#GodotEngine 4.5 wohoo!
Abstract Classes and Functions is the main favorite addition.
No more functions with a single Pass statement ๐ฅน
@saltlightstudio.bsky.social
Swedish Game Developer and Godot Enthusiast๐ค Streaming on twitch at: https://www.twitch.tv/saltlight_studio Working on something new Also on instagram: @saltlight_games
#GodotEngine 4.5 wohoo!
Abstract Classes and Functions is the main favorite addition.
No more functions with a single Pass statement ๐ฅน
With limited time recently have realized that my game
Slime Vial relies too much on a quantity of content.
Quantity that is not particularly interesting from a promotional aspect and still takes too much time.
So I am pausing it and pivoting ๐
๐ฅ or โ ๏ธ
Experimenting with the Burn and Poison status effects
#godotengine #indiegame
Yeah I understand you are not making some absolute statement, this is just casual replies so no worries ๐๐
But yeah I think there is some truth to it, like when people seek out research that supports their biases ๐ค
Oh that is a cool thought!
Basically we never learn to believe something new, we discover more consciously what we already did believe ๐ค
The trust people have to a tool that frequently hallucinates answers is honestly impressive.
It is concerning however when the trust is blind enough for an LLM answer to be steering or affecting their worldview like that. ๐ค
Good for a laugh though ๐คฃ
Major Bioshock vibes ๐คฉ
Real cool stuff ๐๐
Yeah I know personally if a game has a "config" file or something in the first folder I am taking a peek ๐คฃ
And then a slip of the finger to remove a curly bracket is not too far fetched ๐ฌ
Yeah I cannot really come up with anything other than for obfuscation.
To play devil's advocate however one could argue that adding that extra step is good so changing data in unintended ways is a more conscious choice from the player? ๐คท
The slimes in my game are now able to get a Defensive Perm to block enemy attacks.
However, as always with hairstyles, the name is decieving and it only lasts a single round๐
#godotengine #gamedev #solodev
Yeah if you go into your "Feeds" tab and scroll down you can pin a feed also called "Discover" but the tag is not "bluesky app" it is "skyfeed xyz"
I find that it way more accurately shares stuff I am interested in
Oh heck yeah!
Disabling and swapping out the default Discover feed to the skyfeed one just made my scrolling experience way better on here.
Too much US politics talk where I want to see game dev and art ๐
Ohhh kinda don't starvey ๐ค
01.02.2025 10:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Learn about how to set up #steam achievements in #godot with this @godotsteam.com tutorial: thegodotbarn.com/contribution...
And don't forget to check out the new godotsteam.com website!
Guess which one I always end up choosing.
#devhumor #gamedev #indiedev #solodev #DevStruggles
godot plushie photographed in front of a weekend plan for Global Game Jam #globalgamejam in Oslo
Seeing a lot of people at my local #GlobalGameJam using #GodotEngine! ๐
26.01.2025 06:30 โ ๐ 45 ๐ 1 ๐ฌ 8 ๐ 0Same!!! Last year almost no one there knew about it and now half of our local entries were made with Godot ๐คฉ๐
26.01.2025 20:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0While our group made this game in Unity I was surprised to see half of people on our local site making entries using Godot this year ๐ค ๐คฏ
Only a few years back no one seemed to know about it
I am so happy to see more people use my favorite engine ๐
A popping toy meant for destress turning into a puzzling race against time. ๐ตโ๐ซ
This weekend I participated in Global Game Jam together with some students of mine to make this game
"You Pop" ๐ซต
saltlight-studio.itch.io/you-pop
1๏ธโฃ ๐๐
26.01.2025 06:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This weekend I'm helping to host the Global Game Jam in the north of #Sweden! It's set to be a super snowy one & through the support of Arctic Game, we're looking to have 100+ participants! So exciting :))
@globalgamejam.bsky.social #gamejam
skellefteasciencecity.confetti.events/arctic-game-...
I will see you there Harry ๐
Last year when the theme was "Make me Laugh" the whole group I attended with had a ton of fun ๐
Ever sat there manually greyscaling your sprites cause you need to modulate them in Godot later?
Now you don't have to!
I made a simple shader for it over at @thegodotbarn.com
๐๐๐
link in the replies ๐
#godot #gamedev #shader
Extremely clean pixel art
and an adorably posh toad โบ๏ธ
Amazing work๐
Character for the game MiceGard
#pixelart #gamedev #gameart #indigame #animation
Dead Internet Theory gets more real each passing day ๐
08.01.2025 08:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah apparently a lot of reworks are happening to get UIDs to work more painless.
I keep on seeing it in proposals and reports on the github ๐๐
Yeah noticed UIDs are very finnicky in 4.3 if you are working in that.
With version control I have noticed it overwrites and flip flops between what looks likr a path and a UID between different computers. ๐ค