[CMYK] Nintendo 64 box art for a nonexistent Mario spin-off titled 'MARIO HOCKEY'. It depicts Mario & friends on a hockey rink. Mario is about to shoot a goal, which Donkey Kong is guarding. Peach is following closely behind. In the background, Wario tackles Luigi.
[CMYK] Identical, but without formatting.
I'm surprised this little gem rarely comes up in Mario spin-off conversation... I guess it was a pretty late release π«€
08.03.2026 02:12 β
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anyone else remembers this fine Halloween classic
28.08.2025 20:33 β
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#My9Games hoppin on this trend
06.03.2026 03:33 β
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losin it bro!
06.03.2026 03:27 β
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Oklahoma sucks shit aside from that all they have is braums meth and racism
06.03.2026 02:41 β
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I propose calling it the alias/softimage style in the same way people call it the flash style
05.03.2026 22:40 β
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HAPPY BIRTHDAAYYYY
04.03.2026 18:02 β
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I honestly appreciate how receptive Bluesky is about these sorts of questions. One of the things I've studied as part of my CS degree is designing accessible computer software.
I've been trying to see how it can apply to games, and honestly it's been interesting researching this topic further.
04.03.2026 04:44 β
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usually I think good art direction can significantly help with accessibility anyhow, but I think adding a simple outline and having that become far more accessible automatically means a lot to some people I figure
04.03.2026 04:38 β
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So by color would an outline suffice or a full on overlay for that designated color?
04.03.2026 04:27 β
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Do they still help at all? Like in combination with an outline shader of some sort, would you find yourself having a better/worse experience with screen shaders enabled?
03.03.2026 14:42 β
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(Also if anybody has general accessibility guidelines for games, I'd love to see! It's something ive been interested in.)
03.03.2026 07:27 β
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Curious. I want to hear from some folks with colorblindness.
I'm working on multiple game dev projects and I want to know, what exactly do colorblind shaders do to assist you in video games? What do you look for, whats a good/bad implementation of it?
I'd love to hear some opinions on this
03.03.2026 07:19 β
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I remember vividly getting mine in dec of 2017 and it being the most powerful thing I owned
I still have it by my desk because I'll be damned if I ever get rid of it
03.03.2026 05:42 β
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what the fuck do you MEAN the Nintendo switch is 9 years old
03.03.2026 05:34 β
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(Also I would like to announce that native Linux and macOS ports are on the way. I'm handling those!!)
You should be able to run this fine under Linux with proton, but as a Linux user I want to make a port available as soon as possible.
02.03.2026 19:59 β
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Please go check this out!! I assisted the DREAMTONE team with the final stretch of development with gameplay/systems programming. They're a talented bunch and it shows in the demo.
02.03.2026 19:57 β
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"let me tell you about what makes (mid chicken brined in dill and/or pickle juice) so special!
because THEY aren't welcome."
01.03.2026 06:57 β
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"PROMPT AND PLAY?" HOW ABOUT PROMPT ME TO PLAY A DIFFERENT FUCKING GAME! WHAT A SHITLOAD OF FUCK!!!
24.02.2026 20:06 β
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I think this was a temp banner I had on twitter forever ago, but just kind of rolled with the text because it was funny enough
24.02.2026 09:27 β
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fun fact : this is where my banner text comes from
24.02.2026 09:27 β
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I don't really complain bc I can just convert it on a case by case basis. but the tools I had to use every day for smash remix almost never supported webp (CSP, Maya, GoldenEye Editor)
not every software in someone's preferred tools will support webp and that can get frustrating
23.02.2026 21:09 β
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I mean if you work with legacy software heavily, pirated or not webp gets annoying
23.02.2026 20:53 β
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Jobs β SUMMITSPHERE
Developers behind ANTONBLAST.
We are looking for people with a good, collaborative spirit, the burning desire to make games that don't fit the industry standard mold, and the skills to back that up.
If that sounds like you, you can check out the job description and apply on our site: summitsphere.com/jobs
23.02.2026 15:00 β
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SUMMITSPHERE is developing a brand-new Unreal title in partnership with a major industry player. Weβre assembling a small, elite team to build something tight, ambitious, and punk.
Today we're opening our first position for an Unreal Engineer to lead programming on this project.
23.02.2026 15:00 β
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seeing this game on sale rn is it worth it
22.02.2026 02:37 β
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nicktunes yewnite (I didn't feel like drawing jimmy)
21.02.2026 05:01 β
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can you include gnc names with multiple ways to spell it based on gender...
21.02.2026 04:59 β
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switching to linux is actually a lot easier than you think*
*assuming you don't rely on any weird hardware, don't play any recent multiplayer focused games, and use programs with heavy handed drm
19.02.2026 21:40 β
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I'm still holding my head up for some opportunities but it's been hard. especially since I have moved to an area with very little career opportunities to pursue
18.02.2026 08:26 β
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