Every time I try to finish this, I get lost in the character instead.
16.02.2026 07:21 β π 0 π 0 π¬ 0 π 0@sorixden.bsky.social
Sorix | she/her | π¬π§π³οΈβπ β queer chaos creature β furry artist / ffxiv / digimon / wow / sims
Every time I try to finish this, I get lost in the character instead.
16.02.2026 07:21 β π 0 π 0 π¬ 0 π 0Had a wonderful Valentine's Day with the fox that changed my life and allowed me to discover and thrive.
Everything is better when you're with me @riyofox.bsky.social - thank you for everything you do <3 I love you
Photo by @mollia.bsky.social - tysm!
Woof
15.02.2026 13:38 β π 248 π 9 π¬ 2 π 0Most BlΓ₯haj art gets the look right but misses the derp.
Iβve done something similar recently, which is why this caught my eye.
Curious, are you leaning more goofy or keeping it subtle?
If you're serious about the MMORPG, focus on a solid modular workflow first, otherwise, itβll become a mess to manage later. I can definitely help clean up the art style and give it that 'polished' look. Do you have a specific list of assets you need next?
13.02.2026 07:48 β π 1 π 0 π¬ 0 π 0I checked out the video. The retro vibe is cool, but honestly, the character models (especially the Ogre) look a bit stretched in places. Low-poly works best when the silhouettes are super clean.
13.02.2026 07:48 β π 1 π 0 π¬ 1 π 0Completely understand. Itβs a specific workflow, so definitely take your time to find the right fit.
If my style aligns with what you're looking for once youβve reviewed everyone, feel free to reach out. Good luck with the project!
Posting some older work I somehow never shared here.
Yeah⦠reasons.
#characterdesign #stylizedart #ocart #conceptart
r/INAT is mostly a graveyard of unfinished ideas because people look for 'help' instead of 'talent.' Iβm a 3D Artist, but Iβm very selective about the projects I commit to.
Tell me, whatβs your actual plan for integration, and do you have a technical spec ready, or are we just talking concepts?
Hereβs some of my recent work. I design with scalability and open-source use in mind. Iβd be happy to work on a logo for Inertia.
13.02.2026 01:22 β π 0 π 0 π¬ 0 π 0This sounds like a cool project. Iβm a graphic designer and have worked with FOSS-friendly branding before. Interested in designing a logo and wordmark for Inertia, feel free to DM!
13.02.2026 01:13 β π 0 π 0 π¬ 1 π 0The Gauntlet style is a great reference. Since you've defined the visual direction, I'm ready to start. Which GYRO frame should I concept first Hammer, Cable, or Saber?
Do you have Discord, or should we continue here in DMs?
Understood. If you're going for a dedicated 16-bit look, are we aiming for a Sega Genesis/SNES palette limit, or just a modern 'HD-Pixel' style that mimics the 90s aesthetic?
12.02.2026 23:44 β π 0 π 0 π¬ 1 π 0How are you handling the retro-conversion for the GYRO frames, will the 16-bit versions be separate assets or just stylistic guides?
Here's my portfolio: www.behance.net/sorixden/pro...
Haha this universe really teased you by finding an artist with the same name AND a similar sona! But hey, at least youβve got the perfect 'vibe check' reference now. Are you planning to look for a new artist right away?
12.02.2026 21:22 β π 0 π 0 π¬ 0 π 0Got it. Since you're sticking to that classic look, do you want to keep the silhouette similar to Meru, or should we push the anatomy to make it look more powerful/menacing?
Even with a classic vibe, the small details are what make an OC actually unique. Whenever you're ready, let me know.
Iβm down for this. I can do clean full-bodies or more 'messy' colored sketches depending on what fits the video. Do you already have a specific art style in mind for the video?
12.02.2026 08:01 β π 0 π 0 π¬ 0 π 0Since youβre starting from scratch, are you leaning more towards a classic 'hell-demon' look, or something more unique/alt?
Iβm used to building characters just from text/descriptions, so we can definitely figure out the look together.
Hereβs my portfolio: www.behance.net/gallery/2300...
Take a deep breath! The commission world can be a wild ride, but don't worry, you won't explode today. I can help you navigate this without the jump scares!
11.02.2026 19:34 β π 0 π 0 π¬ 0 π 0Np! I totally understand. Take your time to go through everything
11.02.2026 19:25 β π 0 π 0 π¬ 0 π 0I've just sent you the email! Let me know if youβve received it.
11.02.2026 18:55 β π 0 π 0 π¬ 1 π 0I guess you're new to Bsky and finding DMs can be tricky here. Do you have Discord or an Email where we can chat easily?
11.02.2026 18:07 β π 0 π 0 π¬ 1 π 0I spend hours fixing the anatomy, cleaning the edges, and manually drawing the parts that the AI inevitably screws up. Itβs a tool for speed, but the quality comes from my actual hand-editing.
Do you have a reference image or a specific idea of how you want your character to look?
Look, the reason you keep seeing 'AI combined with manual editing' is that AI on its own is honestly a mess for PNGTubers. It can't handle the specific layering, clean line art, or the 'open/closed mouth' states you actually need for a stream. I don't just push a button and hand it over;
11.02.2026 00:42 β π 0 π 0 π¬ 1 π 0A selfie portrait of my new fursuit headpiece.
Hey, you~ π
Got my new suit from @dexterouszombie.bsky.social !!!
I could not be happier πππππ
Lovely Greenπ
10.02.2026 08:30 β π 0 π 0 π¬ 0 π 0Visuals can make or break a pod. Would love to take a crack at some story covers for you. Sending you a few samples, so you can see if we're on the same page. What kind of aesthetic are you aiming for?
10.02.2026 08:24 β π 1 π 0 π¬ 0 π 0Woah, that is a seriously brutal and intense concept! Iβm definitely digging the vibe you're going for. Iβve already got a few ideas sparking in my head, but Iβd love to hear more about whatβs going on in your mind first. How do you visualize the scene playing out?
10.02.2026 04:21 β π 0 π 0 π¬ 0 π 0Haha, no worries at all!
10.02.2026 01:46 β π 0 π 0 π¬ 0 π 0