Robyn | COMMS OPEN's Avatar

Robyn | COMMS OPEN

@luckyitslynn.bsky.social

23 She/her Illustrator / Novice Graphics programmer MDNI I do the draw COMMISIONS OPEN https://vgen.co/LuckyitsLynn

22 Followers  |  15 Following  |  52 Posts  |  Joined: 19.02.2024  |  1.8791

Latest posts by luckyitslynn.bsky.social on Bluesky

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and some debugs of the cache to show off cause why not

03.12.2025 18:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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first iteration of the irradiance cache implemented!
now enjoy some *multi* bounce (diffuse) path tracing comparison shots
#minecraft #voxelgame #indiedev #shaderdev #graphicsprogramming

03.12.2025 18:07 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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no bit update (yet) but have some improved 1 bounce pathtracing :)
#voxelgame #minecraft #indiedev #shaderdev #opengl

25.11.2025 17:46 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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been a while (and 2 different overhauls again)
- even BETTER clouds
- vastly improved GI and denoiser
- reflections are now SSRT + voxel RT
- yet another cloud overhaul
- crepuscular rays
- improved water volumetrics
- improved color grading (ACES tonemap)
#voxelgame #minecraft #shaderdev #indiedev

10.11.2025 23:15 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Hornet #hollowknight #silksong #pixelart #lowpoly

25.09.2025 20:20 β€” πŸ‘ 719    πŸ” 129    πŸ’¬ 4    πŸ“Œ 2
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"the master of bubbles was felled"
#ELDENRING #NIGHTREIGN

21.09.2025 16:05 β€” πŸ‘ 111    πŸ” 26    πŸ’¬ 1    πŸ“Œ 0
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no big update log juust yet (though the everything upgrade happened again) but have a lil interactive grass test
#minecraft #voxelgame #indiedev #shaderdev #gamephysics

13.09.2025 22:42 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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- improved overall temporal stability for GI and reflections
- added small bilateral filter for rough reflections
- improved light shafts and underwater fog
- new border fog
- sligtly better material handling
- added some tonemappers
2/2

02.08.2025 13:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Detailed changelog:
-PCSS shadow mapping for direct lighting (sun and moon)
-Shadow map Caustics for water and moved to worley noise for waves
- Down scaled path traced diffuse lighting & clouds to half res
- Changed cloud shaping, shading and lowered RT steps
- improved SVGF denoiser
1/2

02.08.2025 13:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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im not dead but life got busy so i couldnt make update posts
that said, progress has been insane
#indiedev #voxelgame #shaders #minecraft
-improved *everything*
-sky rewrite incoming
-downscaled path traced diffuse and clouds
-overhauled water
-vastly improved water, added caustics
- PCSS shadows

02.08.2025 13:16 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Currently ironing things out before my next feature update and possible change in roadmap for this πŸ‘€
#voxelgame #indiedev #shaderprogramming

14.05.2025 10:18 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev

04.05.2025 00:47 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev

04.05.2025 00:47 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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So large and speedy improvements underway
- Full on lighting overhaul with all-world space stuff
- World space GI
- Off screen reflections
- better sun contribution
- better material handling for reflections
#indiedev #voxelgame #development #minecraft

14.04.2025 17:11 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Commission for @Hiro_TD on Vgen
#art #comission #vgen

16.03.2025 16:28 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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March was busy but still packed with improvements!
- More improvements to Global Illumination
- improved raytraced soft shadows for lights
- VASTLY better cloud shading and shaping
- Off screen reflections
- Rough Reflections
- General PBR improvements
#voxelgame #shaders #minecraft #indiedev

01.04.2025 22:47 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Commission for @Hiro_TD on Vgen
#art #comission #vgen

16.03.2025 16:28 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Vgen Comission for @Moon_Pit

#Vgen #comission #art #vgencomm

09.03.2025 16:44 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Comission for @RobombRobot on twitter
vgen.co/LuckyitsLynn
#comission #vgen #art #oc

07.03.2025 11:45 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Slower update so far this month! improving VL, better denoising, better material support and rough reflections
#minecraft #voxelgame #indiedev #programming #devlog

20.02.2025 09:58 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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VL part 2 ft. nebulae for the end dimension
#minecraft #voxelgame #shaders #programming #indiedev

09.02.2025 18:21 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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(re) introducing volumetrics to my pack!
22 steps of pure speed and volumetric glory
#minecraft #voxelgame #shaders #indiediev #programming

03.02.2025 04:46 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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uhh, its a new year?
i have a bunch more features in my pack now, fixed (and improved) my SSGI, did SVGF denoising for it, fixed my SSR, fixed my water, sky, RTSS for blocklight (no denoiser on them yet) world space specular.. fuck theres so much
#minecraft #voxelgame #voxel #indiedev #shaders

27.01.2025 00:25 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too. #gamedev

19.12.2024 01:19 β€” πŸ‘ 193    πŸ” 23    πŸ’¬ 7    πŸ“Œ 0
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WIP SSGI for my shader
still need to fix my denoiser but eh
#minecraft #voxelgame #voxel #programming #indiedev

17.12.2024 02:09 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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[WIP] hacky soft shadows
ill do another post with better screenshots later today once ive fixed a few more things
#minecraft #shaders #programming #dev #voxel

15.12.2024 10:31 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Slipped and fell and dropped some dev-screenshots
#minecraft #shaders #dev #development

01.12.2024 13:15 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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HOLY FUCK i realized i never posted this old dunmeshi piece from earlier this year!
it was the start of my dunmeshi X ER stuff
#eldenring #dungeonmeshi #art

13.11.2024 13:30 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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while im still migrating all my stuff, have this boss rememberance miku i did from when all the miku variants were spawning
#miku #hatsunemiku #eldenring

19.10.2024 01:00 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Hades 2 Has me by the NECK!
so i have to continue my dunmeshi brainrot in its style now.
#hades2 #hadesgame #dungeonmeshi #art #fanart

10.05.2024 23:02 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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