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@nfalstein.bsky.social

Husband, Father, Grandfather Professional game developer since 1980 Sinistar, Indiana Jones and the Last Crusade/Fate of Atlantis, Neuroracer and many more Former Chief Game Designer at Google Now focused on Games for Healthcare

360 Followers  |  106 Following  |  20 Posts  |  Joined: 15.11.2024
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Posts by (@nfalstein.bsky.social)

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A Competitive Coin Flip League’s Satisfying Payoff

Delighted to see this article on Frank and James Lantz's new game! www.nytimes.com/2025/12/29/a...

30.12.2025 19:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for the photos!

20.07.2025 04:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Very impressive!

18.07.2025 00:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I had a joke about Prometheus but it wasn’t funny. Probably because of the endlessly repeating delivery

13.04.2025 07:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was so happy to see this precede my talk about the value of simplicity! Inadvertent tag-teaming

23.03.2025 21:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looking forward to this!

08.03.2025 02:09 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Re-Mission Hopelab’s founding project came to life when co-founder Pam Omidyar was inspired to create a video game that might help young cancer patients with treatment compliance.

hopelab.org/case-study/r...

01.02.2025 17:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Re-Mission Hopelab’s founding project came to life when co-founder Pam Omidyar was inspired to create a video game that might help young cancer patients with treatment compliance.

I wouldn't say cure but... hopelab.org/case-study/r...

01.02.2025 17:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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40 years on, Rescue on Fractalus! remains a rare reminder of the magic of Lucasfilm games Eurogamer interviews the original development team at Lucasfilm Games Group about the making of the seminal Atari game, Rescue on Fractalus!

If you missed it, @geoffreybunting.bsky.social wrote a comprehensive and heartfelt retrospective on #RescueOnFractalus, my first game at #LucasfilmGames #LucasArts in honor of its 40th anniversary. Lots of videos, great quotes, covering this magical time.

#retrogaming #gamedev #fractals

01.02.2025 16:31 β€” πŸ‘ 44    πŸ” 12    πŸ’¬ 2    πŸ“Œ 0

I've played recent versions and this is fantastic! Please consider jumping in, it's an amazing leap forward in worlds you can interact with.

13.01.2025 18:53 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Freestyle+ on LinkedIn: Our Mindless Play Digital Platform has won a finalist prize in Panasonic… Our Mindless Play Digital Platform has won a finalist prize in Panasonic Well's Family Wellness Innovation Challenge!!! It's a big check, no really, it's…

Congrats to my friends/colleagues at Freestyle+ aka Mindless Play for their big win at CES: www.linkedin.com/posts/freest...

10.01.2025 17:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Scientists Horrified by "Mirror Life" That Could Wipe Out Biology As We Know It A group of the world's leading biologists have called for an immediate halt on a technology you've probably never even heard of β€” but is so dangerous that it could devastate life itself on this planet...

This article suggests we may be on the verge of a apocalyptic technology (no, not AI). But in Roger Zelazny's "Doorways in the Sand", a favorite of mine from decades ago, he suggested it might also make cheap scotch taste great, so there's that!
www.yahoo.com/news/scienti...

15.12.2024 17:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Especially when consumed!

05.12.2024 17:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Indiana Jones and the Great Circle release times for Xbox and PC Indiana Jones and the Great Circle’s release times are coming up fast, especially if you have the premium edition and plan on jumping into the Indiana Jones gam

I can't argue with the choice of the top two games here πŸ˜€. I remember discussions with @davidbfox.com and @grumpygamer.com about abruptly ending the IJ&TLC game by punching Hitler was a good idea, I'm glad for at least this reviewer appreciated it! www.si.com/videogames/g...

03.12.2024 18:52 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1

The two categories had a lot in common

27.11.2024 17:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not one of my best efforts, but I'll take the "Uniqueness" as a win:
Connections
Puzzle #532
🟨🟨🟨🟨
🟦πŸŸͺ🟦🟦
🟩🟩🟩🟩
🟦πŸŸͺπŸŸͺ🟦
🟦πŸŸͺπŸŸͺ🟦
🟦🟦🟦🟦
πŸŸͺπŸŸͺπŸŸͺπŸŸͺ
Skill 73/99
Uniqueness 1 in a Million

24.11.2024 17:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

To paraphrase Cole Porter, it's delightful, it's delovely, it's designers..

19.11.2024 21:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I discovered that principle by mentioning a feature in the game manual that we failed to implement, then after launch players started complimenting us on it.

18.11.2024 04:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've got mixed feelings about this, with so many good associations with the original. It was a key part of Spielberg's pitch to us on The Dig, he's a fan too - shame he isn't in on the remake, he would take it seriously. Fingers crossed.

17.11.2024 00:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hello all! Didn't try this in the first wave when I ditched X, I'm glad to see lots of other friends here, #gamedev and otherwise

16.11.2024 15:42 β€” πŸ‘ 36    πŸ” 0    πŸ’¬ 4    πŸ“Œ 1

I bonded with Dani Bunten over the realization we loved making games because it was one of the few times in our childhood our whole family came together in a happy activity. But your reason is equally poignant!

16.11.2024 15:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0