and some debugs of the cache to show off cause why not
03.12.2025 18:08 β π 0 π 0 π¬ 0 π 0@luckyitslynn.bsky.social
23 She/her Illustrator / Novice Graphics programmer MDNI I do the draw COMMISIONS OPEN https://vgen.co/LuckyitsLynn
and some debugs of the cache to show off cause why not
03.12.2025 18:08 β π 0 π 0 π¬ 0 π 0first iteration of the irradiance cache implemented!
now enjoy some *multi* bounce (diffuse) path tracing comparison shots
#minecraft #voxelgame #indiedev #shaderdev #graphicsprogramming
no bit update (yet) but have some improved 1 bounce pathtracing :)
#voxelgame #minecraft #indiedev #shaderdev #opengl
been a while (and 2 different overhauls again)
- even BETTER clouds
- vastly improved GI and denoiser
- reflections are now SSRT + voxel RT
- yet another cloud overhaul
- crepuscular rays
- improved water volumetrics
- improved color grading (ACES tonemap)
#voxelgame #minecraft #shaderdev #indiedev
Hornet #hollowknight #silksong #pixelart #lowpoly
25.09.2025 20:20 β π 719 π 129 π¬ 4 π 2"the master of bubbles was felled"
#ELDENRING #NIGHTREIGN
no big update log juust yet (though the everything upgrade happened again) but have a lil interactive grass test
#minecraft #voxelgame #indiedev #shaderdev #gamephysics
- improved overall temporal stability for GI and reflections
- added small bilateral filter for rough reflections
- improved light shafts and underwater fog
- new border fog
- sligtly better material handling
- added some tonemappers
2/2
Detailed changelog:
-PCSS shadow mapping for direct lighting (sun and moon)
-Shadow map Caustics for water and moved to worley noise for waves
- Down scaled path traced diffuse lighting & clouds to half res
- Changed cloud shaping, shading and lowered RT steps
- improved SVGF denoiser
1/2
im not dead but life got busy so i couldnt make update posts
that said, progress has been insane
#indiedev #voxelgame #shaders #minecraft
-improved *everything*
-sky rewrite incoming
-downscaled path traced diffuse and clouds
-overhauled water
-vastly improved water, added caustics
- PCSS shadows
Currently ironing things out before my next feature update and possible change in roadmap for this π
#voxelgame #indiedev #shaderprogramming
lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev
lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev
So large and speedy improvements underway
- Full on lighting overhaul with all-world space stuff
- World space GI
- Off screen reflections
- better sun contribution
- better material handling for reflections
#indiedev #voxelgame #development #minecraft
Commission for @Hiro_TD on Vgen
#art #comission #vgen
March was busy but still packed with improvements!
- More improvements to Global Illumination
- improved raytraced soft shadows for lights
- VASTLY better cloud shading and shaping
- Off screen reflections
- Rough Reflections
- General PBR improvements
#voxelgame #shaders #minecraft #indiedev
Commission for @Hiro_TD on Vgen
#art #comission #vgen
Vgen Comission for @Moon_Pit
#Vgen #comission #art #vgencomm
Comission for @RobombRobot on twitter
vgen.co/LuckyitsLynn
#comission #vgen #art #oc
Slower update so far this month! improving VL, better denoising, better material support and rough reflections
#minecraft #voxelgame #indiedev #programming #devlog
VL part 2 ft. nebulae for the end dimension
#minecraft #voxelgame #shaders #programming #indiedev
(re) introducing volumetrics to my pack!
22 steps of pure speed and volumetric glory
#minecraft #voxelgame #shaders #indiediev #programming
uhh, its a new year?
i have a bunch more features in my pack now, fixed (and improved) my SSGI, did SVGF denoising for it, fixed my SSR, fixed my water, sky, RTSS for blocklight (no denoiser on them yet) world space specular.. fuck theres so much
#minecraft #voxelgame #voxel #indiedev #shaders
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too. #gamedev
19.12.2024 01:19 β π 193 π 23 π¬ 7 π 0WIP SSGI for my shader
still need to fix my denoiser but eh
#minecraft #voxelgame #voxel #programming #indiedev
[WIP] hacky soft shadows
ill do another post with better screenshots later today once ive fixed a few more things
#minecraft #shaders #programming #dev #voxel
Slipped and fell and dropped some dev-screenshots
#minecraft #shaders #dev #development
HOLY FUCK i realized i never posted this old dunmeshi piece from earlier this year!
it was the start of my dunmeshi X ER stuff
#eldenring #dungeonmeshi #art
while im still migrating all my stuff, have this boss rememberance miku i did from when all the miku variants were spawning
#miku #hatsunemiku #eldenring
Hades 2 Has me by the NECK!
so i have to continue my dunmeshi brainrot in its style now.
#hades2 #hadesgame #dungeonmeshi #art #fanart