YouTube video by Unreal Engine
Pushing Visual Boundaries Without Breaking the Bank | Unreal Fest Bali 2025
My talk from Unreal Fest Bali, Pushing Visual Boundaries Without Breaking The Bank is now up on the Unreal Engine Youtube channel for viewing! Be sure to check it out.
www.youtube.com/watch?v=EWS5...
#UE5 #UnrealEngine #GameDev #Cinematics #RealTime #Rendering #TechArt #CVARS
13.10.2025 10:02 β π 18 π 5 π¬ 0 π 0
Digging through an old hard drive, I found this shader I made with the unity shader graph back in 2023, It was my first experience creating a custom lighting shader and I learnt a lot of techniques from figuring it out! just something fun to share and look back on
#TechnicalArt #unity
04.10.2025 06:55 β π 1 π 0 π¬ 0 π 0
Paintings in Unreal Engine
Paintings broken down in substance painter and maya
Here is that breakdown on the paintings I promised! Made the frames as trimsheet elements and included the canvas textures on the same atlas, Currently keeping everything at 512 pixels / meter, loads of spare room but much more wall deco to make aswell!
#AutodeskMaya #SubstancePainter #UnrealEngine
26.09.2025 10:25 β π 0 π 0 π¬ 0 π 0
Insane how much of a difference just rotating some of the tables by 90 degrees made, It really makes the space feel more lived in! sometimes it's not the custom tools or the highly engineered asset pipelines- It's rotating some stuff by 90 degrees
26.09.2025 09:57 β π 0 π 0 π¬ 0 π 0
Shot of cafe interior showing new lighting and roof panel on the right
An exterior shot looking into the cafe to show the lighting difference
Made a few changes to the geo, added some paintings and changed up the roof, mainly though I worked on adjusting the lighting, soon ill add some lanterns or such for in world lighting!
#UnrealEngine #GameDev #Lighting #EnvironmentArt
26.09.2025 07:38 β π 11 π 3 π¬ 0 π 0
Plastic & moss stuff :)
16.09.2025 13:12 β π 0 π 0 π¬ 0 π 0
New shot of the Cafe showing the light blocking of the right hand part of the cafe from the moss
close up showing the moss through the plastic shader
Moss on half the roof was a good play I think, may replace with lichen at some stage, but for now it is blocking the light which is all I really wanted! can move on to other things now- perhaps finally the tables and chairs? We shall see! Video in comments
#Gamedev #UnrealEngine #SubstanceDesigner
16.09.2025 13:11 β π 11 π 3 π¬ 1 π 0
Moss on the right hand part of the roof I think! I reckon the wooden fence looks better in shadow. Will post an update picture with that in when I get some time to work on it later
16.09.2025 05:14 β π 0 π 0 π¬ 0 π 0
Quick single day project "Clover", plants built with pivot painter in Houdini, Unreal Engine 5.7, Hardware Lumen, Cinematic Lens Flares, runs real-time
#UnrealEngine #UE5 #GameDev #EnvironmentArt #Houdini #RealTime #TechArt
14.09.2025 07:40 β π 57 π 13 π¬ 3 π 0
Cafe scene with the old leaf roof replaced with a plastic roof with leaves growing over it
Close up view of the new plastic shader showing the translucency upgrades
Added plastic sheeting and lattice for the leaves, will be adding more as I feel it looked better when the sky was more occluded. Updated to Unreal 5.6 to take advantage of the raytraced translucency changes for the plastic sheeting!
#UnrealEngine #SubstanceDesigner #Unreal5.6 #GameDev
15.09.2025 13:42 β π 10 π 2 π¬ 1 π 0
Before and after shots for the Cafe scene
Second set of before and after shots for the cafe scene
Visited one of the CafΓ©s I have been *loosely* basing this scene off today and took note of some of structural details that may benefit my scene (and ate a delicious sandwich).
Would love to get some community feedback on preference between the before and after shots!
#UnrealEngine #3DArt
14.09.2025 03:29 β π 2 π 0 π¬ 0 π 0
Cafe interior with initial lighting pass
Added a leaf mesh to the foliage system and took a first pass at the lighting, feels a bit more cozy now :)
#UnrealEngine5 #UnrealEngine #Lighting #GameDev
09.09.2025 13:38 β π 16 π 3 π¬ 0 π 0
Using Niagara to spawn foliage cards! Is this a good idea? I'm not sure yet! But it seems to perform well.
