cheese renders of my Collier revolver π§π£οΈ #3d #wip #blender #marmoset #weaponart #zbrush
16.02.2026 19:27 β π 89 π 19 π¬ 2 π 0cheese renders of my Collier revolver π§π£οΈ #3d #wip #blender #marmoset #weaponart #zbrush
16.02.2026 19:27 β π 89 π 19 π¬ 2 π 0Old industrial Waterfront
12.02.2026 17:04 β π 64 π 12 π¬ 1 π 0η₯η° / Kanda
08.01.2026 15:23 β π 70 π 12 π¬ 2 π 0A Substance Painter screenshot of a detailed, fairly accurate 3D model of the central portion of an AT-ST from Star Wars, complete with realistic weathering.
The same model with the same weathering except it also has the 'jazz solo cup' pattern painted in jagged streaks along the sides and front of the cockpit.
Haven't been posting as much personal art because I am focusing on some NDA work, but just a reminder that as an artist you can make anything you want
10.02.2026 23:37 β π 131 π 28 π¬ 5 π 1Some messing around with plasticity and the marmoset bevel shader.
08.02.2026 13:42 β π 15 π 3 π¬ 4 π 0
Done. This was not easy, took a few tries. There are a few mistakes but for the purpose of learning I'm happy with how it turned out. Also exported it into ZBrush for testing (2nd image)
[ #3dmodeling #plasticity ]
www.artstation.com/artwork/oJkvEw Here's another weapon from the hd2 project!
06.02.2026 04:13 β π 35 π 10 π¬ 1 π 0δΊΊε½’ηΊ / Ningyocho
05.02.2026 14:12 β π 58 π 12 π¬ 1 π 0
This feels like the texturing version of spinning around my model.
Playing with carve groups in @marmoset3d.bsky.social to get grey metalness values through intermediate oxidation.
Saw this on Artstation too! Amazing work as always.
04.02.2026 11:30 β π 3 π 0 π¬ 0 π 0
From this point forward, as part of managing priorities & focus, I'll be stopping the dailies here (at nearly 4 years!!!)
Was a fun way to build confidence in modeling, get comfortable with new tools like Plasticity or Marmoset's texturing, etc. and perhaps I'll do something similar in the future.
1411
01.02.2026 17:33 β π 4 π 0 π¬ 0 π 1more people have followed me ao I just wanted to let them know about this list, and also if youβre a 3d/vfx artist just lmk and youβll be added!
01.02.2026 11:47 β π 10 π 4 π¬ 1 π 0
Heya friends!! Iβm back with some more progress on the revolver. Slowly but surely π«Άπ»π
#b3d #3d #blender #zbrush
Another Plasticity learning exercise
[ #plasticity #3d #3dmodeling #hardsurface ]
1410
29.01.2026 04:05 β π 2 π 0 π¬ 0 π 01409
28.01.2026 01:58 β π 2 π 0 π¬ 0 π 01408
27.01.2026 01:12 β π 5 π 0 π¬ 0 π 0
Plasticity exercises continue π
[ #plasticity #3d #3dmodeling #hardsurface ]
In terms of amount of work/time needed compared against the result, pure subdiv can't compete with the bevel shader workflow. Not to mention the time it takes for edits.
Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv.
The top could be used as the low poly with fewer changes
1407
26.01.2026 02:53 β π 3 π 0 π¬ 0 π 0A wip of a sci-fi building generator I've been playing with #houdini
25.01.2026 17:29 β π 62 π 18 π¬ 0 π 01406
24.01.2026 22:46 β π 7 π 1 π¬ 0 π 0
Finished the high-poly for the DC-15S. Onto unwrapping!
#wip #3d #b3d #3dart #starwars
1405
23.01.2026 22:50 β π 4 π 0 π¬ 0 π 01404
23.01.2026 02:48 β π 7 π 0 π¬ 0 π 0Itβs a long one but dose a wonderful job setting a tone and just selling the scale and space. Itβs both empty and lonely but still used as intended and active all at once. If youβre a fan of mega structures in games itβs worth watching. #reference
23.01.2026 02:17 β π 21 π 3 π¬ 1 π 01403
21.01.2026 15:52 β π 2 π 0 π¬ 1 π 0