Thank you for your continued support! ๐
22.01.2026 03:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@dezert.bsky.social
I speedrun Harvest Moon, Story of Seasons, Rune Factory, and Legend of The River King || http://harvestmoonrandomizers.com || http://twitch.tv/dezertpenguin8
Thank you for your continued support! ๐
22.01.2026 03:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'll get the held item swap working and bug-free then update the tool swap to use the same method. Once that's done, I'll do one final round of bug checks, and assuming nothing new comes up, 1.0 will be ready for release๐ [2/2]
22.01.2026 01:51 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0I managed to stop the softlock/crash with the held item swap, but I'm running into the same issue I had with the shop sprites where they take a few extra frames to load and occasionally flash different colors (like the white seen here). Assuming the same fix works, [1/2]
22.01.2026 01:51 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0Thank you! I'm definitely interested in watching that video once it's out๐
22.01.2026 00:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you!
22.01.2026 00:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thank you! And yeah it is really weird that it wasn't in the original game, especially considering Harvest Moon GB1 did have an option to enable the HUD before 64 came out, and BtN had one shortly after
22.01.2026 00:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The randomized item sprites are now 100% crash-free, I just need to fix the tool/item swap crashes and we're looking good for a 1.0 release ๐๐๐
02.01.2026 05:38 โ ๐ 14 ๐ 0 ๐ฌ 3 ๐ 0Happy New Year everyone!
Short teaser video of the rando, there are currently only two game breaking bugs left(!!) - some crashes related to the tool/item swap, and some crashes related to the custom shop/overworld sprites for randomized non-held items (mostly power berries)
I appreciate your support!
26.12.2025 05:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Merry Christmas & Happy Holidays everyone!
Quick HM64 randomizer update:
Thank you! Hopefully we won't have to wait too much longer ๐ค
26.12.2025 05:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! Yes you'll be able to play with as much or as little changes as you'd like, there will be a toggle for everything so you could make the clock slower (in increments of 6 seconds, up to 60s per in-game hour) and leave the rest of the game vanilla if you'd like
09.12.2025 20:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Sorry for the late reply, I was really busy this past week but I appreciate you reaching out and am glad to hear you're keeping up with the project!
02.12.2025 22:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hey thanks for sharing this on your page! Hopefully shouldn't be too much longer until it's finished.
22.07.2025 01:14 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Thanks, I appreciate it!
21.07.2025 00:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thank you!
01.07.2025 02:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0so as long as it's not guaranteed or common I won't waste too much time on it. Not much else to share other than that, just crossing my fingers these last few issues won't take much longer. Have a good week everyone! [2/2]
29.06.2025 20:35 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Sorry for completely missing the weekly update -- the HUD fade syncing issue is fixed, but I'm still having trouble with some of the money digits. Still working on the dialogue issue, and I did have the game crash randomly at one point but haven't been able to replicate it, [1/2]
29.06.2025 20:35 โ ๐ 13 ๐ 0 ๐ฌ 2 ๐ 0Thank you!
19.06.2025 05:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'll keep you all posted with these last few glitches, because once they're fixed 1.0 should be ready for release. As always, thank you all for your patience and have a good rest of your week! [6/6]
19.06.2025 03:20 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0All I can say now is the total number of issues is still getting smaller by the day, and while fixing one issue with the HUD may cause other issues with the HUD, it's very unlikely that some other part of the mod will break at this point and cause another significant delay. [5/6]
19.06.2025 03:19 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0vice versa, like seen in Jeff's bakery dialogue from yesterday's video. These last "two" bugs with the HUD and dialogue are the only ones I'm running into right now, and like we're seeing with the HUD fade desync a few more will likely pop up before they're fully fixed. [4/6]
19.06.2025 03:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0and which bytes do something else. I have it mostly figured out which is why some textboxes work perfectly fine, but there's still a piece missing since other textboxes will fall apart at a certain point when character data is read as non-character data, or [3/6]
19.06.2025 03:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0that I haven't figured out yet. The TL;DR is that there's a lot of data mixed in with each set of dialogue that doesn't represent an actual character (letters, numbers, symbols, etc.), and this data affects which bytes are read as characters to be loaded into the textbox [2/6]
19.06.2025 03:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Weekly rando update -- I fixed the issue shown yesterday where the clock hands freeze during tool animations on some screens, but it's causing the fade in / fade out to desync. I also looked into the dialogue issues and it seems like there's a small part of the formatting [1/6]
19.06.2025 03:18 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0Another short teaser video to show off the bugs I'm running into. At this point it's mostly just the HUD and some textboxes that aren't working perfectly, but as you can see it's very close. Hopefully I can share more during the standard weekly update tomorrow
18.06.2025 02:27 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 0It definitely took me a long time to get used to, even more than pausing to take out each item lol. Hopefully it'll be ready soon!
13.06.2025 19:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0No music restart on loading screens* not "no music loop" lol
13.06.2025 00:44 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0