Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
@darioscarpa.bsky.social
Game/VR/AR developer. Runs Binary Charm Ltd. He/him. Interested in story-driven games and narrative design. Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.
Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
Sounds simple but flexible/tunable enough, so I like it.
But resistant/vulnerable, from your description/formulas, are the same thing. Maybe an opportunity to simplify and use a single parameter (which can be also be negative), and also remove a branch?
Well, if I got your curiosity, you can get it from hexence.itch.io/starwars-sot.... If you can't hear the music, make sure that, running winsetup.exe, "use digital music pack if available" is checked. In the setup utility, you can also select the game language (ENG/ITA/GER available).
01.01.2025 01:19 β π 0 π 0 π¬ 0 π 0The "real" game, unfortunately, remains incomplete and unpublished to this day, even if we showed a few bits in the following years, (e.g., the prologue, here in this Youtube video: www.youtube.com/watch?v=Dita...)
01.01.2025 01:19 β π 0 π 0 π¬ 1 π 0Feels incredible (and somewhat horrifying) that twenty years have gone by.
The tech demo was quite successful ("Best Demo" AGS award 2005!), and we learnt a lot from developing it. Despite the name, it's a self-contained short game which takes around half an hour to complete.
Well, happy new year!
Exactly twenty years ago, in the night of Jan 1st 2005, I was putting online the tech demo of "Shadows of the Empire: graphic adventure", a Star Wars fan game I had been working for a while with Cristiano Caliendo and Davide Canavero.
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.
Read it now!
#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints
Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA.
40% off!
Grab it now: bit.ly/NG_Steam
Check the other games: store.steampowered.com/sale/Gamesin...
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.
Check the latest #ParticularReality #DevLog!
#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6!
The new version features two alternate versions of the sample scene, using HDRP and URP.
Get it here on the #AssetStore: u3d.as/2TrH
#ux #gamedev #indiedev #ui #workflow
"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6.
#gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading
Want it for free? β¬οΈ
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.
Don't miss it!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6.
Get it now! u3d.as/2F3B
#gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign
Here we go!
10.10.2024 17:53 β π 0 π 1 π¬ 0 π 0#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow. Meanwhile, a small video preview just taken off my #metaquest3...
www.youtube.com/watch?v=lir4...
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)
#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...
Read now the #ParticularReality #DevLog!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Not a bad development week, if you ask me!
The new #ParticularReality #DevLog will be published tomorrow :)
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!
#MetaQuest #gamedev
#ParticularReality #DevLog, week 26 of advanced #prototyping!
We go back to the avatar and prepare it to handle different modes...
#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Last chance to read particularreality.substack.com/p/advanced-p... before tomorrow's post :)
#ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev