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Dario Scarpa

@darioscarpa.bsky.social

Game/VR/AR developer. Runs Binary Charm Ltd. He/him. Interested in story-driven games and narrative design. Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)

142 Followers  |  345 Following  |  78 Posts  |  Joined: 04.10.2023  |  1.9954

Latest posts by darioscarpa.bsky.social on Bluesky

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Two years of Particular Reality Well, not really two years

Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.

#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest

05.08.2025 17:12 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #34 Guiding through portals

#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

25.01.2025 17:11 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.

First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.

Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest

25.01.2025 14:45 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #33 Guiding out of the limbo

#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

11.01.2025 17:45 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #32 Smart particles hints

This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame

04.01.2025 17:11 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Sounds simple but flexible/tunable enough, so I like it.
But resistant/vulnerable, from your description/formulas, are the same thing. Maybe an opportunity to simplify and use a single parameter (which can be also be negative), and also remove a branch?

03.01.2025 14:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Star Wars: Shadows of the Empire - graphic adventure (Tech Demo) by hexence A fan made Star Wars adventure in the spirit of the LucasArts classics.

Well, if I got your curiosity, you can get it from hexence.itch.io/starwars-sot.... If you can't hear the music, make sure that, running winsetup.exe, "use digital music pack if available" is checked. In the setup utility, you can also select the game language (ENG/ITA/GER available).

01.01.2025 01:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Star Wars: Shadows of the Empire - Hunting the Hunter - Prologue (adventure game)
YouTube video by MrNiupic Star Wars: Shadows of the Empire - Hunting the Hunter - Prologue (adventure game)

The "real" game, unfortunately, remains incomplete and unpublished to this day, even if we showed a few bits in the following years, (e.g., the prologue, here in this Youtube video: www.youtube.com/watch?v=Dita...)

01.01.2025 01:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Feels incredible (and somewhat horrifying) that twenty years have gone by.
The tech demo was quite successful ("Best Demo" AGS award 2005!), and we learnt a lot from developing it. Despite the name, it's a self-contained short game which takes around half an hour to complete.

01.01.2025 01:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Well, happy new year!
Exactly twenty years ago, in the night of Jan 1st 2005, I was putting online the tech demo of "Shadows of the Empire: graphic adventure", a Star Wars fan game I had been working for a while with Cristiano Caliendo and Davide Canavero.

01.01.2025 01:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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Advanced Prototyping - Week #31 Smart particles hints

The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.

Read it now!

#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev

28.12.2024 17:04 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints

Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints

Just a bit of editing tomorrow morning, and... here we go again!

#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping

28.12.2024 02:08 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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You know when you wait for the holidays so that you can finally work in peace? :D

The #ParticularReality #DevLog will be back this saturday!

#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3

24.12.2024 15:57 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA.

40% off!

Grab it now: bit.ly/NG_Steam
Check the other games: store.steampowered.com/sale/Gamesin...

22.11.2024 10:04 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #30 Particles and portals

The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.

Check the latest #ParticularReality #DevLog!

#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame

17.11.2024 15:08 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Semantic Color Palette (Unity Asset) in 30 seconds
YouTube video by BinaryCharm Semantic Color Palette (Unity Asset) in 30 seconds

"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6!

The new version features two alternate versions of the sample scene, using HDRP and URP.

Get it here on the #AssetStore: u3d.as/2TrH

#ux #gamedev #indiedev #ui #workflow

05.11.2024 22:46 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
TextMeshPro Alpha (Unity Asset) in 15 sec
YouTube video by BinaryCharm TextMeshPro Alpha (Unity Asset) in 15 sec

"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6.

#gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading

Want it for free? ⬇️

28.10.2024 19:36 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Advanced Prototyping - Week #29 Smart particles basics

The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.

Don't miss it!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals

26.10.2024 16:10 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals

25.10.2024 21:26 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6.

Get it now! u3d.as/2F3B

#gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign

22.10.2024 16:03 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Here we go!

10.10.2024 17:53 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #28 Improving portals (again)

#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev

05.10.2024 17:18 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Particular Reality - DevLog 2024-10-04
YouTube video by BinaryCharm Particular Reality - DevLog 2024-10-04

#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow. Meanwhile, a small video preview just taken off my #metaquest3...

www.youtube.com/watch?v=lir4...

#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering

04.10.2024 20:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Particular Reality - Devlog 2024-10-03
YouTube video by BinaryCharm Particular Reality - Devlog 2024-10-03

Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)

#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering

03.10.2024 17:23 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #27 Leaving the limbo

In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...

Read now the #ParticularReality #DevLog!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog

28.09.2024 17:29 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Particular Reality - #screenshotsaturday Clip (2024-09-28)
YouTube video by BinaryCharm Particular Reality - #screenshotsaturday Clip (2024-09-28)

Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping

28.09.2024 09:13 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Not a bad development week, if you ask me!
The new #ParticularReality #DevLog will be published tomorrow :)

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping

27.09.2024 19:47 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Particular Reality - Proof Of Concept Prototype - Locomotion Demo
YouTube video by BinaryCharm Particular Reality - Proof Of Concept Prototype - Locomotion Demo

Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!

#MetaQuest #gamedev

24.09.2024 15:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Advanced Prototyping - Week #26 Revisiting the player avatar

#ParticularReality #DevLog, week 26 of advanced #prototyping!

We go back to the avatar and prepare it to handle different modes...

#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame

21.09.2024 17:19 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Last chance to read particularreality.substack.com/p/advanced-p... before tomorrow's post :)

#ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev

20.09.2024 12:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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