The initial Online Arcade update for PS4 and PS5 platforms is live! You can read about the update on our blog https://www.digitaleclipse.com/media/join-the-online-arcade-beta-for-mortal-kombat-legacy-kollection
Please leave feedback and reports in our Discord linked below.
04.12.2025 23:02 — 👍 48 🔁 10 💬 5 📌 1
A mighty evil is waging war across the cosmos! 💫
Assemble your Superhero squad to face the Annihilation Wave in MARVEL Cosmic Invasion, available now on PC, Nintendo Switch and Nintendo Switch 2, PlayStation 4 and PlayStation 5, and Xbox Series S|X consoles:
marvelcosmicinvasiongame.com
01.12.2025 16:00 — 👍 115 🔁 41 💬 5 📌 9
MARVEL Cosmic Invasion est maintenant disponible sur toutes les plateformes!
Toute l'équipe chez Tribute Games a travaillé très fort ces dernières années pour livrer l'ultime expérience de beat'em up Marvel avec notre sauce secrète et on est très fier du résultat!
Amusez-vous bien!
01.12.2025 16:02 — 👍 3 🔁 1 💬 0 📌 0
She has seen things beyond repair
22.11.2025 22:03 — 👍 2 🔁 0 💬 0 📌 0
Join the Online Arcade Beta for Mortal Kombat: Legacy Kollection
You can beta-test the new lobby system on Steam, starting immediately.
Looking to try out the Online Arcade feature for Mortal Kombat: Legacy Kollection? We just added it as a beta branch on Steam. Give it a try this weekend!
There are also several other improvements you can get a peek at in the beta. All the details below!
www.digitaleclipse.com/media/join-t...
22.11.2025 00:14 — 👍 31 🔁 11 💬 0 📌 0
No way!
20.11.2025 04:16 — 👍 2 🔁 0 💬 0 📌 0
We’ve just pushed PlayStation hotfix live that improves latency and online audio, as well as numerous smaller fixes and improvements.
Full patch notes: https://www.digitaleclipse.com/media/mortal-kombat-legacy-kollection-patch-notes-11042025
04.11.2025 23:41 — 👍 70 🔁 11 💬 7 📌 1
I wonder what the subscription rate of that one versus other cloud providers, and if it has AI?
02.11.2025 18:48 — 👍 1 🔁 0 💬 1 📌 0
Ça fait parti du jargon du jeu vidéo depuis tellement longtemps mais c’est pas de la vrai intelligence artificielle, plus du « game behavior »
31.10.2025 01:05 — 👍 1 🔁 0 💬 1 📌 0
No More Secrets: The Making of Mortal Kombat: Legacy Kollection
Since 2024, Digital Eclipse has worked on one of its biggest projects in secret. The time has come to pull back the curtain on Mortal Kombat: Legacy Kolletion—its design, its documentary, and the othe...
If you've even the least bit curious about how something like #MKLK happens, this long-form @shacknews.com piece from @davidlcraddock.bsky.social is the piece for you. It's the deepest dive I've ever seen into what we're trying to do at @digitaleclipse.bsky.social.
www.shacknews.com/article/1462...
30.10.2025 23:50 — 👍 21 🔁 10 💬 0 📌 0
Overall, it was a blast working on a big collection like MK that I played since childhood.
My highlight was we got access to the original @noobde.bsky.social Arcade source code for MK1, MK2, MK3 and MK4. It was really easy to navigate and understand, got really familiar with it at the end!
30.10.2025 13:52 — 👍 3 🔁 0 💬 1 📌 0
I also ported the GPU rendering of MK4 and added the resolution scaling as a nice bonus, we got great reactions from that one
30.10.2025 13:52 — 👍 0 🔁 0 💬 1 📌 0
My most obvious fix was to fix Shang Tsung Kombat Tomb stage fatality, however it is done via our C++ callbacks using code breakpoints. So if for instance address ff862250 is executed, a C++ function gets called and we modify the emulation state.
30.10.2025 13:52 — 👍 1 🔁 0 💬 1 📌 0
I tried to avoid actually modifying the ROM themselves but for some I had no choice. For most of the game, I added the stage names for stages that aren't accessible via normal way like BOTTOM OF PIT in MK1 or GORO'S LAIR. Yes even in the home ports!
I also removed some copyright license.
30.10.2025 13:52 — 👍 0 🔁 0 💬 1 📌 0
And of course implemented the fatality training mode, the one-button fatality feature was implemented for this mode first but in an upcoming patch it will available as well for normal and versus modes for all the arcade games. For Trilogy, you can use the builtin one.
