Machinist uses guns which DO NOT CARE ABOUT STATS giving Penelo a source of damage at range that doesn’t consume MP. Is the the best damage dealer in my party? No, she’s the healer. But giving her access to guns gives her a secondary skill complementary to her primary job. It’s so crunchy I love it
09.04.2025 16:27 — 👍 0 🔁 0 💬 0 📌 0
The 2 class limit also applies a pressure to specialize your party members(or to use a corporate term, make them T-shaped):
For example: in my game I’m using Penelo as a white mage because i want a healer in my party, Penelo has lower than average strength so I gave her the second job Machinist
09.04.2025 16:27 — 👍 0 🔁 0 💬 1 📌 0
If you wanted you could make everyone a time mage, I saw someone on YouTube do it even! And since each class plays so differently from the others this system encourages exploration and experimentation because you can respec for free at the hunters guild!!
09.04.2025 16:27 — 👍 0 🔁 0 💬 1 📌 0
combinatory optimization problems like this. Each character has different stats and starting abilities and while none are ‘bad’ in any given class they clearly do better in some than in others. This screams high replayability to me because of the sheer volume of real choices this system gives you
09.04.2025 16:27 — 👍 0 🔁 0 💬 1 📌 0
I’m playing the Zodiac Age remake that makes a major change from the original from what I understand. This is the License Board. In Zodiac Age you get a maximum of two of these licenses(read classes) per character. This is such a cool system to me. I’m a sucker for
Cont
2/?
09.04.2025 16:27 — 👍 0 🔁 0 💬 1 📌 0
I guess I should like…talk about game design? I’m playing Final Fantasy 12 right now and usually when I play games I don’t beat them because I’m playing them to learn how they work but like. I’m gonna beat 12. I’ll update this thread with my thoughts about its systems as I go
1/?
09.04.2025 16:14 — 👍 1 🔁 0 💬 1 📌 0
Game Designer here, @briamgilbert.bsky.social doesn’t go far enough in his definition of what a video game is in that episode of Um, Actually. if a computer accepts input from a player, and outputs a result based on that input(an interactive experience) then it’s a video game. Eg a Buzzfeed quiz
25.03.2025 17:26 — 👍 0 🔁 0 💬 0 📌 0
GDC was neat! Reconnected with several old friends and made many new ones!
24.03.2025 02:43 — 👍 1 🔁 0 💬 0 📌 0
phil spencer lying awake in bed at night staring at the ceiling and saying "more like steam DRECK" to no one in particular
24.03.2025 01:39 — 👍 13 🔁 1 💬 0 📌 0
Look at that baseball!
24.03.2025 02:39 — 👍 1 🔁 0 💬 0 📌 0
It is *very funny* to be in bed all cozy and faintly in the distance hearing the telltale beep that my cat has turned off the air purifier again
14.01.2025 07:14 — 👍 0 🔁 0 💬 0 📌 0
13.11.2024 22:12 — 👍 464 🔁 273 💬 3 📌 0
Damn I think I only had two good tweets
15.11.2024 04:33 — 👍 0 🔁 0 💬 0 📌 0
Thinking bout protists
15.11.2024 04:28 — 👍 0 🔁 0 💬 0 📌 0
XCOM 2 is the sims for people who would rather fight aliens than their high school bully
15.11.2024 04:26 — 👍 0 🔁 0 💬 0 📌 0
Gonna start posting old banger tweets of mine so people understand the vibe
15.11.2024 04:26 — 👍 0 🔁 0 💬 0 📌 0
*taps microphone* Char Aznable
15.11.2024 04:17 — 👍 0 🔁 0 💬 0 📌 0
Im inventing a new type of Prayer that will piss God off less than normal prayers do
22.05.2024 21:10 — 👍 1920 🔁 282 💬 36 📌 12
Every day I read a medieval text, and every day I acquire a new opinion to piss of medievalists: this week Roland and Oliver(Charlemagne’s Paladins) are absolutely in love
02.10.2023 04:20 — 👍 0 🔁 0 💬 0 📌 0
I’m the number one Swan Shuttle Hater
06.09.2023 15:36 — 👍 0 🔁 0 💬 0 📌 0
After several minutes of rigorous testing I have come to the conclusion that Rashid Street Fighter is neat
28.08.2023 00:28 — 👍 2 🔁 0 💬 0 📌 0
Now that my first skweet is officially a bit I can start posting about how I finally got to play Street Fighter 6 and it rewired my neural pathways
19.08.2023 02:47 — 👍 1 🔁 0 💬 0 📌 0
Y’all sell French fries here?
19.08.2023 02:43 — 👍 9 🔁 0 💬 0 📌 0
Game designer at Blizzard. He/him. Fan of: comics, music, archery, my cats. Personal account, all opinions are just mine.
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Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
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Designer with too many hobbies in Brooklyn. I run @gdocexpo.com in my spare time. People go "ooh" when I say I make video games.
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
Game Designer (Consentacle +37 others)
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