Aim for around a 32 pixel padding for 4096, you can 16 but people say itโs more optimal with 32
23.04.2025 10:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@practical-news.bsky.social
Mecha 3D Modeler
Aim for around a 32 pixel padding for 4096, you can 16 but people say itโs more optimal with 32
23.04.2025 10:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0How much padding did you give those UVs?
23.04.2025 03:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Genuinely the part I hate doing the most with aircraft
21.04.2025 06:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The sliding outlet for the radiator has to be dramatically larger than the inlet, given the difference between fast-entering cold air and slow-exiting hot air.
18.04.2025 23:34 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 1Official post here
www.reddit.com/r/DestroyGun...
The Red One/Blade Model Complete
Will likely start working on some test animations soon.
#art #DestroyGunners #Dgunners #mech #mecha #model #gundam #robots
I get way too focused on one section, just one of the many advantages of working in 2D tbh, u have so much room for change
16.04.2025 14:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Robot illustration
Robot sketch o' the day... #art #illustration #mech #mecha #robots
16.04.2025 01:26 โ ๐ 86 ๐ 6 ๐ฌ 1 ๐ 0I love ortho angles like these hehe they look so cute
16.04.2025 00:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ahh I see, the end result looks so good. Iโve always struggled balancing main shapes with detail, your mech does it so well ๐ซ
16.04.2025 00:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Probably a dumb question, but you work in 2D first before blocking out in 3D right?
15.04.2025 15:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0How long does it usually take for you to come up with a full sketch for these mechs?
15.04.2025 08:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Arrrrhtur Mawgan
15.04.2025 03:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Oarfish content, Iโve been blessed
15.04.2025 03:20 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Your line work is so nice ๐ซ
14.04.2025 14:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ohhh I was wondering since some of your weaponry looked like they were in CAD design ๐
14.04.2025 14:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh you should try put some keyframes then apply motion blur, I reckon itโll stand out even more
14.04.2025 14:53 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Bunch of space frigates flying above the earth!
Colored another of my space ship lines, used some photo for ref when painting the bg :)
#spaceship #illust #ใคใฉในใ #scifi
Man I wish I could do concept art like this too, goes hard
14.04.2025 14:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wildcat from Armored Core for my To Hardware project
getting ready for Wildcat...
13.04.2025 04:45 โ ๐ 54 ๐ 9 ๐ฌ 1 ๐ 0What software do you use to model and texture?
13.04.2025 09:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I was just looking at tags for mecha and I was likeโฆ this art style looks familiar and my godddd
12.04.2025 15:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wait is that you Greedy???
12.04.2025 09:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Official post here
www.reddit.com/r/DestroyGun...
Destroy Gunners Mercury Model
#DestroyGunners #Dgunners #mech #mecha #model #gundam
Official post here
www.reddit.com/r/DestroyGun...
The Red One/Blade High poly model complete
Enemy Gunner from Destroy Gunners
(Reference humanoid is 180cm, model by Huge_Man on Sketchfab)
#Dgunners #DestroyGunners #mech #mecha #model #gundam
WIP Blade/The Red One
Mercury model can be found here
www.reddit.com/r/DestroyGun...
#Dgunners
Youโre the best!!!
06.04.2025 09:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0