30.10.2025 13:52 — 👍 0 🔁 0 💬 1 📌 0
I implemented the training mode for Arcade MK1, MK2, MK3, UMK3, MK4 and MK Trilogy. Quite proud of the seamless switch between AI and Human. For each game, we needed to stop the match to end when health reach zero and all the health filling behaviors.
30.10.2025 13:52 — 👍 0 🔁 0 💬 1 📌 0
I also found and exposed every secret we can find in every game. Some settings are visible in the GAME SETTINGS, other in ADDITIONAL SETTINGS in the pause menu.
30.10.2025 13:52 — 👍 0 🔁 0 💬 1 📌 0
Happy launch day of Mortal Kombat Legacy Kollection! Here's a thread to explain what I did on the kollection itself!
30.10.2025 13:52 — 👍 8 🔁 2 💬 3 📌 0
An update around lobbies and online play for the Mortal Kombat: Legacy Kollection.
29.10.2025 18:14 — 👍 59 🔁 12 💬 4 📌 5
YouTube video by PNDK&M
An Early Look At The MK Legacy Kollection
Want a deeper look at some features of Mortal Kombat: Legacy Kollection? Noted MK expert "Ketchup" applies his skills and knowledge to a few of our unique features in a new video today.
I'm still blown away by what this team has collectively accomplished.
www.youtube.com/watch?v=py_-...
25.10.2025 18:23 — 👍 47 🔁 10 💬 3 📌 0
Volgarr the Viking II on Steam
A hardcore, 2D action-platformer where only precision can keep you from death.
It would have been really awesome if Volgarr II reached 100 reviews on Steam. That would make me super happy. Even if its not your favorite game I would love to hear from you. Please share this with your friends. :) #indiedev #pixelart
store.steampowered.com/app/2195140/...
22.10.2025 23:12 — 👍 12 🔁 5 💬 1 📌 0
DE has added a new Fatality Trainer mode, so players can master the input and timing of every finishing move, with on-screen feedback and immediate looping to try again. #MKLK
22.10.2025 15:00 — 👍 143 🔁 36 💬 7 📌 11
Le bon vieux débat!
21.10.2025 20:41 — 👍 0 🔁 0 💬 2 📌 0
Thanks to our friend at Implicit Conversions for the reverse engineering for that part!
Also the first time we saw the interactive move list feature in action.
16.10.2025 15:30 — 👍 5 🔁 1 💬 0 📌 0
Drink the can Shinji
13.10.2025 12:25 — 👍 0 🔁 0 💬 0 📌 0
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Repped by Rachel Swyer | Author/Director | http://linktr.ee/davidlcraddock | he/him | #BLM #TransLivesMatter
Acclaim: Publishing Ambassador
Reactivate: Ring Announcer
Debug Indie Game Award Winner
youtube.com/johnriggs
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
NES developer, guitar player and math rock enthusiast from Montreal, Canada.
Working on The Book of Rynn, an NES jrpg inspired by Dragon Warrior/Quest.
Join me on Discord and ask me anything! https://discord.gg/s9c3g4XaTC
Bottom shelf Game Designer, top shelf friend.
Development Manager @ Digital Eclipse.
Previously: Limited Run Games. I made Bird King. Apologies in advance. Have a nice life.
Ex-emulation author, developed ZSNES. Working on a game called Retro Endurance 8bit, a one-of-a-kind retro game collection featuring a challenging arcade mode and a fun casual shuffler mode.
https://store.steampowered.com/app/3412560/Retro_Endurance_8bit/
80s/90s/00s japanese gamedev interviews | patreon: http://patreon.com/shmuplations
researcher @google; serial complexity unpacker
ex @ msft & aerospace
Tech Necromancer/Thrift Wizard. Also Principal Technical Designer at Guerrilla Games (#HorizonForbiddenWest). Love everything Sony (+ NES🤫)
Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival
j’fait des jeux vidéo dans un studio AAA de Montréal, gamer et papa de 2 filles - les opinions sont les miennes.
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
He/Him
ESP/EN
2D Artist (Illustrator/Animator) | Pixel Artist
Co-Founder / Art Director of Bits Rule
#Pixelart #GameDev
LINKs: https://linktr.ee/leocirius
❌No NFT/AI trash
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
#GameAudio #Wwise #PedalBrainz
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Je fais quelques analyses retrogaming et parfois des hacks.
Mon blog: https://upsilandre.over-blog.com/
Quelques Hacks: https://romhackplaza.org/author-name/upsilandre/
Professional broadcast-grade analog retro gaming cables made in the USA.
For support: https://retro-access.com/support/
All about (retro) games visuals including scalers
Capture Card: Live Gamer 4K - GC573
Second twitter account: @5Xpixels
👇 👇🛑Youtube Channel 🛑👇 👇
https://www.youtube.com/channel/UC7cKyiyU7IK9cLZXxSA0sPg/featured