the actual code to mount assets needs to be written per game / engine, to be clear
01.08.2025 19:48 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0@newsbox.bsky.social
the actual code to mount assets needs to be written per game / engine, to be clear
01.08.2025 19:48 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0sbox.game/news/August-... #sbox August update
01.08.2025 19:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0First screenshots of ray tracing in #sbox ๐
28.07.2025 00:43 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I released my entry for the S&box itch.io game jam #1! #gamedev #sbox
Play it on S&box! sbox.game/saandy/beaco...
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
28.06.2025 16:38 โ ๐ 32 ๐ 13 ๐ฌ 0 ๐ 0SWOLECEROR: MUSCLE WIZARD
"Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS"
Just released for the s&box June 2025 game jam!
sbox.game/vidya/swolec...
#sbox #gamedev #buff #wizard #punches #goblins
I completed my first game jam on Sunday. Two weeks to make a game from scratch around the theme of โreplicate.โ
If you have s&box (or want to download it) you can check it out: sbox.game/veggiepatty/...
I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation
01.07.2025 15:23 โ ๐ 22 ๐ 4 ๐ฌ 0 ๐ 0try using renderdoc. I'd be willing to bet it's because of light indexing and realtime shadows!
04.07.2025 19:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Some recent work on #s&box #source2 #gamedev #art
03.07.2025 15:30 โ ๐ 105 ๐ 10 ๐ฌ 3 ๐ 1#s&box sbox.game/news/july-2025
01.07.2025 17:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0construct
13.06.2025 05:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0$10,000 prize pool #s&box game jam starts soon! itch.io/jam/sbox-jam-1
11.06.2025 15:51 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0#sbox June update is live on Steam sbox.game/news/june-2025
31.05.2025 15:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0sbox.game/news/may-2025 #s&box
30.04.2025 15:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#s&box will now release to two seperate branches. A monthly (aside from hot fixes) main branch and a bleeding edge staging branch. This should avoid any bugs or breaking changes making their way to the player base and stop servers from constantly being out of date.
03.04.2025 19:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Work in progress editor refresh, you can spot different editor modes at the top left like blender! #s&box
03.04.2025 19:09 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
03.04.2025 19:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0sbox.game/news/march-u... #s&box
01.04.2025 06:36 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0Line renderers can be lights too! #s&box
31.03.2025 15:36 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0water you doing
23.03.2025 20:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0started experimenting with a water shader today - because we don't really have one
23.03.2025 19:32 โ ๐ 10 ๐ 2 ๐ฌ 2 ๐ 0Worked on My #s&box #sbox shadergraph fork earlier today by getting a Custom Function node implemented.
18.03.2025 03:18 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0Area lights are back! (soon) #s&box
12.03.2025 07:20 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0sbox.game/news/februar...
#S&box
New game modal!
#s&box
Volumetrics, new bloom, and better tonemapping coming soon
#s&box
Quad slicing in the #s&box mesh editor
18.02.2025 07:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Bevel tool in scene mesh
#s&box