Damn, itโs Ratatui Christmas recently. Cool stuff!!
03.12.2025 11:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@prohaller.bsky.social
Creative Dev in Japan.โจADHD, Polyamorous, Rust Zoaeโจ๐ฃ๏ธ :๐ซ๐ท ๐ฌ๐ง ๐ฏ๐ต โจ๐จโ๐ป : ๐ฆ ๐ ๐ฎโจโ๐ป : https://roland.fly.devโจ๐: @ProHaller ๐: @ProHaller@mastodon.social
Damn, itโs Ratatui Christmas recently. Cool stuff!!
03.12.2025 11:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is epic! Also could highlight vibe coding pretty well. ๐ฑ
21.11.2025 14:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Congrats! Thatโs huge.
21.11.2025 14:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wow, that last reply of mine made zero sense without the negation. ๐คฆ๐ป
21.11.2025 05:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The only one size fits all that actually works is the statementโ{something} cures all {y} problem.โ
I feel you.
Rust is still awesome, but not a panacea.
Yeah, my response was written quickly. I understand it could imply you are hating on rust by propagating oversimplification of the cf outage reasons and putting it on Rust.
I just wanted to add some context to the discussion and avoid absolutism like โthe cf outage is cause by Rust unwrap()!โ
Probably useless to feed the hate, but no the bug wasnโt โcaused by unwrapโ. unwrap is the last brick that caught the cascading series of catastrophic state.
It sure should have been more explicitly handled, sure, but it did not cause it. It did its job to panic on an unrecoverable error state.
1. New Input Links Leads Concepts 2. Challenge Application of the concept Try, Test, 1/0 Result Hypothesis Skill This needs to be evaluable into a Result<Skill, Update> 3. Practice Repetition Improve Speed Skill Units In practice there is NO TEST It is only adding executions of skills 4. Deepen Review Learning Goal Leads changes Next steps evaluation counterpoints Retrospection Improvements Specialization
Still thinking on how to #learn.
The cycle looks like this:
1. Target: โThere is something thereโ
2. Unlock: โIt is possibleโ
3. Grind: โI do it wellโ
4. Review: โHow to go deeper?โ
Answering the State of #Rust survey
as a beginner be like:
UV is doing a stellar job of it. Itโs a night and day change of the user experience.
18.11.2025 12:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Iโm trying to level a bit my ambitionโฆ Iโm still very new to both programming and Rust, as Rust is my first language. Iโm easily overwhelmed. Iโll let you know as soon as I have something to show!
Any advice freebies would be much appreciated! ๐ค๐ผ
Iโm still fooling around with egui-graphs, obsidian, Excalibrain, and juggl to get a feel for the shape of the data I want.
The idea is to create a format to model Abilities, Skills and Knowledge (.ask), and then add visualization, progress, traversal, etc. on top.
That moment when you discover one of the Rust GOAT worked on the same concept of your little side project. ๐ฑ ๐
@nikomatsakis.com did your Skill-Tree project continued somewhere else after your last commit 4years ago?
โOptimize for what will feel the best once youโre used to it, rather than the easiest transition from what you already know.โ
I like this thought from Niko Matsakis. I wish more UX would adopt it.
But how to build effective tutorial bridges?
Corrode.dev in Rust In Production with Niko Matsakis
I live in Fukuoka but Iโd be hella interested to move to Tokyo for a Rust position. Iโd be more comfortable with a low level job, rather than low-level job but Iโd make do. Any specific you can share?
15.11.2025 11:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I know it looks bad, but the borrow loves me, it gets mad, true, but I shouldnโt have shared that mutable value. Thatโs my fault really. Itโs so smart and I Iโm stupid. It told me, and itโs always right.
13.11.2025 13:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The other day I pair programmed with a ruby dev friend of mine. And the lack of types was mildly infuriating. My lack of expertise when it was my turn with rust was humbling tho. So much to learn.
13.11.2025 13:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
At first glance it does look less ai-ish indeed. Iโll check it out, promise. Iโm a bit AI cautious recently tbh, but I want to support rust-learning initiatives and it looks like you guys have been doing a lot of efforts.
Itโs 23:00 here tho, so later it is.
@rustskill.bsky.social
Actually you guys contacted me back in October on Reddit with the
u/Contams account and it didnโt go well for over-slop reasons. Iโll give it a second chance tho.
I mean, with a hook like that, you kinda had to.
And to be fair it looks pretty nice. Iโve been ranting about the lack of beginner friendly resources in Rust, so Iโm obliged to give it a go. Give it a Rust? YkwIm
@rustskill.bsky.social
Itโs funny to see โRust-skill follows youโ. Wish that was the truth. ๐
Thank you! Thatโs encouraging.
That cycle Input - Understanding - Practice - Application is important to learn anything.
I need a more emotional model tho, because my state and motivation varies widely depending on the order and quantity of each phases.
How do you manage?
A matrix with Input / Output on Y and Consolidation / Expansion on X The frames indicate activities: Consolidation + Input: Deepening - Review - POV change Input + Expansion: New Subjects - Exploratory Reading Expansion + Output: Exploration - Experimentation - Application while learning Output + Consolidation: Practice - Repetition - Katas - Rewrites
A matrix with Input / Output on Y and Consolidation / Expansion on X. Each frame has a dual emotion associated: Consolidation + Input: Depth - Stagnation Input + Expansion: Discovery - Overwhelm Expansion + Output: Experience - Failure Output + Consolidation: Fluidity - Boredom
I've thinking of #learning cycles. The way we alternate between enthusiasm for the subject and exhilarating curiosity, and fall back down to discouragement and overwhelm a few days later.
I'd love to model them better and find how to keep me on the sweet spotโฆ
Any tips?
Here's what I got so far.
Handshake meme between "Motivation" and "Depression" agreeing on "so many things to learn"
I need to crack the happy progression path. Any tips?
17.10.2025 13:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I was not aware.
01.10.2025 10:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
That'd make "slopware" a hyperfluid? ๐ค
youtu.be/2Z6UJbwxBZI
"slopware" is so soft it's a liquid that seeps into your existing software for no good reason
29.09.2025 21:06 โ ๐ 197 ๐ 14 ๐ฌ 5 ๐ 0
And now I discover #Omarchy and it looks so good, and I like the idea of it and pretty much everything about it, except the name behind it.
Why are cool creators so often terrible people.
Picasso, Musk, DHH, Orson Scott Card.
Do we have something else than Caucasian males on that list?
This is not even against #erotic #games, or even #pornographic games. Thatโs a different debate.
But, betting solely on lust to sell games about #fantasy, #battle, or #adventureโฆ itโs uninspired, cheap, and lousy creativity, no matter how effective it is.
At the very least hire male models too.
I was an interpreter on the #Tokyo #game show today, lots to see, great stuff.
Buttโฆ
Really, butts everywhere.
I love a nice ass more than many, but what the actual fuck is going on with the game promotionโฝ These #games are about more than a blue haired girlโs ass. Right? Right?
#sexism #japan