Dev Log #6
Server code overhaul:
- automated reconnect on WebSocket failure
- player data now stored in a database
- logging errors from all the connected users
Currently refactoring core game logic.
The next batch of playtests is happening in 2 weeks.
06.07.2025 16:19 — 👍 3 🔁 1 💬 0 📌 0
Will be postponing next playtests for 1-2 weeks due to the amount of work that should obviously be done first.
20.06.2025 10:09 — 👍 1 🔁 0 💬 0 📌 0
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
20.06.2025 10:09 — 👍 2 🔁 1 💬 1 📌 1
Dev Log #5
- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
16.06.2025 18:11 — 👍 1 🔁 1 💬 0 📌 0
Dev Log #4
- Finished the 3v3 game mode implementation
- Made hit points discrete
- Fixed and refactored a bunch of internal stuff
A couple more days to polish the worst parts of UX, and we will be starting early playtests!
06.06.2025 15:01 — 👍 1 🔁 1 💬 0 📌 1
Dev Log #3
- Created a 3v3 map & dev-only map editor
- Out-of-turn events revamp which fixes many bugs
- Fixed camera positioning and UX
- Implemented simple auto-turns for NPC units
- Boxes now drop items when destroyed
21.05.2025 18:23 — 👍 3 🔁 1 💬 0 📌 1
Dev Log #2
- Completed a massive code refactoring
- Moved control of the game flow to the server
A feature-focused update will follow up soon!
07.05.2025 18:39 — 👍 1 🔁 0 💬 0 📌 1
Dev Log #1
- Implemented ability cooldowns
- Added hero statuses (stun, bleeding, etc)
- Introduced hex statuses (e.g. trap or burning)
- Ctrl+LMB to attack any hex (to hit hidden units)
- Made possible to draw an arbitrary movement path
Stay tuned for further updates!
11.04.2025 12:52 — 👍 2 🔁 1 💬 0 📌 0