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Saltlight Studio

@saltlightstudio.bsky.social

Swedish Game Developer and Godot Enthusiast๐Ÿค– Streaming on twitch at: https://www.twitch.tv/saltlight_studio Working on something new Also on instagram: @saltlight_games

594 Followers  |  40 Following  |  32 Posts  |  Joined: 20.10.2024  |  2.2303

Latest posts by saltlightstudio.bsky.social on Bluesky

#GodotEngine 4.5 wohoo!

Abstract Classes and Functions is the main favorite addition.

No more functions with a single Pass statement ๐Ÿฅน

16.09.2025 07:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

With limited time recently have realized that my game
Slime Vial relies too much on a quantity of content.

Quantity that is not particularly interesting from a promotional aspect and still takes too much time.

So I am pausing it and pivoting ๐Ÿ”„

06.06.2025 18:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ”ฅ or โ˜ ๏ธ

Experimenting with the Burn and Poison status effects
#godotengine #indiegame

13.03.2025 14:41 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I understand you are not making some absolute statement, this is just casual replies so no worries ๐Ÿ˜๐Ÿ‘

But yeah I think there is some truth to it, like when people seek out research that supports their biases ๐Ÿค”

09.02.2025 15:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh that is a cool thought!

Basically we never learn to believe something new, we discover more consciously what we already did believe ๐Ÿค”

09.02.2025 15:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The trust people have to a tool that frequently hallucinates answers is honestly impressive.

It is concerning however when the trust is blind enough for an LLM answer to be steering or affecting their worldview like that. ๐Ÿค”

Good for a laugh though ๐Ÿคฃ

09.02.2025 15:21 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Major Bioshock vibes ๐Ÿคฉ
Real cool stuff ๐Ÿ˜๐Ÿ‘

09.02.2025 13:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I know personally if a game has a "config" file or something in the first folder I am taking a peek ๐Ÿคฃ

And then a slip of the finger to remove a curly bracket is not too far fetched ๐Ÿ˜ฌ

08.02.2025 12:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I cannot really come up with anything other than for obfuscation.

To play devil's advocate however one could argue that adding that extra step is good so changing data in unintended ways is a more conscious choice from the player? ๐Ÿคท

08.02.2025 12:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The slimes in my game are now able to get a Defensive Perm to block enemy attacks.

However, as always with hairstyles, the name is decieving and it only lasts a single round๐Ÿ˜”

#godotengine #gamedev #solodev

05.02.2025 22:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Yeah if you go into your "Feeds" tab and scroll down you can pin a feed also called "Discover" but the tag is not "bluesky app" it is "skyfeed xyz"

I find that it way more accurately shares stuff I am interested in

02.02.2025 08:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh heck yeah!

Disabling and swapping out the default Discover feed to the skyfeed one just made my scrolling experience way better on here.

Too much US politics talk where I want to see game dev and art ๐Ÿ˜

02.02.2025 08:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ohhh kinda don't starvey ๐Ÿค”

01.02.2025 10:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
GodotSteam Tutorials - Achievement Icons This quick tutorial will cover to how get achievement icons from Steam's servers. It was made because there are some extra steps folks need to use to render the images and it may not be very clear oth...

Learn about how to set up #steam achievements in #godot with this @godotsteam.com tutorial: thegodotbarn.com/contribution...

And don't forget to check out the new godotsteam.com website!

30.01.2025 18:28 โ€” ๐Ÿ‘ 34    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Guess which one I always end up choosing.

#devhumor #gamedev #indiedev #solodev #DevStruggles

29.01.2025 10:44 โ€” ๐Ÿ‘ 49    ๐Ÿ” 6    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
godot plushie photographed in front of a weekend plan for Global Game Jam #globalgamejam in Oslo

godot plushie photographed in front of a weekend plan for Global Game Jam #globalgamejam in Oslo

Seeing a lot of people at my local #GlobalGameJam using #GodotEngine! ๐Ÿ’™

26.01.2025 06:30 โ€” ๐Ÿ‘ 45    ๐Ÿ” 1    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

Same!!! Last year almost no one there knew about it and now half of our local entries were made with Godot ๐Ÿคฉ๐Ÿ’™

26.01.2025 20:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

While our group made this game in Unity I was surprised to see half of people on our local site making entries using Godot this year ๐Ÿค– ๐Ÿคฏ

Only a few years back no one seemed to know about it

I am so happy to see more people use my favorite engine ๐Ÿ˜

26.01.2025 20:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You Pop by Saltlight Studio, IrisHulsman, Aideen03, GรฅrdagensBrรถd, Junice, OP-ossumGames Satisfying popping toy turned to a race against time

A popping toy meant for destress turning into a puzzling race against time. ๐Ÿ˜ตโ€๐Ÿ’ซ

This weekend I participated in Global Game Jam together with some students of mine to make this game

"You Pop" ๐Ÿซต

saltlight-studio.itch.io/you-pop

26.01.2025 20:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

1๏ธโƒฃ ๐Ÿ˜Ž๐Ÿ‘

26.01.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This weekend I'm helping to host the Global Game Jam in the north of #Sweden! It's set to be a super snowy one & through the support of Arctic Game, we're looking to have 100+ participants! So exciting :))

@globalgamejam.bsky.social #gamejam

skellefteasciencecity.confetti.events/arctic-game-...

21.01.2025 19:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I will see you there Harry ๐Ÿ‘‹

Last year when the theme was "Make me Laugh" the whole group I attended with had a ton of fun ๐Ÿ˜

21.01.2025 23:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Greyscale Shader WITH modulate This is a somewhat simple shader for greyscaling sprites, except with modulate and self-modulate still working

thegodotbarn.com/contribution...

09.01.2025 12:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ever sat there manually greyscaling your sprites cause you need to modulate them in Godot later?

Now you don't have to!

I made a simple shader for it over at @thegodotbarn.com
๐ŸŒš๐ŸŒ—๐ŸŒ

link in the replies ๐Ÿ‘‡

#godot #gamedev #shader

09.01.2025 12:03 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Extremely clean pixel art

and an adorably posh toad โ˜บ๏ธ

Amazing work๐Ÿ‘

08.01.2025 08:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Character for the game MiceGard
#pixelart #gamedev #gameart #indigame #animation

08.01.2025 08:05 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Dead Internet Theory gets more real each passing day ๐Ÿ˜”

08.01.2025 08:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah apparently a lot of reworks are happening to get UIDs to work more painless.

I keep on seeing it in proposals and reports on the github ๐Ÿ˜Œ๐Ÿ‘

07.01.2025 13:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah noticed UIDs are very finnicky in 4.3 if you are working in that.

With version control I have noticed it overwrites and flip flops between what looks likr a path and a UID between different computers. ๐Ÿค”

07.01.2025 09:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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