#UnrealEngine #UE5 #VFX #Gamedev
09.09.2025 06:24 β π 10 π 3 π¬ 0 π 0
Blockout before texturing
Blockout after some texturing
Got a little bit of material work done on this blockout today. All materials made in #substance3ddesigner some per instance material variation tricks done in #unrealengine material graph
#gamedev
08.09.2025 07:53 β π 15 π 3 π¬ 1 π 0
Heard @bsky.app's video quality got an upgrade! good chance to show a #Blender3d and #UnrealEngine side project I have been working on to keep brushed up on blender while I use maya for my day job. all meshes made in blender, trees with geo nodes. textures in #SubstancePainter & #SubstanceDesigner
22.08.2025 12:45 β π 0 π 0 π¬ 0 π 0
Another blog post! this one showing a fun project from a few years back, back in 2022 I was VERY into #payday2 and wanted to have a go at making my own texture mod, this post shows my experience and the workflow I developed doing that www.artstation.com/blogs/lachie... #modding #substancepainter
27.06.2025 09:44 β π 0 π 1 π¬ 0 π 0
Lachie Steere
Environment and Technical Artist | Open to work
Been wanting to try out the art station blogging feature for a while, figured it would be a good platform to share some work that I am proud of but is not main portfolio worthy, so here's a test post showing some photoscanning stuff I tried back in 2021 and 2022 www.artstation.com/lachiesteere...
26.06.2025 05:38 β π 2 π 0 π¬ 0 π 0
Is there any plan to archive the talk online for those who could not attend in person? Would love to see it.
I figure thats likely up to unrealfest but figured I'd ask
25.06.2025 13:28 β π 0 π 0 π¬ 1 π 0
This reminds me of something one of my old trainers used to say, "hey, these different standards are getting confusing, I know! I'll create a new standard and everyone will just use that one! Right...?"
06.06.2025 12:57 β π 0 π 0 π¬ 0 π 0
this image was for my bug log cos the grass I made is way to bug, but damn- default cube is thinking about some deep stuff #unrealengine
30.04.2025 08:53 β π 0 π 0 π¬ 0 π 0
Love it! Lovely gradient work
14.04.2025 09:25 β π 0 π 0 π¬ 0 π 0
Digital painting, a flying ship with onboard entertainment. There is a cat also
More Mileships malarkey
09.04.2025 22:00 β π 5169 π 577 π¬ 24 π 10
USEFUL LINKS FOR ARTISTS
β¨πUSEFUL LINKS FOR ARTISTSπ¨π:
A 200+ link spreadsheet of some of the best references and websites out there, for free on google sheets! This blew up on twitter ages ago, and I just went through and tested all the links and added more. send to ya buds <3
docs.google.com/spreadsheets...
22.02.2025 22:36 β π 4390 π 2381 π¬ 217 π 27
Coffee stain is always a good shout, just make sure it's subtle if it's a ui asset. think about where the asset has been (story wise) who's desk has been across? What conditions has it been stored in? The answers to these questions help drive unique details. Asset looks great keep up the good work!
24.02.2025 13:30 β π 1 π 0 π¬ 1 π 0
Looks good! If you are open to feedback then perhaps consider toning down the normal map between the metal and paint where it's wearing off, it looks great but perhaps a little too intense
24.02.2025 13:19 β π 1 π 0 π¬ 1 π 0
What was the trick for you? Static batching? Something cooler and stranger?
22.02.2025 12:56 β π 0 π 0 π¬ 0 π 0
The game looks awesome! However I do wonder about the player experience if there were enimies behind that wall, perhaps you could use dithering to give us a view behind walls occluding the player? Outlines are another good shout. Keep up the good work!
23.01.2025 12:09 β π 1 π 0 π¬ 1 π 0
Fun little bonus feature with the way I set the landscape material up - you can go mining!! :D
#UnrealEngine #autodeskmaya #substancedesigner #3dart #gamedev
19.01.2025 22:49 β π 9 π 2 π¬ 0 π 0
Was assisting in a workshop that was still using unreal engine 4 earlier this week, last day I found myself with a bit of down time, chucked this little thing together! The grass and the landscape material I made fresh, other assets like textures are my own work from older projects that I had saved
19.01.2025 22:49 β π 5 π 0 π¬ 1 π 0