Perhaps suits of armor on the walls have been posed in fighting styles that hint at a ritual combat dance that needs to be completed for characters to escape.
11.10.2025 15:34 β π 0 π 0 π¬ 0 π 0@rpg-soundsystem.bsky.social
Dance like only the government is watching Into: Improv, TTRPGs, Software Dev, Accessibility in Sports, Community Building she/her π³οΈββ§οΈ
Perhaps suits of armor on the walls have been posed in fighting styles that hint at a ritual combat dance that needs to be completed for characters to escape.
11.10.2025 15:34 β π 0 π 0 π¬ 0 π 0Sliding the army pieces into the same configuration as a famous victory? Bonus points if you then do a flashback scene where the characters roleplay being on that battlefield, and you portray King Olaf when he was not/less mad.
11.10.2025 15:30 β π 0 π 0 π¬ 0 π 0My biggest ever! 1.3kg, 7.5 inches long.
11.10.2025 03:13 β π 4 π 0 π¬ 0 π 0Maybe I could do a pointcrawl like in Heart, where characters are assumed to be off adventuring somewhere else in the dungeon when not at the table. Then people would only be able to take respites at the table? Or force everyone to take a respite at the end of a session? Or just play Heart.
07.10.2025 21:44 β π 1 π 0 π¬ 0 π 0Iβm wondering how to run an open table for Draw Steel. In some ways Iβd need to OSR-ify my prep to decouple encounters from PCs. I think the design might clash also between pushing with Victories vs. heading back to a central point at the end of the session.
07.10.2025 21:41 β π 2 π 0 π¬ 1 π 0There really is a dearth of good LARP materials for GMs online (that Iβve seen). Caro Murphy has some great resources+free settings, but Iβm not sure they capture what Iβm looking for. Maybe Iβll make my own using their Mytharc system.
07.10.2025 21:21 β π 2 π 0 π¬ 0 π 0Iβd love to run a LARP for Halloween, but all I can find are real-life horror stories about Vampire the Masquerade LARPs gone wrong.
07.10.2025 21:16 β π 4 π 0 π¬ 1 π 0Yayyβ¦.
01.10.2025 15:32 β π 0 π 0 π¬ 0 π 0Parkour Civilization
29.09.2025 22:45 β π 1 π 0 π¬ 0 π 0Biking home from picking up groceries and listening to Car Seat Headrest >>>
27.08.2025 21:30 β π 3 π 0 π¬ 0 π 0they should invent a Doing The Dishes that doesnβt fill you with dread
25.08.2025 04:10 β π 2 π 0 π¬ 0 π 0Photo of a model of Bologna, with so many earthy pink tall skinny towers sticking up from every block of the terra-cotta-roofed town that it looks like plant seeds starting to come up in spring. Around the edge you can see the city's moat and battlemented walls, looking tiny compared to the towers which rise to six or seven times the height of the three-story buildings around them.
...absolutely incredible. Here's what Medieval Bologna would have looked like when all its towers were intact. Florence didn't have so many but did have dozens, so the richest part of the city center would have looked much like this. Much to the despair of the city fire brigade! 11/?
14.01.2025 20:35 β π 738 π 191 π¬ 16 π 74One like, one indie TTRPG you should definitely play
30.07.2025 18:31 β π 297 π 47 π¬ 4 π 8google search for βgimp maskβ
google results for βgimp maskβ
trying to remember how to do non-destructive editing for that FOSS photo manipulation program when I realized I had made a terrible mistake
13.08.2025 02:15 β π 3 π 0 π¬ 0 π 0Iβm curious what you mean by male-coded as opposed to male.
In my Stonehell game, I had a matriarchal orc band that the players often allied with by to get treasure from lower levels.
I know DS aims to get away from the dungeon crawl to focus on a heroic storyline. Iβm just wondering if thereβs a place for exploration as a game pillar in that paradigm. How do you Jaquays the battlemap?
13.08.2025 00:15 β π 2 π 0 π¬ 1 π 0Notably the focus with battlemaps seems to be on building tactical rooms/areas for combat, rather than interconnected environs with empty/evocative rooms. Iβm reminded of a Jacob Geller video about spaces designed for violence (I should rewatch that.) To a certain extent, both styles do.
13.08.2025 00:12 β π 3 π 0 π¬ 1 π 0Getting into Draw Steel, Iβm reminded of the ways design goals for battlemaps differ subtly from dungeon design. Iβm wondering how my time in the OSR will inform encounter design for DS.
13.08.2025 00:02 β π 3 π 0 π¬ 1 π 0