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@pinssss.bsky.social

I write comics, I make games, I post in EN/FR. He/him J'écris des BD, je fais des jeux, je poste en FR/EN. Il/lui

4,277 Followers  |  529 Following  |  1,604 Posts  |  Joined: 04.09.2023
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Posts by pins (@pinssss.bsky.social)

haha, i suspect the fact none of this is my job makes it more palatable!

08.03.2026 16:59 — 👍 1    🔁 0    💬 0    📌 0

it feels idiotic but apparently it solves everything, merry sunday to all of you

08.03.2026 14:34 — 👍 4    🔁 0    💬 1    📌 0

i'm very bad at synchronicity because it's very complex.
apparently, my fix 6 months ago was to check the validity of all actors in the turn_manager, and if one of them turns out to be dead but still receiving turn_managing benefits, to pause the whole thing for a delay, check everyone, then resume

08.03.2026 14:34 — 👍 1    🔁 0    💬 1    📌 0

The crown was supposed to go next but since it all got resolved in the turn of an enemy that just died, the "do_turn" shoots twice and the two next monsters play simultaneously, skipping the player's turn and making everything explode ; this is so unserious

08.03.2026 14:32 — 👍 2    🔁 0    💬 1    📌 0

the warden plays first, and since there's a 1 tile gap he doesnt feel like crossing, he shoots a beam at the novitiated, leaving it with 2hp. The novitiated plays then, attacks the crown, which detonates, inflicting 2 dmg, which kills the novitiated.

08.03.2026 14:31 — 👍 0    🔁 0    💬 1    📌 0
Isoterick cropped screenshot, three monsters in a line: a Fulminant Crown, a Novitiated, a gap, and a Warden

Isoterick cropped screenshot, three monsters in a line: a Fulminant Crown, a Novitiated, a gap, and a Warden

this is a Very Cursed interaction:
the active sigil is the Sigil of Hatred, meaning enemies hate enemies from other Essences (demons, spectres, etc). The Warden (bottom right) hates the Novitiated (hat guy), who hates the Fulminant Crown (top left). All is well.

08.03.2026 14:29 — 👍 1    🔁 0    💬 1    📌 0

the good news is whatever is the "whatever" i've written 6 months ago, it does in fact cure the illness my turn_manager node seems to be suffering from, and I'm tempted not to push the issue further

08.03.2026 14:24 — 👍 4    🔁 0    💬 1    📌 0
Godot log. It reads:
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
Vulkan 1.3.224 - Forward Mobile - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2080 SUPER

do turn
do turn
do turn
do turn
do turn
this should never happen but if it does, I hope what follows cures whatever disease caused it
do turn
do turn

Godot log. It reads: Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org Vulkan 1.3.224 - Forward Mobile - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2080 SUPER do turn do turn do turn do turn do turn this should never happen but if it does, I hope what follows cures whatever disease caused it do turn do turn

having a great time debugging and-
oh, no

08.03.2026 14:22 — 👍 23    🔁 1    💬 3    📌 0

en tacticool bien écrit, j'ai bien aimé tactical breach wizards (avec une réserve personnelle mais c'est une question de goût)

07.03.2026 13:33 — 👍 1    🔁 0    💬 0    📌 0

thank you so much, really appreciate it!

07.03.2026 07:40 — 👍 0    🔁 0    💬 0    📌 0

still thinking of the creative & bullshit ways the splash Stamp can affect spells: what happens when you add splash to teleport?
#godot #indiedev

06.03.2026 20:45 — 👍 9    🔁 1    💬 1    📌 0

here's how and why:
I'm reworking how Splash works in Isoterick. I want the "splash" stamp to extend the basic effects of the spell, so how does that translate to a spell that destroys a tile? I figured the best solution was "it destroys them a little". The ground now has hit points
#Godot #indiedev

05.03.2026 15:06 — 👍 36    🔁 3    💬 2    📌 1

i will draw the line before adding romancing systems

05.03.2026 16:47 — 👍 1    🔁 0    💬 1    📌 0

it could also happen with bombardiers once the Cataclysm that makes their attacks destroy a tile activates, but honestly now that the ground has health (!) i think i need to both add more ways to damage it, and more ways to travel across chasms

05.03.2026 16:19 — 👍 1    🔁 0    💬 0    📌 0

oh no i could completely be arsed, i just never thought of it! but i somewhat like the idea of "you've made your bed, now sleep in it"

05.03.2026 16:10 — 👍 1    🔁 0    💬 1    📌 0

haha! well, I may be extending the playground era a little!

05.03.2026 15:32 — 👍 1    🔁 0    💬 0    📌 0
The ominous and apocalyptic warning from Morrowind: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

The ominous and apocalyptic warning from Morrowind: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

05.03.2026 15:18 — 👍 2    🔁 0    💬 1    📌 0

It's such an intoxicating feeling, which to me harkens back to the playground chats "have you played the game [x]? it has destructible [y]s!!!"

05.03.2026 15:16 — 👍 0    🔁 0    💬 1    📌 0

here's how and why:
I'm reworking how Splash works in Isoterick. I want the "splash" stamp to extend the basic effects of the spell, so how does that translate to a spell that destroys a tile? I figured the best solution was "it destroys them a little". The ground now has hit points
#Godot #indiedev

05.03.2026 15:06 — 👍 36    🔁 3    💬 2    📌 1

i have determined after many observations and wise calculations that the ground has 3 hp

05.03.2026 14:59 — 👍 2    🔁 0    💬 0    📌 0

just wrote "the ground now has hit points" in a patch note to myself, there are great things happening

05.03.2026 14:30 — 👍 15    🔁 0    💬 2    📌 1

thanks a lot!

05.03.2026 08:47 — 👍 1    🔁 0    💬 0    📌 0

one of the applied stamps is this neat little thing that basically instantly re-casts any spell, it was very fun to code (and very less fun to debug)

04.03.2026 10:24 — 👍 11    🔁 3    💬 2    📌 0

(it's called Ward of Fore because its a fw: 🤪)

04.03.2026 10:27 — 👍 3    🔁 0    💬 0    📌 0

one of the applied stamps is this neat little thing that basically instantly re-casts any spell, it was very fun to code (and very less fun to debug)

04.03.2026 10:24 — 👍 11    🔁 3    💬 2    📌 0

thanks a lot!

04.03.2026 10:04 — 👍 0    🔁 0    💬 0    📌 0

this was a lovely read, thank you!

04.03.2026 09:10 — 👍 2    🔁 0    💬 1    📌 0

does plant milk dream of vegetal cows?

04.03.2026 08:59 — 👍 4    🔁 0    💬 1    📌 0

merci !

03.03.2026 22:34 — 👍 0    🔁 0    💬 0    📌 0
Video thumbnail

(2/2) now here's the same spell in the same room, with some stamps applied
#gamedev #godot

03.03.2026 22:05 — 👍 9    🔁 1    💬 2    📌 1