Got the UI for Increminer feeling so much better with animations and transitions
#gamedev #indiegame
@bigtealpug.bsky.social
Bringing you video games through the power of unemployment WISHLIST INCREMINER ON STEAM: https://store.steampowered.com/app/3615300/Increminer/?utm_source=blueskyprofile&utm_campaign=prenextfest
Got the UI for Increminer feeling so much better with animations and transitions
#gamedev #indiegame
Hey guys!
So much progress is being made on Increminer lately! It's starting to shape into an awesome incremental game and I'm super proud of it. Please consider wishlisting on Steam because that really helps a lot. Thank you!
store.steampowered.com/app/3615300/...
#gamedev #indiegame
Thank you! Iโll definitely be posting here once the demo goes live
25.10.2025 00:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Haven't posted in awhile!
So I decided to do the Next Fest in February to give me more time to polish my demo (and game). Aiming to release right after that Next Fest by the end of Feb. Been working on Increminer a ton. It finally has more than one level! Behold the Oasis
#gamedev #indiegame
There comes a day where you finally have to implement an options menu that works. And trust me it definitely works and has zero issues whatsoever (wink)
#indiegame #gamedev #gamedevelopment #indiedev
Just a little bit of animation and particles on the title screen makes it feel more like a real video game
#gamedev #indiegame #pixelart #gamedevelopment
Hey everyone! It's been a bit.
Still working on Increminer. Lately it's been boring stuff that's not fun to look at.
But behold! The camp has gone from mockup to a version I'm really happy with! Complete with parallax, particles, shadows and lots of grass
#gamedev #indiegame #pixelart #indiedev
Made a little dialog system for Increminer! Mainly just for interacting with NPCs and introducing the game when you start a new file. You know, just video game stuff.
#gamedev #indiegame #indiedev
New stats shop for #screenshotsaturday!
Made a big change for how progression works. All digging gives money which you use here to upgrade stats. Mining ore however grants you XP which awards talent points to spend into the talent tree when leveling.
#gamedev #indiegame #indiedev
Haha thank you! Great idea honestly
27.08.2025 20:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0New upgrade - energy boost!
Gives you a random chance to double your swings per second for a short time. Great for burst damage.
Other than that, lots of progress that's not as fun to look at. Controller support, bug fixing, marketing stuff, etc.
#gamedev #indiegame #indiedev
Oh nice, thatโs surprising. I would have guessed that you need to at least initiate the verification process but I guess not? Maybe Iโll get lucky too lol
23.08.2025 17:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@eternalskiestcg.bsky.social
Thanks for reaching out! Can I get added to the Self Published Indies list?
Nice! Was it a huge pain in the ass? I havenโt looked much into how to get my game verified but itโs something I really want to do before release
23.08.2025 16:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Increminer's store page is now public on Steam!
The demo will be released on or before October 13th for the upcoming Steam Next Fest!
If you like incremental games (or just indie games in general), then I'd really appreciate a wishlist.
store.steampowered.com/app/3615300/...
#gamedev #indiegame
@gamedevlist.bsky.social
21.08.2025 19:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ahhh yes...ye olde "spawn the object every single frame" bug. Doesn't matter how long I've been making games, I do it at least once per project. Beautiful.
#gamedev #indiegame
Next Fest Sprint Day 21 - Bombs
Can't have a mining game without explosives. Just wouldn't make sense. Bombs will be an upgrade you can unlock and then purchase further upgrades for. Needs a bit more polish but I like it
#gamedev #indiegame #pixelart
Next Fest Sprint Day 20 - Steam Admin Bonanza
Spent all day creating all of the different assets required to submit my store page for review! Hopefully it all goes well. Maybe tomorrow I'll actually get to work on the game.
#gamedev #indiegame #pixelart #madewithunity
Next Fest Sprint Day 19 - Controllers
Migrated to the new Unity input system and now fully support controllers (and therefore the Steam Deck). Something about playing your game on something other than a desktop feels amazing for some reason
#gamedev #indiegame #madewithunity #steamdeck
Next Fest Sprint Day 18 - Big chillin
Didnโt do shit today lol. Just taking it easy so I donโt burn myself out. Just thought Iโd post this for posterity. Hoping that this week Iโll have enough complete to make the store page public so I can officially opt in for next fest. More to come
Next Fest Sprint Day 17
Started upgrading the look of the camp (far from done, I just can't stare at PyxelEdit anymore). Focused on sprites for the museum, tent, and shop if that wasn't obvious. I'll do another pass soon but this is a huge improvement
#gamedev #pixelart #indiegame #madewithunity
Next Fest Sprint Day 16
Took a pass at trying to balance everything in the Landfill level (not even close to being satisfied with it). Added another upgrade, added more info to the upgrade menu. Tons of refactoring, bug fixing, etc.
#gamedev #indiegame #pixelart #madewithunity
Next Fest Sprint Day 15 - New player animations
Animated our new little guy from the title screen. I also added sfx for everything he does (which you can't hear) as well as fixed several bugs. Tomorrow I'm adding more upgrades and doing my first big balance pass
#gamedev #pixelart #indiegame
Next Fest Sprint Day 14
Today we say goodbye to the old main menu, thank it for its service and replace it with this! Might change but for now I'm very happy with it. I plan on other playable characters being included, but I've only made one so it's just him for now
#gamedev #pixelart #indiegame
Next Fest Sprint Day 13 - The Camp
Implemented the camp which is essentially the game's hub world. From here you can go to the shop for upgrades, the museum to see what artifacts you've found, or start new runs. Also a little bit of polish here and there, yadda yadda
#gamedev #indiedev #indiegame
Next Fest Sprint Day 12
Gave bedrock a health bar and added a little cutscene that plays when you first reach a new level. Is the bedrock jitter fucked up? Yes. But otherwise I love it. Honestly feeling great about this demo/game and I hope everyone gets to enjoy it
#gamedev #indiedev #indiegame
Thank you! Yeah I'm definitely going for retro vibes
12.08.2025 00:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Next Fest Sprint Day 11 - Look at those upgrades go!
The upgrade menu shows more info. Also tuned damage/health values for stuff. Spent time making menus navigable with controller. Serialized level progress into player saves. As always, little improvements here and there as well
#gamedev #indiegame
Next Fest Sprint Day 10
Parallax scrolling in backgrounds, improved art, made the map generate more stuff with depth, added text showing what you've mined and how much it's worth (and its rarity). Lots of little tweaks here and there. Almost feels like a real video game
#gamedev #indiedev #indiegame