Delighted to see this article on Frank and James Lantz's new game! www.nytimes.com/2025/12/29/a...
30.12.2025 19:00 β π 2 π 0 π¬ 0 π 0@nfalstein.bsky.social
Husband, Father, Grandfather Professional game developer since 1980 Sinistar, Indiana Jones and the Last Crusade/Fate of Atlantis, Neuroracer and many more Former Chief Game Designer at Google Now focused on Games for Healthcare
Delighted to see this article on Frank and James Lantz's new game! www.nytimes.com/2025/12/29/a...
30.12.2025 19:00 β π 2 π 0 π¬ 0 π 0Thanks for the photos!
20.07.2025 04:56 β π 2 π 0 π¬ 1 π 0Very impressive!
18.07.2025 00:59 β π 0 π 0 π¬ 1 π 0I had a joke about Prometheus but it wasnβt funny. Probably because of the endlessly repeating delivery
13.04.2025 07:32 β π 2 π 0 π¬ 0 π 0I was so happy to see this precede my talk about the value of simplicity! Inadvertent tag-teaming
23.03.2025 21:11 β π 2 π 0 π¬ 0 π 0Looking forward to this!
08.03.2025 02:09 β π 5 π 0 π¬ 0 π 0I wouldn't say cure but... hopelab.org/case-study/r...
01.02.2025 17:14 β π 1 π 0 π¬ 0 π 0
If you missed it, @geoffreybunting.bsky.social wrote a comprehensive and heartfelt retrospective on #RescueOnFractalus, my first game at #LucasfilmGames #LucasArts in honor of its 40th anniversary. Lots of videos, great quotes, covering this magical time.
#retrogaming #gamedev #fractals
I've played recent versions and this is fantastic! Please consider jumping in, it's an amazing leap forward in worlds you can interact with.
13.01.2025 18:53 β π 4 π 0 π¬ 0 π 0Congrats to my friends/colleagues at Freestyle+ aka Mindless Play for their big win at CES: www.linkedin.com/posts/freest...
10.01.2025 17:18 β π 0 π 0 π¬ 0 π 0
This article suggests we may be on the verge of a apocalyptic technology (no, not AI). But in Roger Zelazny's "Doorways in the Sand", a favorite of mine from decades ago, he suggested it might also make cheap scotch taste great, so there's that!
www.yahoo.com/news/scienti...
Especially when consumed!
05.12.2024 17:55 β π 2 π 0 π¬ 0 π 0I can't argue with the choice of the top two games here π. I remember discussions with @davidbfox.com and @grumpygamer.com about abruptly ending the IJ&TLC game by punching Hitler was a good idea, I'm glad for at least this reviewer appreciated it! www.si.com/videogames/g...
03.12.2024 18:52 β π 17 π 3 π¬ 0 π 1The two categories had a lot in common
27.11.2024 17:11 β π 0 π 0 π¬ 0 π 0
Not one of my best efforts, but I'll take the "Uniqueness" as a win:
Connections
Puzzle #532
π¨π¨π¨π¨
π¦πͺπ¦π¦
π©π©π©π©
π¦πͺπͺπ¦
π¦πͺπͺπ¦
π¦π¦π¦π¦
πͺπͺπͺπͺ
Skill 73/99
Uniqueness 1 in a Million
To paraphrase Cole Porter, it's delightful, it's delovely, it's designers..
19.11.2024 21:42 β π 2 π 0 π¬ 0 π 0I discovered that principle by mentioning a feature in the game manual that we failed to implement, then after launch players started complimenting us on it.
18.11.2024 04:07 β π 1 π 0 π¬ 0 π 0I've got mixed feelings about this, with so many good associations with the original. It was a key part of Spielberg's pitch to us on The Dig, he's a fan too - shame he isn't in on the remake, he would take it seriously. Fingers crossed.
17.11.2024 00:07 β π 0 π 0 π¬ 1 π 0Hello all! Didn't try this in the first wave when I ditched X, I'm glad to see lots of other friends here, #gamedev and otherwise
16.11.2024 15:42 β π 36 π 0 π¬ 4 π 1I bonded with Dani Bunten over the realization we loved making games because it was one of the few times in our childhood our whole family came together in a happy activity. But your reason is equally poignant!
16.11.2024 15:38 β π 2 π 0 π¬ 0 π 0