR-ify my prep to decouple encounters from PCs. I think the design might clash also between pushing with Victories vs. heading back to a central point at the end of the session.

07.10.2025 21:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There really is a dearth of good LARP materials for GMs online (that I’ve seen). Caro Murphy has some great resources+free settings, but I’m not sure they capture what I’m looking for. Maybe I’ll make my own using their Mytharc system.

07.10.2025 21:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’d love to run a LARP for Halloween, but all I can find are real-life horror stories about Vampire the Masquerade LARPs gone wrong.

07.10.2025 21:16 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 30.09.2025 12:53 β€” πŸ‘ 682    πŸ” 428    πŸ’¬ 9    πŸ“Œ 14

Yayy….

01.10.2025 15:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Parkour Civilization

29.09.2025 22:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Biking home from picking up groceries and listening to Car Seat Headrest >>>

27.08.2025 21:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

they should invent a Doing The Dishes that doesn’t fill you with dread

25.08.2025 04:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Photo of a model of Bologna, with so many earthy pink tall skinny towers sticking up from every block of the terra-cotta-roofed town that it looks like plant seeds starting to come up in spring. Around the edge you can see the city's moat and battlemented walls, looking tiny compared to the towers which rise to six or seven times the height of the three-story buildings around them.

Photo of a model of Bologna, with so many earthy pink tall skinny towers sticking up from every block of the terra-cotta-roofed town that it looks like plant seeds starting to come up in spring. Around the edge you can see the city's moat and battlemented walls, looking tiny compared to the towers which rise to six or seven times the height of the three-story buildings around them.

...absolutely incredible. Here's what Medieval Bologna would have looked like when all its towers were intact. Florence didn't have so many but did have dozens, so the richest part of the city center would have looked much like this. Much to the despair of the city fire brigade! 11/?

14.01.2025 20:35 β€” πŸ‘ 738    πŸ” 191    πŸ’¬ 16    πŸ“Œ 74

One like, one indie TTRPG you should definitely play

30.07.2025 18:31 β€” πŸ‘ 297    πŸ” 47    πŸ’¬ 4    πŸ“Œ 8
google search for β€œgimp mask”

google search for β€œgimp mask”

google results for β€œgimp mask”

google results for β€œgimp mask”

trying to remember how to do non-destructive editing for that FOSS photo manipulation program when I realized I had made a terrible mistake

13.08.2025 02:15 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m curious what you mean by male-coded as opposed to male.

In my Stonehell game, I had a matriarchal orc band that the players often allied with by to get treasure from lower levels.

13.08.2025 00:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I know DS aims to get away from the dungeon crawl to focus on a heroic storyline. I’m just wondering if there’s a place for exploration as a game pillar in that paradigm. How do you Jaquays the battlemap?

13.08.2025 00:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Notably the focus with battlemaps seems to be on building tactical rooms/areas for combat, rather than interconnected environs with empty/evocative rooms. I’m reminded of a Jacob Geller video about spaces designed for violence (I should rewatch that.) To a certain extent, both styles do.

13.08.2025 00:12 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Getting into Draw Steel, I’m reminded of the ways design goals for battlemaps differ subtly from dungeon design. I’m wondering how my time in the OSR will inform encounter design for DS.

13.08.2025 00:02 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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