TrailerFarm's Avatar

TrailerFarm

@trailerfarm.bsky.social

We make award-winning marketing collateral for video games. thetrailerfarm.com ๐Ÿ‘€

201 Followers  |  411 Following  |  128 Posts  |  Joined: 09.01.2025
Posts Following

Posts by TrailerFarm (@trailerfarm.bsky.social)

You're totally right, I did love it!!

02.12.2025 10:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can't wait to play this one, it looks dreamy!!

27.11.2025 17:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Stop it this looks incredible!!

19.11.2025 09:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This looks soo good!

18.11.2025 17:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Evo Gaming #363 - Level Up Leadership - The Production of Resilient Creative Teams

Check out Evolution Recruitment Gaming's latest podcast episode, starring our very own Production Director, Katie Reid! ๐ŸŽ‰
open.spotify.com/episode/0j0f...

18.11.2025 10:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is an awesome idea!!

13.11.2025 10:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finally my dreams of being a little critter living in a tree stump have come true!! ๐Ÿฅน

13.11.2025 10:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Alright, you have my attention ๐Ÿ‘€

12.11.2025 16:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This actually looks soooo cool!

12.11.2025 16:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If Cinnabunny is as cute as Bunhouse I'm gunna need to book a week off to play it

12.11.2025 16:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This game is genuinely dangerous. I'm knocking on trees in my sleep. I'm forgetting to feed myself but remembering to check if my grapes have fermented. I haven't slept in months. CAN'T GET ENOUGH!

12.11.2025 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's here! It's here! *jumps around bedroom throwing pillows about* IT'S HEEERREE!

12.11.2025 16:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*Downloads demo immediately*

12.11.2025 16:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh this is cool!

12.11.2025 16:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We've played some genuinely brilliant games we wouldn't have otherwise known about through this - so worth it!!

12.11.2025 14:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is such an ingenious way to get your team to be on camera

12.11.2025 10:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Freelance Capture Artists Wanted

Freelance Capture Artists Wanted

We're on the lookout for freelance capture artists based in London or Brighton. We've got plenty of projects on the horizon!

Please send your portfolio and day rate to matt.dunford@bigfarmer.studio with the subject line: Freelance Capture Artist (London or Brighton)

11.11.2025 16:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

We can't wait for this! Look out for Steam Animal Fest starting tonight at 6pm GMT! ๐Ÿฑ๐Ÿฟ๏ธ๐Ÿท

#Steam #IndieGames

10.11.2025 15:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh this looks ADORABLE

10.11.2025 15:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Wrap Up in a Big Way

Your last shots should be big. Save a staggering moment for the end and build the intensity of your trailer up to leave a lasting impression.

For the end slate, the game name should stand out clearly with a simple call to action.

Wrap Up in a Big Way Your last shots should be big. Save a staggering moment for the end and build the intensity of your trailer up to leave a lasting impression. For the end slate, the game name should stand out clearly with a simple call to action.

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Make it Narrative

Consider the narrative you want to tell your audience to have the trailer make sense. 

Sure, you 'could' just throw a bunch of capture clips on a timeline, but there would be no flow and it will just feel confusing to watch.

Make it Narrative Consider the narrative you want to tell your audience to have the trailer make sense. Sure, you 'could' just throw a bunch of capture clips on a timeline, but there would be no flow and it will just feel confusing to watch.

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Audio is your Friend

You probably don't want to use your game music.

Why? Well, game music is designed for the long form, for immersion. A track designed to be 30, 45 or 90 seconds will have a better arc and have the focus you will want.

Audio is your Friend You probably don't want to use your game music. Why? Well, game music is designed for the long form, for immersion. A track designed to be 30, 45 or 90 seconds will have a better arc and have the focus you will want.

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Represent Faithfully

It can be tempting to lean into something very flashy to draw the audience's attention, but under most circumstances, it's best to get straight to the heart of the game and lean into showing the player all the cool stuff they'll actually get to do.

Represent Faithfully It can be tempting to lean into something very flashy to draw the audience's attention, but under most circumstances, it's best to get straight to the heart of the game and lean into showing the player all the cool stuff they'll actually get to do.

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
First Impressions First

On social media, the rule of thumb is that you have 1.6 seconds to grab a viewer, so make that count. 

Hook your audience with a striking visual, an intriguing line, or a moment that raises questions.

First Impressions First On social media, the rule of thumb is that you have 1.6 seconds to grab a viewer, so make that count. Hook your audience with a striking visual, an intriguing line, or a moment that raises questions.

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
5 Top Tips for Indie Trailers

5 Top Tips for Indie Trailers

What actually makes a successful indie game trailer? Creative Director Moog Gravett revealed what he's learnt over 14 years of making trailers in his interview with Keywords Studios. We've rounded up some key takeaways below!

Read the full interview here: www.keywordsstudios.com/en/about-us/...

04.11.2025 17:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is awesome!!

04.11.2025 16:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
How to Write a Press Release for Your Indie Game A press release is one of the most effective ways to get your game noticed by journalists, bloggers, and content creators. It gives them everything they need to share your news quickly, whether youโ€™reโ€ฆ

Indie devs, ready to get your game noticed? ๐ŸŽฎ #RGS has two new guides: how to make a press kit that gets noticed and how to write a press release that gets results. Learn to stand out ๐Ÿ‘‡ https://f.mtr.cool/rtmvdeucbx #IndieDev #PressKit

04.11.2025 14:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

And the studio movie night winner is... Scream! ๐Ÿ˜ฑ Did we make the right choice?? #MovieNight #HorrorMovies

31.10.2025 14:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

The team have been seeing red this Halloween... literally! We created the trailer for Phasmophobia's Blood Moon Halloween event, and this time we doubled down on the spooky vibes. ๐Ÿฉธ๐ŸŒ‘

Check out our previous work with Phasmophobia here: www.trailerfarm.studio/work/phasmop...

Happy ghost hunting! ๐Ÿ‘ป

30.10.2025 10:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

The Halloween decorations are up and we're getting excited for our studio movie night on Friday! ๐Ÿฅณ

29.10.2025 11:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0