merci !
03.03.2026 22:34 — 👍 0 🔁 0 💬 0 📌 0merci !
03.03.2026 22:34 — 👍 0 🔁 0 💬 0 📌 0
(2/2) now here's the same spell in the same room, with some stamps applied
#gamedev #godot
(1/2) let's highlight the power of Infused Stamps in Isoterick: here's an arc lightning spell
#gamedev #godot
details
18.02.2026 18:22 — 👍 317 🔁 82 💬 3 📌 0it's a pleasant lie, mind you ; the one tool i would save is myself i think
03.03.2026 19:30 — 👍 1 🔁 0 💬 1 📌 0seeing the "this is where i indie dev" posts and having a nervous giggle when comparing to my Shitpile Station
03.03.2026 15:33 — 👍 4 🔁 0 💬 1 📌 0it's been a while since I last made some assets for this project and I've missed it terribly 🥰 i love drawing silly little magic baubles
03.03.2026 10:10 — 👍 6 🔁 0 💬 0 📌 0more! choices! more! choices!
03.03.2026 10:10 — 👍 15 🔁 0 💬 1 📌 0(everytime i add a system i also add at least one spell btw)
02.03.2026 19:55 — 👍 10 🔁 0 💬 0 📌 0
i've been told a couple of times players may like to have a more active choice on their build, and i don't disagree, so i've modified something really deep in the core loop: you can now select the Arcane of the random spells you find
#godot #turnbased #gamedev
Thanks a lot! I don't know in what shape it will be happening, but I'll keep working on it anyway!
02.03.2026 16:32 — 👍 1 🔁 0 💬 1 📌 0
oh, that mode will be back as a Sigil, i'm thinking:
Sigil of Something
- Cannot choose Arcane
- All spells spawn with a random Infused Stamp
you are ✅Allowed, to force a build
02.03.2026 15:14 — 👍 0 🔁 0 💬 0 📌 0the more artefacts of a given Arcane you hold, the more chances you have to be offered that Arcane, I'm also planning on adding a Core artefact that gives one more choice
02.03.2026 15:08 — 👍 4 🔁 0 💬 1 📌 0
i've been told a couple of times players may like to have a more active choice on their build, and i don't disagree, so i've modified something really deep in the core loop: you can now select the Arcane of the random spells you find
#godot #turnbased #gamedev
merci ! (le jeu, ou le post ?)
27.02.2026 20:01 — 👍 0 🔁 0 💬 1 📌 0(i just replayed it and fuck it, i'll do it myself, i'm uncancelling it)
27.02.2026 19:49 — 👍 26 🔁 3 💬 3 📌 1c'est juste que j'ai lu "power âne" et tout mon être est entré en résonance avec le terme, mystiquement
26.02.2026 14:05 — 👍 2 🔁 0 💬 0 📌 0la terminologie power âne glamourise un peu le concept hélas
26.02.2026 14:00 — 👍 1 🔁 0 💬 1 📌 0nique les power users en général, soyez normaux, je suis un weak user de tout
26.02.2026 13:48 — 👍 1 🔁 0 💬 1 📌 0ah cheers man! hey, part of the game, i guess!
25.02.2026 19:46 — 👍 0 🔁 0 💬 0 📌 0it's not like i never get Bold Ideas anyway, here's february's plunder tycoon test (dynamic economies, you attack caravans and obtain loot) (no i'm not making that game either)
25.02.2026 19:38 — 👍 5 🔁 0 💬 0 📌 0i was writing comics professionally when i thought "what if xcom but it's all consumables?", so i'll continue writing comics professionally and see what bold new idea comes to me
25.02.2026 17:59 — 👍 2 🔁 0 💬 0 📌 1still holding out a faint hope here and there, but in the meantime, if you want to take the build for a spin (it's a solid 2-3 hours of tactical fun), hop in my dms!
25.02.2026 17:56 — 👍 5 🔁 0 💬 1 📌 0alright, bar a long shot, it doesn't look like isoterick will be happening, so here was its trailer! www.youtube.com/watch?v=uRSA...
25.02.2026 17:55 — 👍 14 🔁 3 💬 5 📌 1ah, that's a common glitch, you must've hit the bifröst switch by mistake
23.02.2026 13:22 — 👍 3 🔁 0 💬 1 📌 0*brandishing a goat* behold, a deer
13.02.2026 19:21 — 👍 12 🔁 0 💬 0 📌 1Rappel Produit pour Shit (pochon vert sans marque) Risques : cassage de gorge Motif : Le produit est trop fort chef
13.02.2026 13:36 — 👍 31 🔁 7 💬 0 📌 0journal papier? more like scroll of doom ⬇️↘️➡️🤜
12.02.2026 15:39 — 👍 3 🔁 0 💬 0 📌 0oh this rules so hard
11.02.2026 17:22 — 👍 2 🔁 0 💬 0 📌 0