A creepy purple graveyard on a hill in Godot looking up at a lit entrance
A creepy purple graveyard on a hill in Godot, looking down at distant lights near a bridge
Since I have some concert-related stuff in the game I wanted to make some environments to go with them #godot #gamedev
...I also saw Opeth last week
01.03.2026 12:44 β
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A creepy purple graveyard on a hill in Godot looking up at a lit entrance
A creepy purple graveyard on a hill in Godot, looking down at distant lights near a bridge
Since I have some concert-related stuff in the game I wanted to make some environments to go with them #godot #gamedev
...I also saw Opeth last week
01.03.2026 12:44 β
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I've been tempted by this for ages but I think I'll finally have to give it a shot. These are perfect!
26.02.2026 20:41 β
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Was seeing Nirvanna the Band the Show the Movie which was excellent
25.02.2026 08:31 β
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A photo of a mall staircase with retro floor colors
A dimly lit closed mall food court
A dimly lit mall corridor
Got out of a movie after the mall had closed and it was looking particularly liminal
Resisting the urge to recreate this in Godot...
25.02.2026 08:29 β
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what kinda rhythm game is that, like a bossa nova beat?
22.02.2026 22:20 β
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Black cat (Cocoa) sitting in the sun by the window
Black cat (Bern) lying in a sunbeam
No better match than voids and sunbeams, even if they can only spend 5 minutes in it before needing to cool off lol
14.02.2026 22:02 β
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Low-res caustics my beloved <3
07.02.2026 17:50 β
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a model of a grandfather clock in Godot
a clock.
textured from some photos I took.
I even recorded the chime #godot
13.01.2026 09:23 β
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A low res screenshot of a large graph (text is not readable)
happy Ephemeral Frame release year π
revisited "The Graph" to try and nail down the scope a bit which was actually kind of fun (yEd my beloved) #gamedev
03.01.2026 07:50 β
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Jazzing up the concert visuals a bit #godot #gamedev
Ways to go but it's a fun rabbit hole.
30.12.2025 08:30 β
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It's time! Join in for the premiere at twitch.tv/jitspoe
13.12.2025 22:07 β
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I feel that lol. I generally enjoy making music so that's it's own reward to an extent, but man I've got a lot of unfinished stuff haha
13.12.2025 18:41 β
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Something a little dreamier #godot #gamedev
13.12.2025 11:33 β
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Snow is difficult but I'm trying #godot #gamedev
07.12.2025 00:40 β
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Thank you for the kind words!! There's definitely more to comeπββ¬πββ¬
15.11.2025 08:51 β
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Did up a quirky menu and some music over my lunch break for shroomjam
I'd resisted learning Godot's "Themes" but they're nicer than expected! #godot #gamedev
13.11.2025 08:05 β
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Almost wrapped up my shroomjam entry which has gone surprisingly smoothly!
Naturally I haven't tried building it yet though so fingers crossed lol #godot #gamedev
12.11.2025 06:01 β
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Starting to add juice to the shroomjam (brand new sentence)
#godot #gamedev
11.11.2025 05:32 β
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Everything is still ugly but I reached my goal of 10 micro games for today. Hoping to make things pretty tomorrow β¨
#godot #gamedev
10.11.2025 07:58 β
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This is the Vinesauce game jam if there was any confusion, although I do find it funny the last couple I've done share names with illicit substances lol (LSD Jam was the other)
09.11.2025 09:06 β
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YouTube video by Ryan's Edits
Star Trek INtakes: Worf is Denied
for reference lol:
youtu.be/PPHkeQ58_pQ?...
09.11.2025 03:47 β
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Little late but I'm doing ShroomJam again this year!
So far I have one microgame inspired entirely by that TNG blooper where Worf walks straight into a door
#gamedev #godot
09.11.2025 03:46 β
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a man in a trench coat and tie is drinking a cup of coffee .
ALT: a man in a trench coat and tie is drinking a cup of coffee .
I have on numerous occasions started a morning with coffee and the Twin Peaks soundtrack β
04.11.2025 19:09 β
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Something a little surreal about revisiting a real world location after adding it into the game
30.10.2025 03:30 β
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It's a mix of these two!
godotshaders.com/shader/kuwah...
godotshaders.com/shader/squig...
This site really is the best
27.10.2025 17:30 β
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*That super pixelated world is actually being rendered at a lower resolution (its not post processing). Similarly the n64 looking one is rendered lower with additional effects on top.
I did have to add another subviewport to the mix but it ended up being pretty flexible!
27.10.2025 01:41 β
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Finally got per-world post processing working so I've been playing around with a bunch of stuff from godotshaders
Took a bit of finagling to handle the transitions and cached images but I got there #godot #gamedev
27.10.2025 01:41 β
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my game will feature revolutionary mechanics such as sliding block puzzles #godot #gamedev
(there is a good reason I promise lol)
24.10.2025 06:36 β
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