People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
18.09.2025 22:03 β π 6 π 4 π¬ 0 π 1
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, itβs more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
02.09.2025 14:55 β π 13 π 7 π¬ 0 π 1
PNAS
Proceedings of the National Academy of Sciences (PNAS), a peer reviewed journal of the National Academy of Sciences (NAS) - an authoritative source of high-impact, original research that broadly spans...
New in @pnas.org! We analyzed 38 million US obituaries to see how we remember the deceased:
- Tradition & benevolence dominate legacies
- Major cultural events (e.g., 9/11) shifted what values were emphasized
- Gender & age of the deceased shape legacies
doi.org/10.1073/pnas...
26.08.2025 18:04 β π 4 π 2 π¬ 0 π 0
5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR. Timeline of events in experiment history, recommendations for consumers & scholars new to the medium, and the DICE model on when to use (and not use) VR.
@nathumbehav.nature.com
vhil.stanford.edu/publications...
22.05.2025 20:15 β π 20 π 6 π¬ 0 π 0
How do groups behave in VR?
Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.
vhil.stanford.edu/publications...
07.05.2025 23:13 β π 9 π 5 π¬ 0 π 0
New #cscw paper out with my amazing collaborators! In it, we predicted and analyzed what features saliently predicted turn-taking behaviors in VR π£οΈπ’
28.04.2025 21:25 β π 6 π 4 π¬ 0 π 0
Panel of six figures featuring users engaging in VR activities in the presence and absence of virtual mirrors. These activities including getting acquainted with their avatar, socialization, and drawing.
A table featuring a non-exhaustive list of barriers to inclusive avatar embodiment in social VR. Categories in this list are embodied glitches and rendering issues, embodied design bias, disruptions to immersion, and survival tactics for embodied racial harassment.
New paper out! We explore avatar embodiment experiences of 52 Black users in social VR from ethnographic interviews + lab study. Findings unpack embodied consequences of racial representation in immersive VR and how users navigated challenges to expressing identity. vhil.stanford.edu/publications...
24.03.2025 20:42 β π 29 π 8 π¬ 3 π 1
Professor of VR, AR, XR and related concepts at University College London. Interested in presence, plausibility, interactivity, social environments, devices. Also games, puzzles, cocker spaniels and mountains.
Professor of Informatics (UTT, France), conducting research on practice-centered computting, CSCW journal co-Editor-in-Chief, EUSSET member
One of the world's top schools in information science. Offering degrees in Informatics, Library and Information Science (MLIS), Information Management (MSIM), Museology, and doctorates in information science. Seattle, WA.
https://ischool.uw.edu/
See https://tenuretracker.info/ for the most complete & worldwide overview of open postdoc, tenure track, (junior) professor, and lecturer positions.
Visit the site to search for specific positions and subscribe to email notifications
Graphics & Society @ MIT CSAIL.
Prev. Meta, Disney Research.
Mother of a half-dog, half-tornado and a baby seal. πΆπΆ she/her ππΉ
Postdoc at UW NLP ποΈ. #NLProc, computational social science, cultural analytics, responsible AI. she/her. Previously at Berkeley, Ai2, MSR, Stanford. Incoming assistant prof at Wisconsin CS. lucy3.github.io/prospective-students.html
A Nature Portfolio journal bringing you research and commentary on all aspects of human behaviour.
https://www.nature.com/nathumbehav/
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Associate Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
Assistant Professor @Stanford CS @StanfordNLP @StanfordAILab
Computational Social Science & NLP
On the faculty job market!
Presently PhD candidate, @hcii.cmu.edu. Formerly: Adobe, Highsoft, Apple, Visa, + others.
I care a lot about accessible data interaction π (:
Disabled, getting into trouble, & making a ttrpg.
He/him
www.frank.computer
I study technology and relationships, most recently in the algorithmic/AI space. Iβm the Karl E Weick Collegiate Professor of Information at the University of Michigan School of Information.
Assistant Professor at ETH Zurich; HCI & Edtech
Voices of VR Podcast host: Insatiably curious, XR oral historian, & aspiring philosopher.
Exploring Tech Ethics, AI, XR, & Emerging Tech.
Patreon at http://patreon.com/voicesofvr
XR Producer & Director. Software project manager. Virtual worlds, events, speaking & training. prev. @Meta @Google contracts
IMDB http://imdb.to/3fSWgxw
https://www.linkedin.com/in/rebeccaevans/
behavioral science, immersive tech, genomics, health comm.
Reporting on XR for a decade+, Co-founder of leading independent VR news pub RoadtoVR.com. Journalist & analyst, not evangelist.
Twitter https://twitter.com/benz145
Assistant Professor @ UT Austin School of Information
website: https://ryanmoore.science/
PhD Student at UChicago in the Human Computer Integration Lab. she/her. ~Exploring alternative visions of the future with e-waste and computing~ https://jasminelu.site
Professor, University of Georgia.
Director, Center for Advanced Computer-Human Ecosystems (CACHE). https://www.ugavr.com
#VR #AR #research #behaviorchange #communication #technology #metaverse